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Date: Thu, 1 Jun 1995 08:56:40 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: SCALA MM300 Forwarded message: > From: Brian Skreeg <oz@ozzy.demon.co.uk> > They also said SCALA MM300 will be packaged with all Amigas including > A1200's. Look's like they're really pushing the miggie into the > serious/multimedia market. > Does anyone know what this system can do, and why it will be bundled with every machine ( I mean what do you think "average user" will do with it) ? And how could Blitz take advantage of the system... ? -Mikko From c9108939@sol.newcastle.edu.auSun Sep 3 22:30:16 1995 Date: Thu, 1 Jun 1995 16:58:42 +1000 (EST) From: Brett Johansen <c9108939@sol.newcastle.edu.au> To: blitz-list@helsinki.fi Subject: RI display lib copper commands.. Could someonre provide me with some examples of using these commands :-) (ie RI copper commands) I would like to know how to calculate the coplist size argument to the initcoplist... And a couple of examples that create a snazzzy copper effect. or two Anyone used these functions... Brett. ATOMHEAD: From sis3147@sis.port.ac.ukSun Sep 3 22:30:16 1995 Date: Thu, 1 Jun 1995 08:47:08 +0100 (BST) From: Big Will Riker <sis3147@sis.port.ac.uk> To: paul_burford <@metnet.demon.co.uk:paul_burford@metnet.demon.co.uk> Cc: blitz-list@helsinki.fi Subject: Re: Help On Wed, 31 May 1995, paul_burford wrote: > <Not sure if this got through before, so here it is again.> > > Ive just put a nice ListView gadget into my current program, with " Add " > "Delete" buttons positioned underneath. > > Everthing went well until i came to put in the 'Delete' code. I realised > that when you clicked on a ListView gadget the item under the mouse is > highlight then un-highlighted when you press and release the mouse button. > > Is it possible for the item to remain highlighted until the user selects > another item or clicks again? This means you can see exactly what item you > are deleting. Hi, Yup,it is possible...you the following before you initialize the GTLISTVIEW (you need the gadtools include files for this - I have a resident with all the gadtools stuff in it if you want it) GTTags #GTLV_ShowSelected,0 or it may be GTTags #GTLV_ReadOnly,-1 try both and see which work.. :) Steve. ___________________________________________________________________________ / Amiga Developer | Current Project : BlitzOS Lib \ | sis3147@anubis.sis.port.ac.uk | [####::::::::::::::::::::::::::::::] | \____________________________________|______________________________________/ From cca93057@sun1.bham.ac.ukSun Sep 3 22:30:16 1995 Date: Thu, 1 Jun 1995 09:24:50 +0100 From: MO Tiffany <cca93057@sun1.bham.ac.uk> To: blitz-list@helsinki.fi Subject: Re: Help > <Not sure if this got through before, so here it is again.> it did... > Everthing went well until i came to put in the 'Delete' code. I realised > that when you clicked on a ListView gadget the item under the mouse is > highlight then un-highlighted when you press and release the mouse button. > > Is it possible for the item to remain highlighted until the user selects > another item or clicks again? This means you can see exactly what item you > are deleting. dont think so. You could have some cludge to check whether there as a mouseclick in the area, then check whether there is an item highlighted and reset it back to the old one. Or maybe just disable the delete gadget again? Mark Tiffany .---------------------------------------------------------------. | Mark Tiffany (aka SgtBilko) - VIRTUAL SOFTWARE / NOCTURNE | | curator of | | T H E A M I G A P R O G R A M M E R S W E B S I T E | '============== http://sun1.bham.ac.uk/cca93057 ================' From rjh@Cs.Nott.AC.UKSun Sep 3 22:30:16 1995 Date: Thu, 01 Jun 1995 13:04:00 +0100 From: Rupert James Henson <rjh@Cs.Nott.AC.UK> To: modonnell@met-office.govt.uk Cc: blitz-list@helsinki.fi Subject: Re: Dual playfields In your message of Wed, 31 May 1995 10:33:34 +0000 (GMT) you wrote: > > Hello Blitz people, > > Does anyone know if it's possible to make a dual playfield (or whatever > they're called - with a bitmap in the background and foreground) which has > two 4-bitplane bitmaps? I've got it working with two 3-bitplane bitmaps, > but when I change to 4 the screen just goes blank and none of the bitmaps > are displayed. > > I'm using the Slice command (which may be redundant now but I don't know > how to use the new DisplayLib thing). > > > Thanks, > > > Matthew. > > ____________________________________________________________________________ > ////////// Matthew O'Donnell |||||||||||||||| modonnell@meto.govt.uk \\\\\\\\ >\ > ----------------------------------------------------------------------------- >- > > > I'm pretty certain that you would need to use the Display library in order to use such AGA specific features: According to my Hardware Reference Manual the OCS/ECS chipset could only use 3 bitplanes for fore/back grounds, but from the AGA hardware guide document off Aminet, AGA can use 4 bitplanes for each. I can send out my AGA Dual Playfield (4 fore + 4 back bitplanes) Blitz source code if anyone needs it. Rupert "HelpApp" Henson <rjh@cs.nott.ac.uk> From tomkruk@escape.comSun Sep 3 22:30:16 1995 Date: Thu, 1 Jun 1995 11:37:28 -0400 (EDT) From: Tom Kruk <tomkruk@escape.com> To: Mikko Makela <mmmakela@cc.helsinki.fi> Cc: blitz-list@helsinki.fi Subject: Re: SCALA MM300 On Thu, 1 Jun 1995, Mikko Makela wrote: > Forwarded message: > > > From: Brian Skreeg <oz@ozzy.demon.co.uk> > > > They also said SCALA MM300 will be packaged with all Amigas including > > A1200's. Look's like they're really pushing the miggie into the > > serious/multimedia market. > > > > Does anyone know what this system can do, and why it will be bundled > with every machine ( I mean what do you think "average user" will do > with it) ? And how could Blitz take advantage of the system... ? > > -Mikko > > > Its the BEST multimedia program (for creating multimedia kiosks etc...) I use it for video titling effects! <sigh> Tom. From tomkruk@escape.comSun Sep 3 22:30:16 1995 Date: Thu, 1 Jun 1995 11:37:28 -0400 (EDT) From: Tom Kruk <tomkruk@escape.com> To: Mikko Makela <mmmakela@cc.helsinki.fi> Cc: blitz-list@helsinki.fi Subject: Re: SCALA MM300 On Thu, 1 Jun 1995, Mikko Makela wrote: > Forwarded message: > > > From: Brian Skreeg <oz@ozzy.demon.co.uk> > > > They also said SCALA MM300 will be packaged with all Amigas including > > A1200's. Look's like they're really pushing the miggie into the > > serious/multimedia market. > > > > Does anyone know what this system can do, and why it will be bundled > with every machine ( I mean what do you think "average user" will do > with it) ? And how could Blitz take advantage of the system... ? > > -Mikko > > > Its the BEST multimedia program (for creating multimedia kiosks etc...) I use it for video titling effects! <sigh> Tom. From mfc@xanum.uam.mxSun Sep 3 22:30:16 1995 Date: Thu, 1 Jun 1995 20:11:16 -0500 (CDT) From: Maestria en Filosofia <mfc@xanum.uam.mx> To: <@post.demon.co.uk,@metnet.demon.co.uk:paul_burford@metnet.demon.co.uk> Cc: blitz-list@helsinki.fi Subject: Re: your mail > > Its the Open_'s command accessMode parameter that im stuck with. I assume > accessMode is either read or write, but is it expecting a number, string > or what? > > Thanx for any help. Paul: #MODE_OLDFILE = 1005 ;open existing file read/write. #MODE_NEWFILE = 1006 ;open freshly created file (delete old ;file) read/write. #MODE_READWRITE = 1004 ;open old file with shared lock, ;creates file it if doesn't exist. GREETINGS !!! Pedro. From rbarbaga@cs.uml.eduSun Sep 3 22:30:16 1995 Date: Thu, 1 Jun 1995 20:28:07 -0400 (EDT) From: Ralph Barbagallo <rbarbaga@cs.uml.edu> To: blitz-list@helsinki.fi Subject: Printing to the Screen How do I specify the reigon of the screen that NPRINT prints to? I want to print the score in the upper right corner, but I can't do that because it keeps giving carriage returns. So... what's the deal? From sueec@westminster.ac.ukSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 1995 03:40:29 +0100 (BST) From: Ricky Clarke <sueec@westminster.ac.uk> To: blitz-list@helsinki.fi Cc: Gary O'Brien <mypec@westminster.ac.uk> Subject: My setup (Philipp Lonke) Dear Philipp Lonke, I'm very sorry about the delay in responding to your query about why my blitz setup is accepting 'DetachGTList', 'GTFreeGadget' while yours isn't. The library which contains the commands I was using is in fact the 'bbgtlib' which should reside in your 'BlitzLibs:Basic' directory. Although I don't know the version of the library I was using, I can tell you that it is available from Steve Mc on the blitz-list or by contacting 'sis3149@sisvax.sis.port.ac.uk'. The 'bbgtlib' library update contained the following commands... GTButton, GTCheckBox, GTCycle, GTInteger, GTListView, GTMX, GTNumber, GTPalette, GTScroller, GTSlider, GTString, GTText, AttachGTList, GTTags, GTGadPtr, GTBevelBox, GTChangeList, GTSetAttrs, GTSetString, GTSetInteger, GTGetString, GTGetInteger, GTShape, GTGetAttrs, GTEnable, GTDisable, GTToggle, GTStatus, GTArrowSize, DetachGTList, GTGimmeCludge, GTSetHighlight, GTFreeGadget. Should you (Or anybody else for that matter) wish to know more about my blitz setup (I've got a complete cmmmand list available - directory structures - lib allocs - etc...) then please feel free to contact me either on the blitz-list or EMail me directly. I'm not saying that I'll know the answers to all of your questions, but I'll try my best to help out... Good luck with the bbgtlib... Ricky J. Clarke From brettc@spaz.manawatu.planet.co.nzSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 95 19:16:01 +1300 From: Brett Cooper <brettc@spaz.manawatu.planet.co.nz> To: blitz-list@helsinki.fi Subject: Re: Dual playfields Hi Rupert, > I can send out my AGA Dual Playfield (4 fore + 4 back bitplanes) Blitz source > code if anyone needs it. I have been trying to work out how to set the colour palette on a DPfield, but I have too many other things happening at the present to spare the time to sort it out.. I would be very pleased to see your DP code posted on the list to see how it's done. > Rupert "HelpApp" Henson > <rjh@cs.nott.ac.uk> You wrote HalpApp, I have vversion 1.1 but I does not seem to work on my 2.04 Amiga A2000, problem is the text that's printed into the windows is not there. All the gadgets and menus are visible it's just the text. I did expirence a simular problem with an early version of Steve's very cool debugger, but I not sure what he changed to fix it. HelpApp looks very usefull. Sincerely Brett From owner-blitz-list@helsinki.fiSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 1995 12:24:16 +0300 From: owner-blitz-list@helsinki.fi To: owner-blitz-list@helsinki.fi Subject: BOUNCE blitz-list@helsinki.fi: Admin request >From blitz-list-owner Fri Jun 2 12:24:14 1995 Received: from rupikonna.spt.fi (rupikonna.spt.fi [193.166.40.26]) by kantti.helsinki.fi (8.6.12+Emil1.1/8.6.5) with SMTP id MAA14815 for <blitz-list@helsinki.fi>; Fri, 2 Jun 1995 12:24:13 +0300 Received: by rupikonna.spt.fi (5.0/SMI-SVR4) id AA20519; Fri, 2 Jun 1995 07:56:28 --200 Date: Fri, 2 Jun 1995 07:56:27 +0300 (EET DST) From: Esa Suoranta <suoranta@rupikonna> To: blitz-list@helsinki.fi Subject: unsubscribe Message-Id: <Pine.SUN.3.91.950602075537.20448A@rupikonna> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII content-length: 13 unsubscribe From sis3149@sis.port.ac.ukSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 1995 11:21:40 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Ralph Barbagallo <rbarbaga@cs.uml.edu> Cc: blitz-list@helsinki.fi Subject: Re: Printing to the Screen On Thu, 1 Jun 1995, Ralph Barbagallo wrote: > How do I specify the reigon of the screen that NPRINT prints to? I > want to print the score in the upper right corner, but I can't do that because > it keeps giving carriage returns. The NPrint command prints a carriage return after all of its parameters have been output. If you don't want this CR, just use the Print command. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E S O F T W A R E +---------------------------------------------------------------------------+ Hang | Current project : + sis3149@sisvax.sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From relmore@silver.sdsmt.eduSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 1995 06:35:06 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Ralph Barbagallo <rbarbaga@cs.uml.edu> Cc: blitz-list@helsinki.fi Subject: Re: Printing to the Screen On Thu, 1 Jun 1995, Ralph Barbagallo wrote: > How do I specify the reigon of the screen that NPRINT prints to? I > want to print the score in the upper right corner, but I can't do that because > it keeps giving carriage returns. Use the "Print" command instead of "NPrint." (Together with the WLocate/Locate commands) you should have no problem printing scores. +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From sueec@westminster.ac.ukSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 1995 14:58:13 +0100 (BST) From: Ricky Clarke <sueec@westminster.ac.uk> To: blitz-list@helsinki.fi Cc: Gary O'Brien <mypec@westminster.ac.uk> Subject: GTList Deallocation Fellow blitzers, I have a quickish question which has been puzzling me for quite some time now. If anybody can help me out I'll be very grateful. The problem is this... Using GTList objects I've been performing simple resizing of interfaces. This involves detaching, remaking and then reattaching the GTLists to a given window. The thing is that I seem to be having memory deallocation problems. I've used 'MemWatcher' by F.Brandau and it reports that all allocated memory IS deallocated only upon termination of the program using the interfaces. Therefore I can only assume (And don't forget I'm only guessing) that there is a bug in a command somewhere in the code. Have a play with the following code and see if you can't get it to work without deallocation problems (Please)... ; ; Code starts here... ; WBStartup : NoCli : CloseEd WbToScreen 0 Window 0,0,0,300,200,$1|$2|$4|$8|$10|$20|$1000,"GTLib memory tester...",2,1 GTButton 0,0,0,0,InnerWidth,InnerHeight,"Tester button",0 AttachGTList 0,0 Repeat Select WaitEvent Case $2 DetachGTList 0 : GTFreeGadget 0,0 : Free GTList 0 InnerCls 0 : RefreshWindowFrame_(Peek.l(Addr Window(0))) GTButton 0,0,0,0,InnerWidth,InnerHeight,"Tester",0 AttachGTList 0,0 Case $200 End End Select Forever ; ; Code ends here ; I hope to hear from someone on this rather frustrating matter soon... Thanks all, Ricky J. Clarke From mca@glasgow-caledonian.ac.ukSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 1995 17:16:06 +0300 From: "M.Carter" <mca@glasgow-caledonian.ac.uk> To: blitz-list@helsinki.fi Re : printing to the screen >On Thu, 1 Jun 1995, Ralph Barbagallo wrote: > >> How do I specify the reigon of the screen that NPRINT prints to? I >> want to print the score in the upper right corner, but I can't do >>that because >> it keeps giving carriage returns. > >The NPrint command prints a carriage return after all of its parameters >have been output. If you don't want this CR, just use the Print command. > > >Steve Mc. I suspect that Ralph was looking to be able to print ANYWHERE on the screen. I have seen some source in C that implements a window. It might also help someone who asked the question : how do I open a console if Blitz Basic doesn't provide me with one? If anyone is still interested, I'll see if I can convert the C code to Blitz Basic, so that it could perform the required function. Mark Carter From phips@scout.rhein-main.deSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 95 15:10:46 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: How to read ASCII files into strings? Hi there, What am I doing wrong? I just try to read a ASCII-File into strings and then to display them in a window. But the ascii-File is never read in properly :( The textfile contains special characters because it uses the IBM graphics font. Is that the cause or my code? if exists("text:ascpic") if readfile(0,"text:ascpic") fileinput 0 while not eof(0) t$=inkey$ if (t$=chr$(10)) or (t$=chr$(13)) count+1 else a$(count)+t$ endif wend endif closefile 0 defaultinput else nprint "Error" end endif -- Philipp Lonke * phips@scout.rhein-main.de * postal adress on demand "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From relmore@silver.sdsmt.eduSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 1995 17:33:39 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Philipp Lonke <phips@scout.rhein-main.de> Cc: blitz-list@helsinki.fi Subject: Re: How to read ASCII files into strings? On Fri, 2 Jun 1995, Philipp Lonke wrote: > What am I doing wrong? I just try to read a ASCII-File into strings > and then to display them in a window. But the ascii-File is never read > in properly :( > > The textfile contains special characters because it uses the IBM > graphics font. Is that the cause or my code? First of all, the "if exists()" followed by the "if readfile()" is redundant. Readfile will return FALSE if it couldn't open the file for any reason, including it not existing. Now then, since Edit$() will terminate on CHR$(10) CHR$(13) or CHR$(0) when reading from a file, it would be a lot faster to use it in your routine: Dim a$(32767) ;Max amt. of items for a BB2 array... count=0 If ReadFile(0,"text:ascpic") FileInput 0 While Not Eof(0) a$(count)=Edit$(1024) count+1 Wend CloseFile 0 DefaultInput Else Nprint "Error #",IOErr_ EndIf +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From rbarbaga@cs.uml.eduSun Sep 3 22:30:16 1995 Date: Fri, 2 Jun 1995 21:55:27 -0400 (EDT) From: Ralph Barbagallo <rbarbaga@cs.uml.edu> To: "M.Carter" <mca@glasgow-caledonian.ac.uk> Cc: blitz-list@helsinki.fi Subject: Re: your mail I do want to print anywhere on the screen, but not necessarily open a window. I'd just like to print the score up. If all else fails, I guess I'll have to use objects to print the score? From brettc@spaz.manawatu.planet.co.nzSun Sep 3 22:30:16 1995 Date: Sat, 3 Jun 95 21:37:24 +1300 From: Brett Cooper <brettc@spaz.manawatu.planet.co.nz> To: Blitz-List@helsinki.fi Subject: Help full Blitz Infomation. Greetings All, I have been for a while saveing useful pointers from the blitz list, I am thinking of editing these and includeing them with the Blitz.guide file, kind of like a tutorial on some of the trickey bits and peaces within blitz. Some people say "the problem with doing too in-depth of a tutorial is that it tends to help people who didn't pay for the program, as well as those who did...." What is your thoughts on this, I would like to know before I put too much work into it. Have a real good time now you here. Brett From paul_burford@metnet.demon.co.ukSun Sep 3 22:30:16 1995 Date: Sat, 3 Jun 95 13:27:58 GMT From: <@post.demon.co.uk,@metnet.demon.co.uk:paul_burford@metnet.demon.co.uk> Just a quick note to say thanks to a couple of people who helped me with my GTListView problem. From: paul_burford@metnet.demon.co.uk@metnet.demon.co.uk (paul_burford) To: blitz-list@helsinki.fi Subject: thanks Mark Tiffany: Thanks, but i dont think you understood what i was asking. (probably my explaination.) Steve: Thanks Steve, its the #GTLV_ShowSelected tag that does the trick. I THOUGHT the only list of available tags i had was that in the 'Blitz2 Gadtools Documentation' (which dosent mention #GTLV_ShowSelected) at all. But after you mentioned the gadtools include file, i looked through the BUM disks and found (on BUM 7) a lot more tags than i new existed. Arrrrhhh, i had the answer all along! ~Paul~ From paul_burford@metnet.demon.co.ukSun Sep 3 22:30:16 1995 Date: Sat, 3 Jun 95 13:29:06 GMT From: <@post.demon.co.uk,@metnet.demon.co.uk:paul_burford@metnet.demon.co.uk> Reply from Pedro: From: paul_burford <@metnet.demon.co.uk (paul_burford):paul_burford@metnet.demon.co.uk> To: blitz-list@helsinki.fi Subject: more > #MODE_OLDFILE = 1005 ;open existing file read/write. > #MODE_NEWFILE = 1006 ;open freshly created file (delete old > ;file) read/write. > #MODE_READWRITE = 1004 ;open old file with shared lock, > ;creates file it if doesn't exist. Reply from Richard T. Elmore: > It is a number, here are the values you'll need: > To do a "ReadFile" $3ED > To do a "WriteFile" $3EE > To do an "OpenFile" $3EC Ta, ill try that later. Can you recommend a good source of info for this sort of thing? Perhaps some sort of guide in the PD. ~Paul~ From owner-blitz-list@helsinki.fiSun Sep 3 22:30:16 1995 Date: Sun, 4 Jun 1995 01:18:33 +0300 From: owner-blitz-list@helsinki.fi To: owner-blitz-list@helsinki.fi Subject: BOUNCE blitz-list@helsinki.fi: Admin request >From blitz-list-owner Sun Jun 4 01:18:31 1995 Received: from mail.torfree.net (danforth.torfree.net [199.71.188.17]) by kantti.helsinki.fi (8.6.12+Emil1.1/8.6.5) with SMTP id BAA23768 for <blitz-list@helsinki.fi>; Sun, 4 Jun 1995 01:18:28 +0300 Received: from queen.torfree.net by mail.torfree.net with smtp (Smail3.1.28.1 #6) id m0sI1VJ-000LWyC; Sat, 3 Jun 95 18:17 EDT Received: by queen.torfree.net (Smail3.1.28.1 #6) id m0sI1VI-0006zbC; Sat, 3 Jun 95 18:17 EDT Date: Sat, 3 Jun 1995 18:17:12 -0400 (EDT) From: Zoltan Hunt <am609@freenet.toronto.on.ca> Subject: subscribe To: blitz-list@helsinki.fi Message-ID: <Pine.3.89.9506031824.B10929-0100000@queen> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII subscribe From phips@scout.rhein-main.deSun Sep 3 22:30:16 1995 Date: Sun, 4 Jun 95 11:05:22 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Re: ListView Hi paul_burford, you wrote in <9505151436.AA007sf@metnet.demon.co.uk> on May 15: > Is it possible for the item to remain highlighted until the user selects > another item or clicks again? This means you can see exactly what item you > are deleting. Now, I also want to make a Listviewgadget which is Read-only. So I set up my GTList : GTButton ... GTButton ... GTTags #LV_Readonly,True GTListview ... But as soon as the user clicks on the Listview, the blue bar appears - that's what I wanted to avoid! What am I doing wrong? Second, when I open a screen with ScreenTags and set #SA_ShowTitle to True, the Titlebar still appears. Why that? -- Philipp Lonke * phips@scout.rhein-main.de * postal adress on demand "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From sysop@scat.cybernetics.netSun Sep 3 22:30:16 1995 Date: Sun, 4 Jun 95 13:14:03 EST From: Jeffrey Morgan <sysop@scat.cybernetics.net> To: blitz-list@helsinki.fi Subject: oh nooooooooo I would like to publically apologize for what just happened. Please forgive me. I am testing a mailing list program that I wrote and one misplaced quote mark caused my test file to actually be sent out on the nets. Again...please forgive my stupidity! ______________________________________________________________ |Argue your limitations and sure enough, | Jeffrey S. & | | they're yours. | Kristin E. | | R. Bach | Morgan | |_________________________________________|___________________| From modonnell@meto.govt.ukSun Sep 3 22:30:16 1995 Date: Mon, 05 Jun 1995 08:46:19 +0000 (GMT) From: modonnell@meto.govt.uk To: blitz-list@helsinki.fi Subject: Selling Blitz games Hi All, Has anyone got any ideas about where to sell a finished Blitz game? It seems to me that if you've written something which isn't good enough to be a commercial sell-in-the-shops-for-twenty-quid sort of game, the only other choice is shareware (where your chances of making anything are about zero). Do magazines still accept games for their cover disks (and pay for them)? I know they used to, but nowadays they seem to only use demos of commercial games. I'm not looking to get filthy rich, I just want a few quid for all my trouble (in the good old days of 32K computers, you could get games printed in magazines and earn about 100 quid pretty easily). Any ideas? -"Moneygrabber" Matt. ______________________________________________________________________ //////// Matthew O'Donnell |||||||||||||| modonnell@meto.govt.uk \\\\\\\ ------------------------------------------------------------------------ From apelton@coventry.ac.ukSun Sep 3 22:30:16 1995 Date: Mon, 5 Jun 1995 09:55:25 +0100 (BST) From: Andy Pelton <apelton@coventry.ac.uk> To: Blitz-List <blitz-list@helsinki.fi> Subject: What happend? What happened? to the site at x2ftp.oulu.fi as every time i log on the all the directories are empty. Any enlightenment would be appreciated. ############################################################################## # Andy Pelton # Current Project : Turbo Dyna Bomber AGA # # of Binary Illusions # # ############################################################################## From apelton@coventry.ac.ukSun Sep 3 22:30:16 1995 Date: Mon, 5 Jun 1995 10:05:02 +0100 (BST) From: Andy Pelton <apelton@coventry.ac.uk> To: Blitz-List <blitz-list@helsinki.fi> Subject: forget : what happened? I tryed logging on again. and i worked that time for some reason when the other times i did not logme on properly. Also any ideas when BUM is to appear, and are the people who handle blitz in the UK (i think they are in Doncaster) connected to the net, if dose any one know there E-mail address. Cheers. ############################################################################## # Andy Pelton # Current Project : Turbo Dyna Bomber AGA # # of Binary Illusions # # ############################################################################## From sis3149@sis.port.ac.ukSun Sep 3 22:30:16 1995 Date: Mon, 5 Jun 1995 10:50:10 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Ricky Clarke <sueec@westminster.ac.uk> Cc: blitz-list@helsinki.fi, Gary O'Brien <mypec@westminster.ac.uk> Subject: Re: GTList Deallocation On Fri, 2 Jun 1995, Ricky Clarke wrote: > The problem is this... > Using GTList objects I've been performing simple resizing of > interfaces. This involves detaching, remaking and then reattaching the GTLists > to a given window. > > The thing is that I seem to be having memory deallocation > problems. I've used 'MemWatcher' by F.Brandau and it reports that all allocated > memory IS deallocated only upon termination of the program using the > interfaces. Therefore I can only assume (And don't forget I'm only guessing) > that there is a bug in a command somewhere in the code. A bit of background first. When programming Blitz libraries, Blitz itself provides access to memory allocation routines to you - the memory you allocate with these routines is automatically freed up at the end of the program. Thus what is most probably happening is that a command in one of the libs you use if allocating memory and then not freeing it up - leaving it to Blitz's clean up routine to sort out. One command that is guilty of this is the WTitle command in the Windowslib. This command never freed up the old window and screen titles after you changed them - I have fixed this command now but there maybe other commands that mess up in exactly the same way. You're using Gadtools so it maybe a problem with that. As far as I know the latest version that I distributed is perfectly okay - but I did not have time to test it exhaustively. Thus there may still be lingering problems with regards to freeing up gadgets and lists. I'll try and find time to have a look at these. You also use the Screen and Window libs - these too might have problems as well. Remember that you'll be getting quite a lot of intuition messages to your window - so before you try using any memory program make sure that your program itself has processed all IDCMP messages that come to its port. Can you tell me how much memory you loose each time you run? It'd help if there was a fixed amount (e.g. previously GTShape gadgets always caused the lose of 20bytes everytime you freed one of them). Anyway, if any of this proves to me useful, or you want any more info/help then just mail back. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E S O F T W A R E +---------------------------------------------------------------------------+ Hang | Current project : + sis3149@sisvax.sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From modonnell@meto.govt.ukSun Sep 3 22:30:17 1995 Date: Mon, 05 Jun 1995 09:51:36 +0000 (GMT) From: modonnell@meto.govt.uk To: blitz-list@helsinki.fi Subject: Re: Help full Blitz Infomation. Brett wrote: > I have been for a while saveing useful pointers from the blitz list, > I am thinking of editing these and includeing them with the Blitz.guide > file, kind of like a tutorial on some of the trickey bits and peaces > within blitz. Sounds like a good idea to me. > Some people say "the problem with doing too in-depth of a tutorial is > that it tends to help people who didn't pay for the program, as well as > those who did...." I don't see that anyone can really use this as an argument. And if Acid say it, tell them they should have written decent documentation in the first place! :) > Have a real good time now you here. What, at work? Fat chance... -Matthew ______________________________________________________________________ //////// Matthew O'Donnell |||||||||||||| modonnell@meto.govt.uk \\\\\\\ ------------------------------------------------------------------------ From ngh94@aber.ac.ukSun Sep 3 22:30:17 1995 Date: Mon, 05 Jun 1995 11:39:18 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: Acid, Shapes and ShapeZ In message <199505311442.RAA13668@karhu.Helsinki.FI>, Mikko Makela <mmmakela@cc.helsinki.fi> writes: Sorry for echoing your post to the list Mikko, but I thought it had some valid points that people would like to discuss. > Hi Nigel, > I just wanted to let you to know, that I really liked the helpsystem > in ShapeZ II. I think it would be ready to show to "larger public". > In an example program, I would suggest making some changes to > initialvalues of help though: > > -I like the South-East direction the best also, but X could > be something like 20 so that mousepointer doesn't prevent seeing text. Yes I use south east, I think I shall knock up a help prefs program to go in the PREFS draw to show that any Amiga program could use the help system. > -Delay time of approx. 30 would give the user time to see where > he is going to place the pointer - and when "demoing", it's good > to show this nice feature instantly, don't you think ? Yes delay 30 is oK but I prefer 25 8) As I said sounds good for the default settings though. > And one other thing: when gadget is so near the rigth/bottom line > of the screen, that helptext doesn't fit to south-east, it would > be nice, if it would go to north-west instead of being writed > over the gadget. This is minor disturbance though, and if it's > hard to do, let it be. It would not be that hard to try and move it around, I shall give it a go and see how it goes. > I also liked ShapeZ. But I found couple of bugs also, and > couple of times program failed. The last time it failed, os > gave me this suspend/reboot option, so I suspended it. And > then I noticed that you have a clever routine finding out, > that ShapeZ was already "running", so I couldn't start > it again - so maybe it would be good to give option of having > several copies of program running at once 8). Ys I must sort that, it does that because the ShapeZ arex port is taken 8) > Bugs: > -In my machine text "Shape: of " is displayed slightly over > "View","Ins" & "Help" gadgets (in control window). Right I think the problem here is a lack of font sensitivity. I will be sorting this in the final version. Thanks for pointing it out. > -When cutting large shapes from picture, program exists, if > shape is "too large", and I think once gurued after this. Hum, kind of Acid problem as well, I will knock up a piece of code for doing this in a more friendly way. > -When using zoom (-) to make shape smaller in editor window > (to allow bigger shapes), the editor window just updated the > part of the window, what was shown before the zoom-operation. This is very strange, I will have a look to see what is going on. > There may have been more & I have some features in mind, which > could be good to have... Go for it. I think most people on the list have a copy so let's have an orgy of sugestions please. The next version will probably be the last, so anything you want to see, let me know, or try and convince me to carry on with it. > Later, > Mikko > Later, Nigel From mca@glasgow-caledonian.ac.ukSun Sep 3 22:30:17 1995 Date: Mon, 5 Jun 1995 13:55:54 +0300 From: "M.Carter" <mca@glasgow-caledonian.ac.uk> To: blitz-list@helsinki.fi >From: Ralph Barbagallo <rbarbaga@edu.uml.cs> > I do want to print anywhere on the screen, but not necessarily open >a window. I'd just like to print the score up. If all else fails, I guess >I'll have to use objects to print the score? I'm not sure what you want to do. Do you want to be able to write to a console window (i.e. what you get with a CLI) - or a window created by Blitz. Are you writing a game? - in which case, you would open a window and use something like the WLocate command. I don't think there is a command that will allow you to print literally anywhere on the screen - you have to set things up first. Maybe if you could tell me a bit more about what you are trying to do, I could help From relmore@silver.sdsmt.eduSun Sep 3 22:30:17 1995 Date: Mon, 5 Jun 1995 05:55:28 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Brett Cooper <brettc@spaz.manawatu.planet.co.nz> Cc: Blitz-List@helsinki.fi Subject: Re: Help full Blitz Infomation. On Sat, 3 Jun 1995, Brett Cooper wrote: > Some people say "the problem with doing too in-depth of a tutorial is > that it tends to help people who didn't pay for the program, as well as > those who did...." There are a few people out there using the demo or even pirated versions of Blitz, but IMHO without the manuals and BUMs, even a pointer here and there isn't going to be of much use to them. So what if they figure out an obscure feature of Blitz, they still aren't familiar with 90% of the rest of it. (Not enough to write anything useful anyway.) Either they'll buy the full Blitz package and get the manuals etc. or they won't, but it took me a long time to master Blitz even WITH the manuals. I would be very impressed with the individual who can do that just by pure guesswork and browsing example sourcecode. In short, I think you've got a good idea, and I reccomend you put it in the guide file if you think it would be helpful. The pirates out there won't be able to make much use of it. +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From cca93057@sun1.bham.ac.ukSun Sep 3 22:30:17 1995 Date: Mon, 5 Jun 1995 13:06:07 +0100 From: MO Tiffany <cca93057@sun1.bham.ac.uk> To: blitz-list@helsinki.fi Subject: Re: Selling Blitz games > Hi All, > > Has anyone got any ideas about where to sell a finished Blitz > game? It seems to me that if you've written something which isn't > good enough to be a commercial sell-in-the-shops-for-twenty-quid sort > of game, the only other choice is shareware (where your chances of making > anything are about zero). dont discount shareware. as long as your product is useful/fun enough, and there is an incentive to register (ie extra levels - definitely _NOT_ disabling a feature such as saved hi-scores) then you`ll get something back from it. My Virtual Worlds has had a number of reistrations, and at 15 squids a time, it soon adds up. I know that as soon as my ami is sorted Im going to register Roketz, just like i registerred Gravity Force, and a coupla other things. > Do magazines still accept games for their cover disks (and pay for them)? > I know they used to, but nowadays they seem to only use demos of commercial > games. I'm not looking to get filthy rich, I just want a few quid for all > my trouble (in the good old days of 32K computers, you could get games > printed in magazines and earn about 100 quid pretty easily). They dont advertise the fact any more, but if its good enough then they may consider it - either they pay you lots for the full game or maybe just stick a demo on. If you get a demo on a coverdisk then you`ll (apparently) get loads of registyrations - That Charlie Chimp game on Amiga Power had _lots_ of regos apparently - and that was pretty crap really! Mark Tiffany .---------------------------------------------------------------. | Mark Tiffany (aka SgtBilko) - VIRTUAL SOFTWARE / NOCTURNE | | curator of | | T H E A M I G A P R O G R A M M E R S W E B S I T E | '============== http://sun1.bham.ac.uk/cca93057 ================' From acid@iconz.co.nzSun Sep 3 22:30:17 1995 Date: Tue, 6 Jun 1995 10:52:33 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: modonnell@meto.govt.uk Cc: blitz-list@helsinki.fi Subject: Re: Selling Blitz games On Mon, 5 Jun 1995 modonnell@meto.govt.uk wrote: > Has anyone got any ideas about where to sell a finished Blitz > game? It seems to me that if you've written something which isn't > good enough to be a commercial sell-in-the-shops-for-twenty-quid sort > of game, the only other choice is shareware (where your chances of making > anything are about zero). Yup this is a BIG problem. I think also you would be suprised how little even the 20 quid games make for their developers. Acid (us) have stuffed a lot of people around cos we wanted to publish their games (bbombers, cascade, tennis etc.) but the market is just not there at present. If escom does roll out Amiga's at least 3 months before christmas I still want to follow up the partypack idea where we publish 3 games at a time for the same price as 1 full price game. The magazines are right behind us on this one but even some of them look as though they are not going to be around for too much longer without some strong market leadership by escom.... Simon From cwl@tze1.demon.co.ukSun Sep 3 22:30:17 1995 Date: Tue, 6 Jun 95 00:16:18 GMT From: Chi Wai Lee <cwl@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: RICompactDisk.lib Has anyone else tried this library. Seems to be *PRETTY* unstable??? While on this subject, has anyone got docs on programming the cd.device. -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From tjstone@netshop.netSun Sep 3 22:30:17 1995 Date: Tue, 6 Jun 1995 08:00:42 -47900 From: The Crow <tjstone@netshop.net> To: blitz-list@cc.helsinki.fi Subject: RE:Where to sell games > > On Mon, 5 Jun 1995 modonnell@meto.govt.uk wrote: > > > > > Hi All, > > > > Has anyone got any ideas about where to sell a finished Blitz > > game? It seems to me that if you've written something which isn't > > good enough to be a commercial sell-in-the-shops-for-twenty-quid sort > > of game, the only other choice is shareware (where your chances of making > > anything are about zero). > > > > Do magazines still accept games for their cover disks (and pay for them)? > > I know they used to, but nowadays they seem to only use demos of commercial > > games. I'm not looking to get filthy rich, I just want a few quid for all > > my trouble (in the good old days of 32K computers, you could get games > > printed in magazines and earn about 100 quid pretty easily). > > > > > > Any ideas? > > Not really sure, but.... If you think you have a good game, what does it hurt to send a DEMO version to numerous magazines for potential review. You could also mention you are looking for someone to distribute (if that is what you want to do) your game. If it makes it in a magazine and gets a good review, potential distributors may come knocking at your door. And if you have the resourses to ditribute yourself, and you passed this information on to the magazines, hopefully people will send directly to you. If you have addresses for known game developing houses, you could also send demos directly to them. What could it hurt? Hope this helps. Sincerely Tom Stone (the guy who wrote Fantasy Quest for the Mac and then made it shareware to only get about 10 people actualy send in a shareware fee. I will never go shareware again!) From Gerard.F.Quinn@DM.RS.CHSun Sep 3 22:30:17 1995 Date: Tue, 06 Jun 1995 10:27:14 +0200 From: Gerard.F.Quinn@DM.RS.CH To: blitz-list@helsinki.fi Subject: various On 2 June Ralph Barbagallo asked about printing to a screen with no window. The OS likes to have at least a backdrop window. I get the impression from the RKM that there is no point opening a screen without one, but that the overhead is small in any case. On 5 June Matthew O'Donnell asked about money from games. My advice is, if circulating shareware, make sure it is well crippled or cut down. My game Spelltris (full version released) spread to a lot of libraries, so somebody must like it.. but I've had zero registrations. Maybe in a few years there will be a system where people download stuff and pay maybe ten pence to the author, but that is some time away. From apelton@coventry.ac.ukSun Sep 3 22:30:17 1995 Date: Tue, 6 Jun 1995 18:00:23 +0100 (BST) From: Andy Pelton <apelton@coventry.ac.uk> To: Blitz-List <blitz-list@helsinki.fi> Subject: Leading Edge & Acid LEADING EDGE Hi there where can i get a copy of the LEShapes.lib from as it is not in the LESdebugger, RILibs4_1 or the ShapezII file that you put in the list. Cheers. ACID Is B.U.M.8 going to be released in the UK within the next month and what will the ABC upgrade cost in pounds sterling. Cheers. ############################################################################## # Andy Pelton # Current Project : Turbo Dyna Bomber AGA # # of Binary Illusions # # ############################################################################## From phips@scout.rhein-main.deSun Sep 3 22:30:17 1995 Date: Tue, 6 Jun 95 18:54:53 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Re: Selling Blitz games Hi Simon, you wrote in <Pine.SUN.3.91.950606104819.12453B-100000@iconz.co.nz> on Jun 6: > there at present. If escom does roll out Amiga's at least 3 months before > christmas I still want to follow up the partypack idea where we publish 3 > games at a time for the same price as 1 full price game. The magazines You at ACID should first publish the next BUM and an update to BlitzBasic getting rid of this f*** editor TED.... :) instead of publishing games... -- Philipp Lonke * phips@scout.rhein-main.de * postal adress on demand "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From byrnehq@internet-eireann.ieSun Sep 3 22:30:17 1995 Date: Tue, 6 Jun 1995 19:02:57 +0000 From: Tony Byrne <byrnehq@internet-eireann.ie> To: blitz-list@helsinki.fi Subject: Blitz II Multitasking :-( Hi all, I appologise if this is a FAQ, but I've only just started reading this list. I have noticed that when I try to run more than one instance of a compiled Blitz Basic programme or if I try to run more than one compiled Blitz Basic executable, either my own code or the supplied demo GUI proggys, simultaneously then one of them will crash the Amiga with the dreaded Guru/Software Failure. I have checked my code carefully and can see no reason for the crashes. I have tested this with code which merely opens a window on the workbench screen and wait for it to be closed by the user. When two instances of this executable are run, closing one of them will crash the computer. If I run the executable only once, then closing the window will do as expected, ie terminate the programme and free the resources. I am running Blitz Basic II, version 1.90 on an Amiga 1200 and on an Amiga 4000-030 both with the same results. I am currently developing some specialist Database Management software (for a book library) and it requires that I be able to write the software in module form each module must be able two co exist with one or more instances of itself on the one machine. The crashing software doesn't help in this respect :-) Has anyone else come across this problem? Any pointers as to the probable cause of my problem would be appreciated. ============================================================================= Tony Byrne, Swords, County Dublin, Ireland. <byrnehq@internet-eireann.ie> ============================================================================= From clive@tlc1.demon.co.ukSun Sep 3 22:30:17 1995 Date: Tue, 06 Jun 1995 19:28:53 -0000 From: Clive Thomas <clive@tlc1.demon.co.uk> To: Blitz list <blitz-list@helsinki.fi> Subject: Re: Leading Edge & Acid Hi Andy, You wrote this about Leading Edge & Acid: : ACID : : Is B.U.M.8 going to be released in the UK within the next month and what : will the ABC upgrade cost in pounds sterling. Dunno about bum8, but check Amiga Format on Thursday (I think ;), Blitz will be on the cover-disc, so presumably the upgrade details will be inside. BFN,Clive -- +-- clive@tlc1.demon.co.uk ------------------------------------------+ | Get it from: ftp.demon.co.uk:pub/amiga/info/AmosaicFAQ_v1.02.lha | | or aminet: docs/misc/AmosaicFAQ.lha | +----------------------------------------- dam fine cup of coffee ---+ From NULLZWO@Refugium.gun.deSun Sep 3 22:30:17 1995 Date: Tue, 6 Jun 95 20:36:10 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Quicksort? Hi, are there any sort commands for Blitz2 based on quicksort? bye, Falk -- _ _ _ // a2766230@smail.rrz.uni-koeln.de _ //or: NullZwo@Refugium.gun.de \X/ BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 Haben Sie Joghurt? - Ja, hier. - Wieso erzählt denn dieser Joghurt Geschichten über die Beatles? - Das ist ein Elmi-Ghurt! (Frei nach Feinkost-Zip) From acid@iconz.co.nzSun Sep 3 22:30:17 1995 Date: Wed, 7 Jun 1995 10:10:54 +1200 (NZST) From: Simon <acid@iconz.co.nz> Cc: blitz-list@helsinki.fi Subject: Re: Blitz II Multitasking :-( On Tue, 6 Jun 1995, Tony Byrne wrote: > wait for it to be closed by the user. When two instances of this > executable are run, closing one of them will crash the computer. If > I run the executable only once, then closing the window will do as > expected, ie terminate the programme and free the resources. > I'd say this is a problem with one of the libraries in Blitz not sharing some resource properly or using an absolute address in memory by mistake. Q. Are you using any third party libraries or straight acid ones only? Q. Do you have access to snoopdos and maybe enforcer to help give a better error report Q. DO you have runtime errors enabled, I think If you do blitz programs will not multitask as they will clober the traps in an unsharing way. Simon p.s. that last one re runtime errors I think is the one? From NULLZWO@Refugium.gun.deSun Sep 3 22:30:17 1995 Date: Wed, 7 Jun 95 01:07:48 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Does anyone want GoldED? Hi, I'm in contact with the author of GoldEd (available on aminet, text/edit, V3.0x), the ultimative ED for the Amiga. Why re-invent the wheel? We want to kick TED away and replace it with GoldED (special version for BlitzBasic). The only problem is (as usual...) Acid Software. We won't be able to manage things until we know how the compiler sticks to TED. Simon promised some weeks ago to send us the sourcecodes (or even a shell compiler with command line options) for us to build in our own TED, but since then I haven't heared anything from him?! Perhaps somebody can visit him in his pub, drink his beer and kick him back to his computer :-) grumbling... Falk -- _ _ _ // a2766230@smail.rrz.uni-koeln.de _ //or: NullZwo@Refugium.gun.de \X/ BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 FATAL ERROR 302: INTEL INSIDE From mca@glasgow-caledonian.ac.ukSun Sep 3 22:30:17 1995 Date: Wed, 7 Jun 1995 12:37:04 +0300 From: "M.Carter" <mca@glasgow-caledonian.ac.uk> To: blitz-list@helsinki.fi Subject: *Ware I was interested to hear the discussion on shareware in the Blitz list. It makes a change from all the technical questions that are asked on the list - not that I am complaining - I have asked many such questions myself. What I would be interested to hear from is of anyone's experience of releasing Freeware. I have put a few bits and pieces in both PD libraries and on the Aminet. I have never heard any response from anyone. It makes me wonder whether anyone looks at my stuff, hates it, or is just plain indifferent. It seems to me that the only people making money out of programs are the PD companies. Some of them charge upwards of 3 quid. Considering a floppy costs 50p to buy - any slightly less if you buy them in bulk - it seems difficult to believe that they are being sold on a not-for-profit basis. I wonder how much money the owners of the libraries take out as salary. Perhaps a good way of releasing software is to adopt the philosophy of GNU - provide all the code, and make it free. That way, at least you have the chance that someone could improve your code and add new features - so as an author who uses the product that you create - you get someone else who increases the usefulness of the product to you. Admittedly, this is more directed to utility programs rather than games; and it probably means that the code would be better if written in C rather than a Basic (to increase the base of people who can code in it). And on the subject of comparing C with Blitz Basic - I recently looked at the C code for the program emacs. A line count revealed that over 9000 lines of code were present. That's one hell of a line count! I couldn't help thinking that if it was written in Basic, the line count would be a lot lower. What I would like to see in Blitz Basic, though, would be the following : o better structuring - being able to pass functions and arrays as parameter arguments o better control for larger projects. The INCLUDE statement in BB2 is good - but if an INCLUDEd module contains an error, you're in trouble, beacause BB2 doesn't tell you what and where it's wrong. Anyway, that's enough chat from me. I look forward to your responses. Mark Carter. mca@gcal.ac.uk 7 June 1995 From modonnell@meto.govt.ukSun Sep 3 22:30:17 1995 Date: Wed, 07 Jun 1995 10:01:57 +0000 (GMT) From: modonnell@meto.govt.uk To: blitz-list@helsinki.fi Subject: Compressing a shape file Hi All, Sorry if this has been covered before - I'm writing a game which loads in a shapes file of about 150K length. I was wondering if there's any way I can compress the shape file somehow, load it into Blitz and then uncompress it in memory (I'm trying to save some space on the disk). Is there an easy way to do this? Thanks, Matthew ______________________________________________________________________ //////// Matthew O'Donnell |||||||||||||| modonnell@meto.govt.uk \\\\\\\ ------------------------------------------------------------------------ From Gerard.F.Quinn@DM.RS.CHSun Sep 3 22:30:17 1995 Date: Wed, 07 Jun 1995 12:06:41 +0200 From: Gerard.F.Quinn@DM.RS.CH To: blitz-list@helsinki.fi Subject: Shareware - reply to Mark Tiffany >> Shareware without an incentive to register is pointless (or something) Yes I agree, and that is why I offered other software for those who registered my game, but I still had no luck. Okay, maybe it just wasn't good enough. I think we could get hung up on semantics talking about different definitions of "crippled". My understanding of the word would include an adventure creator that couldn't produce distributable games. Basically, what I was trying to say was that if there is to be any chance of getting money from shareware, the incentive better be fairly massive. I don't think a few Arexx utilities will do it. For games, I'd say a short demo rather than a long one. And when it comes to utilities, I'd suggest that using them should be quite limited if you haven't registered. And of course, they have to be pretty good! Anyway, thats how I see it. For now I will stick with the day job... From mhr@aber.ac.ukSun Sep 3 22:30:17 1995 Date: Wed, 07 Jun 1995 11:15:56 +0100 From: MICHAEL RICHARDS <mhr@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: *Ware > What I would be interested to hear from is of anyone's experience > of releasing Freeware. I have put a few bits and pieces in both > PD libraries and on the Aminet. I have never heard any response > from anyone. It makes me wonder whether anyone looks at my stuff, > hates it, or is just plain indifferent. It seems to me that the > only people making money out of programs are the PD companies. > Some of them charge upwards of 3 quid. Considering a floppy > costs 50p to buy - any slightly less if you buy them in bulk - it > seems difficult to believe that they are being sold on a > not-for-profit basis. I wonder how much money the owners of > the libraries take out as salary. There is the alternative approach of `Licenseware' which is run in the UK by F1 Software, a PD house in Exeter. They usually advertise in Amiga Format and the like. The software costs slightly more than the usual PD disk, but a good share (25 %) I think goes straight to the author on every disk sold. The title is licensed to F1 so it can't be sold by other PD houses, which may be a drawback if you want very wide distribution of your title. Has anyone used this method of selling software and does it work ? Mike. Mike Richards - BOOST / SCORE Project /@\ \|/ mhr@aber.ac.uk - email `-\ \ ______ - 0 - +44 (0)1970 622443 - voice \ \/ ` / \ /|\ _ or : c/o Dept. Computer Science, UW, Penglais, \_i / \ |\____// ABERYSTWYTH, Dyfed. SY23 3DB. UK. | |==| |=----/ Why not drop me a line ...? ------------------------hn/--hn/----------- From sis3149@sis.port.ac.ukSun Sep 3 22:30:17 1995 Date: Wed, 7 Jun 1995 11:25:52 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: modonnell@meto.govt.uk Cc: blitz-list@helsinki.fi Subject: Re: Compressing a shape file On Wed, 7 Jun 1995 modonnell@meto.govt.uk wrote: > Sorry if this has been covered before - I'm writing a game which > loads in a shapes file of about 150K length. I was wondering if there's > any way I can compress the shape file somehow, load it into Blitz and then > uncompress it in memory (I'm trying to save some space on the disk). Our new shapeslib can pack shapes using a simple byterun algorithm, it can also grab these shapes from memory. If you used this alongside a more comprehensive packer,like Stone Cracker or Crunchmania, you can get your shape files down to a very small size. There are userlibs available for blitz forboth stonecracker and crunchmania so you shouldn't have any problems using them. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E S O F T W A R E +---------------------------------------------------------------------------+ Hang | Current project : + sis3149@sisvax.sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From mmmakela@cc.helsinki.fiSun Sep 3 22:30:17 1995 Date: Wed, 7 Jun 1995 14:00:12 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Shareware in future Couple of things which came to my mind about shareware: - Yes, programs must be good if one wants to get more than a few to register them. Close to commercial quality. - In future, when there will be opportunity for everyone to charge for downloads from one's www-page etc. , many will quite surely do just that with their programs. Good about this is, that it's so easy, that more people will surely pay something for software that way. Not so good thing will ofcourse be, that many programs which would previously be released as PD in aminet will maybe take this path. I'm kind of waiting for this though... -Mikko From ngh94@aber.ac.ukSun Sep 3 22:30:17 1995 Date: Wed, 07 Jun 1995 13:01:24 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: Leading Edge & Acid In message <Pine.ULT.3.91.950606175237.26651A-100000@rowan>, Andy Pelton <apelton@coventry.ac.uk> writes: > > LEADING EDGE > > Hi there where can i get a copy of the LEShapes.lib from as it is not in > the LESdebugger, RILibs4_1 or the ShapezII file that you put in the > list. > > Cheers. The LESHapesLib is in the libraries directory of the ShapeZII archive, along with the new RIPAck library which is required for LEShapes to work. > ACID > > Is B.U.M.8 going to be released in the UK within the next month and what > will the ABC upgrade cost in pounds sterling. > > > Cheers. > > > ############################################################################# > # > # Andy Pelton # Current Project : Turbo Dyna Bomber AGA # > # of Binary Illusions # > # > ############################################################################# > # > > > > From ngh94@aber.ac.ukSun Sep 3 22:30:17 1995 Date: Wed, 07 Jun 1995 13:03:48 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: Compressing a shape file In message <01HRF5IXG1OI008OQ5@meadow.meto.govt.uk>, modonnell@met-office.govt.uk writes: > > Hi All, > > Sorry if this has been covered before - I'm writing a game which > loads in a shapes file of about 150K length. I was wondering if there's > any way I can compress the shape file somehow, load it into Blitz and then > uncompress it in memory (I'm trying to save some space on the disk). > > Is there an easy way to do this? Use the LEShapes library which allows shapes to be saved and loaded in compressed formats. It is in the SHapeZII archive which is on the blitz ftp site. > Thanks, > > > Matthew > > ______________________________________________________________________ > //////// Matthew O'Donnell |||||||||||||| modonnell@meto.govt.uk \\\\\\\ > ------------------------------------------------------------------------ > > > From postmaster@aftonbladet.seSun Sep 3 22:30:17 1995 Date: Wed, 7 Jun 1995 14:05:49 +0100 From: The Post Office <postmaster@aftonbladet.se> To: blitz-list-owner@cc.helsinki.fi Cc: The Post Office <postoffice@aftonbladet.se> Subject: Unresolvable mail address A copy of your message is being returned to you because one or more of the addresses you specified could not be recognized as addresses that are understood by, or reachable from, this system. error: unresolvable: peter@aftonbladet.se ------- Original Message follows ------- external origin external rcvdfrom kantti.helsinki.fi ([128.214.4.16]) with SMTP from <blitz-list-owner@cc.helsinki.fi> to <peter@aftonbladet.se> Received: (majordom@localhost) by kantti.helsinki.fi (8.6.12+Emil1.1/8.6.5) id NAA28267 for blitz-list-outgoing; Wed, 7 Jun 1995 13:27:43 +0300 Received: from anubis.sis.port.ac.uk (anubis.sis.port.ac.uk [148.197.100.11]) by kantti.helsinki.fi (8.6.12+Emil1.1/8.6.5) with SMTP id NAA28219 for <blitz-list@helsinki.fi>; Wed, 7 Jun 1995 13:27:20 +0300 Received: by anubis.sis.port.ac.uk (4.1/SMI-4.1) id AA28434; Wed, 7 Jun 95 11:25:53 BST Date: Wed, 7 Jun 1995 11:25:52 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> X-Sender: sis3149@anubis To: modonnell@meto.govt.uk Cc: blitz-list@helsinki.fi Subject: Re: Compressing a shape file In-Reply-To: <01HRF5IXG1OI008OQ5@meadow.meto.govt.uk> Message-Id: <Pine.SUN.3.90.950607112356.28337A-100000@anubis> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-blitz-list@Helsinki.FI Precedence: bulk On Wed, 7 Jun 1995 modonnell@meto.govt.uk wrote: > Sorry if this has been covered before - I'm writing a game which > loads in a shapes file of about 150K length. I was wondering if there's > any way I can compress the shape file somehow, load it into Blitz and then > uncompress it in memory (I'm trying to save some space on the disk). Our new shapeslib can pack shapes using a simple byterun algorithm, it can also grab these shapes from memory. If you used this alongside a more comprehensive packer,like Stone Cracker or Crunchmania, you can get your shape files down to a very small size. There are userlibs available for blitz forboth stonecracker and crunchmania so you shouldn't have any problems using them. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E S O F T W A R E +---------------------------------------------------------------------------+ Hang | Current project : + sis3149@sisvax.sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From mca@glasgow-caledonian.ac.ukSun Sep 3 22:30:18 1995 Date: Wed, 7 Jun 1995 16:34:37 +0300 From: "M.Carter" <mca@glasgow-caledonian.ac.uk> To: blitz-list@helsinki.fi On Wed 7 June, Mikko wrote >Couple of things which came to my mind about shareware: ... > In future, when there will be opportunity for everyone to > charge for downloads from one's www-page etc. , many will > quite surely do just that with their programs. Good about > this is, that it's so easy, that more people will surely > pay something for software that way. Not so good thing > will ofcourse be, that many programs which would > previously be released as PD in aminet will maybe take this > path. I'm kind of waiting for this though... I don't think many programmers are looking to make a fortune out of their efforts. I know it is not the case for me. Some kind of feedback from people would be nice, though. Whether the www is a good idea or not depends on the price people charge for their software. I think people would be very wary about buying an unknown program for 5 pounds. Maybe charge them a nominal fee in return for a highly crippled program. Then if they like the software, they can ask the author for the full version at the 5 pounds level. Of course, you would be justified in saying that this represents little change from the current setup. However, there is one important difference - contact has to be made with the author. With PD libraries and Aminet, the author is remote, and somehow out of the equation. I would say that there would be a much greater level of registration if potential users dealt with the author directly. On the other hand, I could be completely wrong, and it would just be business as usual. But sometimes subtle shifts in emphasis can bring about large changes in results. What I think would be great is a much better degree of co-operation between authors. You can see, for instance, that on the Aminet there are many text editors, all doing pretty much the same thing. But each one has it's own foibles and strengths, and it would be nice to see one good text editor that satisfied everyone, than lots of text editors that had niggling deficiencies. Again, I say, I am becoming more enamoured of the idea of free software that everyone tries to improve. It is a good way of starting off from a fairly rough product, and refining it into a killer program. Mikko mentioned that shareware would receive lots of registrations if it was close to commercial quality. The problem here is that software of very high quality is very difficult to write. If I had written something that was THAT good, I would probably try to sell it commercially - rather than rely on the vagaries of shareware registration. From apelton@coventry.ac.ukSun Sep 3 22:30:18 1995 Date: Wed, 7 Jun 1995 14:55:13 +0100 (BST) From: Andy Pelton <apelton@coventry.ac.uk> To: Blitz-List <blitz-list@helsinki.fi> Subject: A plasmized last lap Hi i was wondering if any one out there has an algorithm for a plasma effect. and also does any one know if any amiga ftp sites have the game Last-lap on them. Cheers. ############################################################################## # Andy Pelton # Current Project : Turbo Dyna Bomber AGA # # of Binary Illusions # # ############################################################################## From oz@ozzy.demon.co.ukSun Sep 3 22:30:18 1995 Date: Wed, 7 Jun 95 16:41:47 GMT From: Brian Skreeg <oz@ozzy.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: Leading Edge & Acid Hiho Clive, > Hi Andy, > You wrote this about Leading Edge & Acid: > > : ACID > : > : Is B.U.M.8 going to be released in the UK within the next month and what > : will the ABC upgrade cost in pounds sterling. > > Dunno about bum8, but check Amiga Format on Thursday (I think ;), > Blitz will be on the cover-disc, so presumably the upgrade details will be > inside. It's not. I just got it through the door. _ __ __ / \/ \/ \ / \/ /\/ / |-Brian Skreeg-------------IRC:_Ozzy-| / / / \/ \ |-Lead Guitarist--Widdles on Request-| \___/\__/\__/ |-I don't look like two Zombies------| From lynnjenn@village.caSun Sep 3 22:30:18 1995 Date: Wed, 7 Jun 95 13:43:27 EDT From: Lynn Jennings <lynnjenn@village.ca> To: blitz-list@helsinki.fi Subject: RE: Print w/o Window In theory it _is_ possible to print directly to the screen's bitmap (i.e. without a window). Just use a BitmapOutput command first. However, I don't recommend this. Instead, use a window that is backdroped and without borders or system gadgets. Christopher Jennings From lynnjenn@village.caSun Sep 3 22:30:18 1995 Date: Wed, 7 Jun 95 13:51:38 EDT From: Lynn Jennings <lynnjenn@village.ca> To: blitz-list@helsinki.fi Subject: RE: Amiga Crashes w/ 2 BB2 progs Before you try running enforcer etc. you should make sure that your code contains the command: WBStartUp If you know about this it will seem like a dumb statement (but you still may have forgotten); if you don't know about it then it may make all the difference in the world. If the programs that crashed were started from the workbench, and if you don't get the same problem when you run them from two shells, I can pretty much guarantee this is it. If you don't know why you need to do this, first understand that programs are run from the WB or CLI in different ways. >From WB, your program is launched (i.e. becomes its own process) and is sent a WBStartup message which it must return before it ends. >From CLI, your prgram runs using the CLI's process, and it is not sent any messages. The command WBStartup tells BB2 that your program might be run from WB, so it adds extra code to detect this so that it sends back the WB's message when your program ends. If you are started from the WB and you don't return your message when you exit, differnt things may happen depending on certain factors, but the situation you describe is one of them. If it doesn't help you, it will no doubt help someone else. Christopher Jennings From byrnehq@internet-eireann.ieSun Sep 3 22:30:18 1995 Date: Wed, 7 Jun 1995 18:30:17 +0000 From: Tony Byrne <byrnehq@internet-eireann.ie> To: blitz-list@helsinki.fi Subject: Re: Mail Delivery Failure. > > wait for it to be closed by the user. When two instances of this > > executable are run, closing one of them will crash the computer. If > > I run the executable only once, then closing the window will do as > > expected, ie terminate the programme and free the resources. > > > > I'd say this is a problem with one of the libraries in Blitz not sharing > some resource properly or using an absolute address in memory by mistake. > > Q. Are you using any third party libraries or straight acid ones only? > > Q. Do you have access to snoopdos and maybe enforcer to help give a better > error report > > Q. DO you have runtime errors enabled, I think If you do blitz programs > will not multitask as they will clober the traps in an unsharing way. > > Simon > > p.s. that last one re runtime errors I think is the one? Well I don't use any third party libraries just those supplied with blitz II and any upgrades from the BUM disks. What is really bugging me is that the problem arises no matter how simple I make the code, it requires no fancy or of the wall programming to cause the crash. As I mentioned earlier standard Intuition Windows etc. via Blitz's built in commands is enough. Hmm. The last one would be the most likely cause of the problem alright, the only questions are: Does the runtime error trapping apply to Amiga built executables as well as code compiled and run from within the Blitz environment? Would you not need to generate an error for the crash to occur or would merely enabling the error checking be enough to cause a crash? ============================================================================= Tony Byrne, Swords, County Dublin, Ireland. <byrnehq@internet-eireann.ie> ============================================================================= From acid@iconz.co.nzSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 09:10:24 +1200 (NZST) From: Simon <acid@iconz.co.nz> Cc: blitz-list@helsinki.fi Subject: Re: Shareware - reply to Mark Tiffany On Wed, 7 Jun 1995 Gerard.F.Quinn@DM.RS.CH wrote: > >> Shareware without an incentive to register is pointless (or something) > > Yes I agree, and that is why I offered other software for those who > registered my game, but I still had no luck. Okay, maybe it just wasn't good > enough. If you take a look at ALL the stuff each month that comes out on cover disks and all the other stuff that doesn't (hmm thats pretty clever) my guess is the standard is pretty darn high. I'd like to hear how roketz did, one of the more impressive Blitz ps releases this year I think. Vision Software who were in the same office as us for quite a while use to get more enjoyment from the letters people would send them rather than the money which I think is a big thing, gratification for your work rather than payment is just/more important for some... From acid@iconz.co.nzSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 09:17:21 +1200 (NZST) From: Simon <acid@iconz.co.nz> Cc: blitz-list@helsinki.fi Subject: commercial www saves the day? On Wed, 7 Jun 1995, Mikko Makela wrote: > - In future, when there will be opportunity for everyone to > charge for downloads from one's www-page etc. , many will > quite surely do just that with their programs. Good about > this is, that it's so easy, that more people will surely > pay something for software that way. Not so good thing > will ofcourse be, that many programs which would > previously be released as PD in aminet will maybe take this > path. I'm kind of waiting for this though... This is definately the big one for us also. However my biggest fear is that Amiga can not cut it on the net. AMosaic is just SO far behind netscape, or maybe i've just got a really old version. AmiTCP is complete overkill for homeusers wanting to use their Amiga for a dialup connection... Something HAS to be done! Well, me and Mark did get the IP checksum happening last night and he's got slip working from bb, hopefully ppp is not too far behind and then a nice bb socket library.... From acid@iconz.co.nzSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 09:21:54 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Tony Byrne <byrnehq@internet-eireann.ie> Cc: blitz-list@helsinki.fi Subject: Re: Mail Delivery Failure. On Wed, 7 Jun 1995, Tony Byrne wrote: > Would you not need to generate an error for the crash to occur or > would merely enabling the error checking be enough to cause a crash? Hmmm, this should have come up b4 but I can't remember... Runtime errors is for development, in my view if you want clean multitasking well behaved executables you must not enable runtime errors. It is up to you to check for filenotfound etc. errors... With runtime errors disabled I'm pretty sure: SetErr:End:End SetErr will help in a lot of situations... Simon From acid@iconz.co.nzSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 11:05:30 +1200 (NZST) From: Simon <acid@iconz.co.nz> Cc: Blitz-List <blitz-list@helsinki.fi> Subject: Re: A plasmized last lap On Wed, 7 Jun 1995, Andy Pelton wrote: > > Hi i was wondering if any one out there has an algorithm for a plasma effect. > and also does any one know if any amiga ftp sites have the game Last-lap > on them. > Cheers. Here's one that someone just sent me today... xm.w=320:ym.w=256 :im=1 cl=5:mnc=16:mxc=23 Screen 0,0,0,xm,ym,cl,$00,"",0,1 Window 0,0,0,xm,ym,$1800,"",0,0 ScreensBitMap 0,0 mc=2^cl For t=0 To mc-1 v=t*256/mc AGARGB t,0,v,0 Next nnx: Dim c.w(xm,ym) For x=0 To xm Step 64 For y=0 To ym Step 64 c=Rnd(mxc-mnc)+mnc c(x,y)=c :If im=1 Then Plot x,y,c Next Next For p=6 To 1 Step -1 s=2^p:h=s/2 For y=0 To ym-s Step s For x=0 To xm-s Step s c1=c(x,y) c2=c(x,y+s) c3=c(x+s,y) c4=c(x+s,y+s) mx=c1:mn=c1 If c2<mn Then mn=c2 If c3<mn Then mn=c3 If c4<mn Then mn=c4 If c2>mx Then mx=c2 If c3>mx Then mx=c3 If c4>mx Then mx=c4 mn=mn-h/2 mx=mx+h/2 If mx>mxc Then mx=mxc If mn<mnc Then mn=mnc If x=0 Then c=Rnd(mx-mn)+mn :c(x,y+h)=c :If im=1 Then Plot x,y+h,c If y=0 Then c=Rnd(mx-mn)+mn :c(x+h,y)=c :If im=1 Then Plot x+h,y,c c=Rnd(mx-mn)+mn :c(x+h,y+h)=c :If im=1 Then Plot x+h,y+h,c c=Rnd(mx-mn)+mn :c(x+h,y+s)=c :If im=1 Then Plot x+h,y+s,c c=Rnd(mx-mn)+mn :c(x+s,y+h)=c :If im=1 Then Plot x+s,y+h,c Next Next Next For y=0 To ym For x=0 To xm Plot x,y,c(x,y) Next Next SaveScreen 0,"ram:plsbrt" BRA nnx From s933384@yallara.cs.rmit.edu.auSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 11:39:29 +1000 (EST) From: Dave Cole <s933384@yallara.cs.rmit.edu.au> To: Blitz <blitz-list@helsinki.fi> Subject: SuperSkidmarks (on CD32) G'day All, I just purchased Super Skidmarks for the cd32 yesterday, and am very impressed. I'm glad to see that the keyboard routine was changed (allowing cd32's to use it), but am suprised that the tracks are only the normal ECS ones. Where are the AGA tracks (similar to the one found on the old cover diski from AmigaCD (from about a year ago)?? What I'd like to know (this is the Blitz part), is was this due to a technical reason?? ie, was it too hard (in terms of speed), to be able to have both an AGA track, as well as controlling the 8 cars and scrolling the screen, or, was it they just weren't included?? Also, how much of the game was written in assembler, and how much blitz?? Were there any extra libs written for the game?? If so, what did they do, and will they be available in ABC?? Also, how was the hires mode done??? It appears as though the screen has been put into hires de-interlaced (ie, half of an interlaced screen - every 3nd line has been removed). Just as a side note, where the hell is the car converter?? It doesn't appear to have been included on the CD. Will I get this when I send off the registration?? Thanks for any info (and sorry if this isn't related to blitz enough to appear in the list). Dave -------------------------------------------------------------------------- Dave Cole | s933384@yallara.cs.rmit.edu.au | Please contact for info | | about | s933384@minyos.xx.rmit.edu.au | The Warhammer Compendium From Gerard.F.Quinn@DM.RS.CHSun Sep 3 22:30:18 1995 Date: Thu, 08 Jun 1995 10:04:25 +0200 From: Gerard.F.Quinn@DM.RS.CH To: blitz-list@helsinki.fi Subject: blitz v1.9 Lately I got a multiscan monitor, so I upgraded to Blitz 1.9 (on BUM7) which can deal with DBLPal screens (if they are not overscanned). That is, the debugger works again. I recompiled some old programs which load in gfx files from the same directory as the Blitz program. They worked fine when running under the Blitz environment. But the standalone compiled versions failed to load the gfx, because instead of starting from the directory the program was in, they looked in SYS: for the files. I could solve it with pathnames or assigns, I suppose, but I'd like to have things as simple as with Blitz1.7. Does anybody know how to fix this, or at least to learn the current directory of a started-up blitz executable? I need something that is Wb1.3 compatible. Thanks... From ngh94@aber.ac.ukSun Sep 3 22:30:18 1995 Date: Thu, 08 Jun 1995 09:53:07 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: Shareware In message <Pine.SUN.3.91.950608090612.23302B-100000@iconz.co.nz>, Simon <acid@iconz.co.nz> writes: > > > On Wed, 7 Jun 1995 Gerard.F.Quinn@DM.RS.CH wrote: > > > >> Shareware without an incentive to register is pointless (or something) > > > > Yes I agree, and that is why I offered other software for those who > > registered my game, but I still had no luck. Okay, maybe it just wasn't go > od > > enough. > > If you take a look at ALL the stuff each month that comes out on cover > disks and all the other stuff that doesn't (hmm thats pretty clever) my > guess is the standard is pretty darn high. Your quite right Simon, the standard of amiga pd/sw software is getting very high indeed. I think you will find it is largely due to Blitz Basic and other less capable languages (ahem). > I'd like to hear how roketz did, one of the more impressive Blitz ps > releases this year I think. From what I hear it is doing very well indeed. > Vision Software who were in the same office as us for quite a while use > to get more enjoyment from the letters people would send them rather than > the money which I think is a big thing, gratification for your work rather > than payment is just/more important for some... Nail on the head. There is nothing like receiving a letter from someone somewhere in teh world saying "thanks for a great game". Tetris Duel AGA, which I released as s/w, got 3 registrations and a truck load of thankyou mail. I even got one letter from a Polish Sailor who apologised for not being able to pay the reg fee! So I sent him a free copy, 1 month later and another letter from him. This is what it is all about. I'm not saying I would not have liked more money BUT in the end it's just great to kow your stuff is out there and being enjoyed. There is a flip side. Amiga owners (in general) are begining to get on my nerves (not you guys at all, read c.s.a.games). They whinge and want everything for no effort. I have to admit I have just bought a high spec PC for games coding, and although missing blitz I have found the PC community very friendly. It took me 2 weeks to work out why. Many of them used to be Amiga coders. If it had not been for the support of the people on the Blitz list I would have stopped releasing stuff on the Amiga last year (I will never stop writing stuff for it, just releasing) so a big thanks to everyone espicially Mikko, Marky Tiff, Brett Cooper and all the others. Sorry for the delay with the next ShapeZ, but there are some BIG changes going on under the bonnet which will allow you all to make ShapeZ jump through hoops 8) +---------------------------------------------------------------------------+ L E A D I N G E D G E S O F T W A R E +---------------------------------------------------------------------------+ FUNdamental | Current project : Understanding PC's + ngh94@aber.ac.uk | [*************:::::::::::::::::::::] + http://www.dcs.aber.ac.uk/~ngh94/ | 0% 100%+ +---------------------------------------------------------------------------+ - ------- End of Unsent Draft ------- End of Forwarded Message From OTT@microlnk.ml.eeSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 14:20:08 +0300 (EETDST) From: "Ott M. Aaloe" <OTT@microlnk.ml.ee> To: blitz-list@helsinki.fi Subject: Re: Shareware - Roketz > If you take a look at ALL the stuff each month that comes out on cover > disks and all the other stuff that doesn't (hmm thats pretty clever) my > guess is the standard is pretty darn high. > > I'd like to hear how roketz did, one of the more impressive Blitz ps > releases this year I think. Well...the Roketz did pretty good for 'pocket money' but that's about it...i.e. it would be ok if it was written by one dude...to be honest we thought it'll be more successful...at the moment it's good if we get 1 (one) registerer per week (hmm there was 3 weeks quiet now and yesterday there were 2 new lucky Roketz owners ;) Hmm...perhaps there wasn't enough adds for it...on the other hand it should be included on every biggest PD library out there... I think there's about 200 official registered users world wide now and I think it's not that much or is it? One thing of course is that the game is AGA only...we're working on ECS version now so perhaps it even gets released ;) And for now it has only been on 1 coverdis (Amiga Power) which said the game sucked - obviously it didn't ;) - it's just that the reviewer dude just didn't like gravity games 8) AmigaFormat somehow refused although they seem SO friendly on their coverdisk submissions i.e. just send it to us and we'll take care of it...well it ain't like that - we bombed Stephen Bradley (some important dude in AF) with phonecalls for a month or so and finaly we just gave up... > Vision Software who were in the same office as us for quite a while use > to get more enjoyment from the letters people would send them rather than > the money which I think is a big thing, gratification for your work rather > than payment is just/more important for some... Yes... 'thank you' letters are also cool - it's also good to know what people think of you/your product. One thing is sure - you won't get rich on Amiga Shareware scene though you might get famous (at least a bit ;) Ott M. Aaloe ott@ml.ee ** The Farm ** From apelton@coventry.ac.ukSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 13:49:27 +0100 (BST) From: Andy Pelton <apelton@coventry.ac.uk> To: Blitz-List <blitz-list@helsinki.fi> Subject: URGENT (well some if it is) Hi there. I have a few questions. 1) What is my registration number and where do i find it out. The reason i am asking is Yesterday I rang Acid Distribution UK to notify them of my change of address and they asked me for my identification number which i do not have and never had. Also I asked if they had sent out BUM 8. There reply was no we are still waiting for it. 2) Is Rocketz on the aminet 3) Does any one on the list know if i have to contact power computing for a software upgrade to the XL 1.76M Disk drive, as I have a V1.2 of the patch and would like to get hold of 1.3 or higher as 1.2 is a bit buggy, or is it on the aminet as well 4) Where can i get hold for the lastest version of the BBGTLIB the one with GTGimmieCludge and GTdeallocate (i dont know if my version has these commands). 1 and 3 are the most urgent as i finshes at uni for the year and consequently lose access to e-mail. Thanks Rupet and simon for the AGA DPF and Plasma code. Cheers ############################################################################## # Andy Pelton # Current Project : Turbo Dyna Bomber AGA # # of Binary Illusions # # ############################################################################## From paul_burford@metnet.demon.co.ukSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 95 13:55:07 GMT From: <@post.demon.co.uk,@metnet.demon.co.uk:paul_burford@metnet.demon.co.uk> On 7 June 1995 Mark Carter wrote. From: paul_burford@metnet.demon.co.uk@metnet.demon.co.uk (paul_burford) To: blitz-list@helsinki.fi Subject: INCLUDE > better control for larger projects. The INCLUDE statement > in BB2 is good - but if an INCLUDEd module contains an error, > you're in trouble, beacause BB2 doesn't tell you what and where it's wrong. I cant agree more with that. When i moved from AMOS Professional to BB, one of the two things i missed, was AMOS's abillity to 'Fold' procedures down to a single line, just at the hit of an F-Key. This meant that all code was in the editor at all times (so when an error occured you were taken straight to it) but all procedures were only visably one line big. This made the code appear a lot shorter so finding your way round a large program was childsplay. I would really love to see this in blitz. Possibly do the same to GoSub routines as well. In other words this; .subroutine_name . .. lots of lovely code :-) .. . Return Could be turned into this; .subroutine_name What do people think? Any likely-hood of this becoming reality? PS. In case anyones interested, the second thing i really miss is AMOS Pro's FULL help system. ~Paul~ From paul_burford@metnet.demon.co.ukSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 95 13:56:16 GMT From: <@post.demon.co.uk,@metnet.demon.co.uk:paul_burford@metnet.demon.co.uk> Philipp Lonke wrote: From: paul_burford <@metnet.demon.co.uk (paul_burford):paul_burford@metnet.demon.co.uk> To: blitz-list@helsinki.fi Subject: Sorry, > Hi paul_burford, you wrote in <9505151436.AA007sf@metnet.demo= > n.co.uk> on May 15: > > > Is it possible for the item to remain highlighted until the= > > user selects > > another item or clicks again? This means you can see exact= > > ly what item you > > are deleting. > > Now, I also want to make a Listviewgadget which is Read-only. I wasnt trying to create a read-only listview gadget, i was trying to get the highlight bar to stay there after a user had selected something, which i have now done thanks to the guys on this list. > So I set up my GTList : > > GTButton ... > GTButton ... > GTTags #LV_Readonly,True > GTListview ... > > But as soon as the user clicks on the Listview, the blue bar appears - > that's what I wanted to avoid! What am I doing wrong? > > Second, when I open a screen with ScreenTags and set #SA_ShowTitle to > True, the Titlebar still appears. Why that? Was you asking me in particular these questions, or just saying hi? If you were asking me im afraid i cant help, ive never got the #LV_Readonly tag to do anything, and ive never had any need to open a screen using ScreenTags. Sorry. Still, someone else will probably help with these. Byee. ~Paul~ From zor@execpc.comSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 11:55:44 -0500 (CDT) From: Joe Bott <zor@execpc.com> To: Falk Nieder <NULLZWO@Refugium.gun.de> Cc: blitz-list@helsinki.fi Subject: Re: Quicksort? On Tue, 6 Jun 1995, Falk Nieder wrote: > Hi, > > are there any sort commands for Blitz2 based on quicksort? I dont know of an actuall command, but I've written a quicksort subroutine for my database... If you want I'll send you a copy, its fairly easy to use.... Joe From j.valks@hsbos.nlSun Sep 3 22:30:18 1995 Date: Thu, 08 Jun 1995 18:23:50 +0000 From: Jurgen Valks <j.valks@hsbos.nl> To: NULLZWO@Refugium.gun.de, blitz-list@helsinki.fi Subject: Simon... #> The only problem is (as usual...) Acid Software. We won't be able to #> manage things until we know how the compiler sticks to TED. Simon promised #> some weeks ago to send us the sourcecodes (or even a shell compiler with #> command line options) for us to build in our own TED, but since then I #> haven't heared anything from him?! #> Get use to it! He (Simon) promissed me everything but nothing realy happend...That sux! Greetings from: +------------------------------------------------------------+ | Jurgen Valks, Blitz User Group Nederland (BUG N.L.) | | Kerkeind 8a, 5293 AB, Gemonde | | Tel: +31(0)4105-12466/14347 (home) +31(0)73-295341 (work) | | Member of SToopID [demo/game coder] | +------------------------------------------------------------+ From byrnehq@internet-eireann.ieSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 18:32:10 +0000 From: Tony Byrne <byrnehq@internet-eireann.ie> To: Simon <acid@iconz.co.nz> Cc: blitz-list@helsinki.fi Subject: Re: Blitz Multitasking > Date: Thu, 8 Jun 1995 09:21:54 +1200 (NZST) > From: Simon <acid@iconz.co.nz> > To: Tony Byrne <byrnehq@internet-eireann.ie> > Cc: blitz-list@helsinki.fi > Subject: Re: Mail Delivery Failure. > > > On Wed, 7 Jun 1995, Tony Byrne wrote: > > > Would you not need to generate an error for the crash to occur or > > would merely enabling the error checking be enough to cause a crash? > > Hmmm, this should have come up b4 but I can't remember... > > Runtime errors is for development, in my view if you want clean > multitasking well behaved executables you must not enable runtime errors. > It is up to you to check for filenotfound etc. errors... With runtime > errors disabled I'm pretty sure: > > SetErr:End:End SetErr > > will help in a lot of situations... > > Simon I tried as you suggested and disabled the runtime error checking before building my executable and guess what? It worked :-) No crashes so far, so I assume that the Blitz error checking was causing the original problem. This man is a genius :-) Thanks for the help. ============================================================================= Tony Byrne, Swords, County Dublin, Ireland. <byrnehq@internet-eireann.ie> ============================================================================= From byrnehq@internet-eireann.ieSun Sep 3 22:30:18 1995 Date: Thu, 8 Jun 1995 18:34:49 +0000 From: Tony Byrne <byrnehq@internet-eireann.ie> To: Simon <acid@iconz.co.nz> Cc: blitz-list@helsinki.fi Subject: Re: Shareware - reply to Mark Tiffany > Vision Software who were in the same office as us for quite a while use > to get more enjoyment from the letters people would send them rather than > the money which I think is a big thing, gratification for your work rather > than payment is just/more important for some... Mind you, eating is not bad either :-) I'd rather have the money. ============================================================================= Tony Byrne, Swords, County Dublin, Ireland. <byrnehq@internet-eireann.ie> ============================================================================= From acid@iconz.co.nzSun Sep 3 22:30:18 1995 Date: Fri, 9 Jun 1995 09:22:36 +1200 (NZST) From: Simon <acid@iconz.co.nz> Cc: blitz-list@helsinki.fi Subject: Re: Shareware On Thu, 8 Jun 1995, NIGEL HUGHES wrote: > There is a flip side. Amiga owners (in general) are begining to get on > my nerves (not you guys at all, read c.s.a.games). They whinge and > want everything for no effort. I have to admit I have just bought a high > spec PC for games coding, and although missing blitz I have found the > PC community very friendly. It took me 2 weeks to work out why. Many > of them used to be Amiga coders. > I wouldn't go near an Amiga usenet group with an Axe in my head, that side of the Amiga community is definately a little self opinionated to say the least... As for PC, I don't see what the big drama is all about, a computer is a computer, the amount of enjoyment I've got from learning 3 other assembly languages and 2 other operating systems this year has been much more eye openning now I've shrugged off any ami-phobic problems... From sis3149@sis.port.ac.ukSun Sep 3 22:30:18 1995 Date: Fri, 9 Jun 1995 08:44:03 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Tony Byrne <byrnehq@internet-eireann.ie> Cc: Simon <acid@iconz.co.nz>, blitz-list@helsinki.fi Subject: Re: Shareware - reply to Mark Tiffany On Thu, 8 Jun 1995, Tony Byrne wrote: > > Vision Software who were in the same office as us for quite a while use > > to get more enjoyment from the letters people would send them rather than > > the money which I think is a big thing, gratification for your work rather > > than payment is just/more important for some... > > Mind you, eating is not bad either :-) I'd rather have the money. I prefer people mailing and saying what they like/dislike about any software - there's nothing like being egotripped about something you've written. As for money, well I'll be programming for a living soon at which time I'll earn money - I wouldn't expect to get much out of shareware. Although it would have been nice if ***someone*** mailed me about my nice map editor... It's still a shame since the registered version is soooo cute :) Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From sis3149@sis.port.ac.ukSun Sep 3 22:30:18 1995 Date: Fri, 9 Jun 1995 08:53:46 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: "Ott M. Aaloe" <OTT@microlnk.ml.ee> Cc: blitz-list@helsinki.fi Subject: Re: Shareware - Roketz On Thu, 8 Jun 1995, Ott M. Aaloe wrote: > Well...the Roketz did pretty good for 'pocket money' but that's about > it...i.e. it would be ok if it was written by one dude...to be > honest we thought it'll be more successful...at the > moment it's good if we get 1 (one) registerer per week (hmm there was > 3 weeks quiet now and yesterday there were 2 new lucky Roketz > owners ;) Hmm...perhaps there wasn't enough adds for it...on the other > hand it should be included on every biggest PD library out there... > I think there's about 200 official registered users world wide now > and I think it's not that much or is it? > One thing of course is that the game is AGA only...we're working > on ECS version now so perhaps it even gets released ;) Noone is ever likely to get much out of shareware unless the program is mindbogglingly brilliant, or can't live without fantastic. 200 people registered doesn't sound like a lot in real terms but its still a fair number - not enough to live on though... Its a shame that people seem to associate shareware with free software (I do it myself half the time). I would assume that its a fact of life that shareware will not earn money, especially in a relatively small market as the Amiga. On the PC its slightly different in that you have such a massive user base that you'd make a killing even if a relatively small percentage of people actually registered. I think if people intend to make money out of their computer, but remain as hobbyists, they most probably will have to write on a machine with a massive user base. > And for now it has only been on 1 coverdis (Amiga Power) which > said the game sucked - obviously it didn't ;) - it's just that > the reviewer dude just didn't like gravity games 8) > AmigaFormat somehow refused although they seem SO friendly on > their coverdisk submissions i.e. just send it to us and we'll take > care of it...well it ain't like that - we bombed Stephen Bradley > (some important dude in AF) with phonecalls for a month or so > and finaly we just gave up... Know how you feel about AP - they slated our BlitzBombers game next time and stated incorrectly that a software house had bought the rights to it and were 'fixing all the wrongs'. I think that mag has a serious ego problem. And its a bit shit :). Roketz on a coverdisk would be bloody brilliant - give it the coverage it requires to make some money and the coverage it deserves for being so good. The mags though might be worried about size (how much space does Roketz take up?) and the fact that loads of people with PD library access/Aminet access will have already seen it. > One thing is sure - you won't get rich on Amiga Shareware scene though > you might get famous (at least a bit ;) Fame is why we started.... Oh and to win that bloody Amiga Format Blitz competition (clowns.....................) :) Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From sis3149@sis.port.ac.ukSun Sep 3 22:30:18 1995 Date: Fri, 9 Jun 1995 08:55:36 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Gerard.F.Quinn@DM.RS.CH Cc: blitz-list@helsinki.fi Subject: Re: blitz v1.9 On Thu, 8 Jun 1995 Gerard.F.Quinn@DM.RS.CH wrote: > But the standalone compiled versions failed to load the gfx, because > instead of starting from the directory the program was in, they > looked in SYS: for the files. > > I could solve it with pathnames or assigns, I suppose, but I'd like > to have things as simple as with Blitz1.7. Does anybody know how to > fix this, or at least to learn the current directory of a started-up > blitz executable? I need something that is Wb1.3 compatible. Whakt you need is a replacement acid library that fixes some quirks introduced into Blitz2 in BUM7. I think the library is the cliargs lib, although I could be wrong. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From sis3149@sis.port.ac.ukSun Sep 3 22:30:18 1995 Date: Fri, 9 Jun 1995 08:57:36 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Blitzlist <blitz-list@helsinki.fi> Subject: GTMenuLib users... I found some nasty little quirks in the library - which have hopefully now been completely killed off. Bugs involved the freeing of gtmenulists before a program exited (bug in library finit routine). There was also a problem of the menustrips not being freed up when the program ends. Drop us a line for a fresh version... Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From apelton@coventry.ac.ukSun Sep 3 22:30:18 1995 Date: Fri, 9 Jun 1995 11:22:21 +0100 (BST) From: Andy Pelton <apelton@coventry.ac.uk> To: Stephen McNamara <sis3149@sis.port.ac.uk> Cc: Blitzlist <blitz-list@helsinki.fi> Subject: Re: GTMenuLib users... On Fri, 9 Jun 1995, Stephen McNamara wrote: > I found some nasty little quirks in the library - which have hopefully > now been completely killed off. > > Bugs involved the freeing of gtmenulists before a program exited (bug in > library finit routine). There was also a problem of the menustrips not > being freed up when the program ends. > > Drop us a line for a fresh version... > > > Steve Mc. > > +---------------------------------------------------------------------------+ > L E A D I N G E D G E > +---------------------------------------------------------------------------+ > + Hang | Current project : + > + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + > +---------------------------------------------------------------------------+ > > > Hi Steve. Could you please send me a copy of the new gtMenulib as well as a copy of the new? bbgtlib. Also do you (or anyone else) have a The Power XL HD 1.76M Diskdrive as I would like to get hold of a later version of the patch software Cheers ############################################################################## # Andy Pelton # Current Project : Turbo Dyna Bomber AGA # # of Binary Illusions # # ############################################################################## From chrisf@te.xs4all.nlSun Sep 3 22:30:19 1995 Date: 09 Jun 95 16:16:26 -0100 From: Chris Feringa <chrisf@te.xs4all.nl> To: blitz-list@helsinki.fi Subject: Re: Does anyone want GoldED? Hi Falk, In a message of 07 Jun 95 Falk Nieder wrote to All: FN> I'm in contact with the author of GoldEd (available on aminet, FN> text/edit, V3.0x), the ultimative ED for the Amiga. Why re-invent the FN> wheel? We want to kick TED away and replace it with GoldED FN> (special version for BlitzBasic). Thats the best idea I have heard in ages. GO FOR IT!!!! FN> The only problem is (as usual...) Acid Software. We won't be FN> able to manage things until we know how the compiler sticks to TED. FN> Simon promised some weeks ago to send us the sourcecodes (or even a FN> shell compiler with command line options) for us to build in our FN> own TED, but since then I haven't heared anything from him?! Maybe he is just like you :-) I have been trying to contact you twice via e-mail but you did not reply. FN> Perhaps somebody can visit him in his pub, drink his beer and kick him FN> back to his computer :-) Not to hard, he must be able to sitdown :-) \|/ Chris Feringa @ @ chrisf@te.xs4all.nl +-------------oOO-(_)-OOo-------------------+ | | | *PGP Public key available* | | | +-------------------------------------------+ From sis3149@sis.port.ac.ukSun Sep 3 22:30:19 1995 Date: Mon, 12 Jun 1995 11:26:06 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Blitzlist <blitz-list@helsinki.fi> Subject: GTMenuLib: end error ----- Transcript of session follows ----- 421 Host te.xs4all.nl not found for mailer ddn. 550 <chrisf@te.xs4all.nl>... Host unknown I sent a copy of the lib out to a list of people but the address above came back with an error. Chris Feringa: is this the correct address for you, if yes then can you ask one of the other people I sent the lib to to forward you a copy of it. Lib was sent to the following addresses: To: ? <sueec@westminster.ac.uk>, Dave Cole <s933384@yallara.cs.rmit.edu.au>, Chris Feringa <chrisf@te.xs4all.nl>, MO Tiffany <cca93057@sun1.bham.ac.uk>, James Savage <bryce@gothic.demon.co.uk> If any of you don't receive the lib through mail soon they just drop another line, slagging off Portsmouth university and asking for a fresh version. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From apelton@coventry.ac.ukSun Sep 3 22:30:19 1995 Date: Mon, 12 Jun 1995 11:46:56 +0100 (BST) From: Andy Pelton <apelton@coventry.ac.uk> To: Blitz-List <blitz-list@helsinki.fi> Subject: Disk Protection Hi how do you protect a disk from being copied, i not sure how the trackdisk device works as I don`t have the RKMs. There was a message on the list a bout a week ago from someone who said they have got B.U.M 8. has any one else got there`s as I havn`t yet. Finally UK users do any of you have a registration number, if so were is it printed and where did you get it from. some one wanted the address of ACID SOFTWARE DISTRIBUTION so here it is. ACID SOFTWARE DISTRIBUTION CENTER UNIT 15 GUILDHALL INDUSTRIAL ESTATE KIRK SANDALL, DONCASTER DN3 1QR TEL: 01302 890000 FAX: 01302 890010 ############################################################################## # Andy Pelton # Current Project : Turbo Dyna Bomber AGA # # of Binary Illusions # # ############################################################################## From modonnell@meto.govt.ukSun Sep 3 22:30:19 1995 Date: Mon, 12 Jun 1995 10:51:48 +0000 (GMT) From: modonnell@meto.govt.uk To: blitz-list@helsinki.fi Subject: Loading GIF into bitmap Hi All, Bit of a long shot this... Does anyone have any code which will load a GIF file into a bitmap? Thanks, Matt. /||------------------------------------------------------------------||\ ||| Matthew O'Donnell : modonnell@meto.govt.uk ||| ||| >->->->->->->->->->>>>> projects <<<<<-<-<-<-<-<-<-<-<-<-<-<-< ||| ||| Pingwynne [Complete - on aminet] ||| ||| Slaughter in fluffy bunny forest [20% complete] ||| \||------------------------------------------------------------------||/ From cca93057@sun1.bham.ac.ukSun Sep 3 22:30:19 1995 Date: Mon, 12 Jun 1995 13:32:25 +0100 From: MO Tiffany <cca93057@sun1.bham.ac.uk> To: blitz-list@helsinki.fi Subject: AmigaGuide Anyone out there got any ideas on how to call up stuff from the amigaguide library? I would rather call it up myself within the new version of Virtual Worlds than execute amigaguide with document references. (I know what all the commands are, ie OpenAmigaGuideA_ etc, but dont know what to do with them!) Anyone??? Mark Tiffany .---------------------------------------------------------------. | Mark Tiffany (aka SgtBilko) - VIRTUAL SOFTWARE / NOCTURNE | | curator of | | T H E A M I G A P R O G R A M M E R S W E B S I T E | '============== http://sun1.bham.ac.uk/cca93057 ================' From zor@execpc.comSun Sep 3 22:30:19 1995 Date: Mon, 12 Jun 1995 10:56:45 -0500 (CDT) From: Joe Bott <zor@execpc.com> To: blitz-list@helsinki.fi Subject: Quicksort... Hello everyone! Enough people have asked for this subroutine, so I'm going to post it to the list... Okay? Here we go. i1=0:j1=a ;a=size of array, or i1=startpoint and j1 = endpoint p=1 ; so you dont have to sort the whole array.... begin: If p=0 Then Goto done i = i1 j = j1 s = -1 main: If x(i)>x(j) t = x(i) ; x(i) = x(j) ; Change x(i) to whatever is being sorted (even strings...) x(j) = t ; s = Sgn(-s) EndIf If s=-1 j=j-1 Else i=i+1 EndIf If i<j Then Goto main If i +1 <= j1 p = p+1 m(p,0)=i+1 m(p,1)=j1 EndIf j1=i-1 If i1>=j1 If p<>0 i1 = m(p,0) j1 = m(p,1) p = p -1 EndIf EndIf Goto begin: done: From relmore@silver.sdsmt.eduSun Sep 3 22:30:19 1995 Date: Mon, 12 Jun 1995 10:34:04 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: MO Tiffany <cca93057@sun1.bham.ac.uk> Cc: blitz-list@helsinki.fi Subject: Re: AmigaGuide On Mon, 12 Jun 1995, MO Tiffany wrote: > Anyone out there got any ideas on how to call up stuff from the amigaguide > library? I would rather call it up myself within the new version of > Virtual Worlds than execute amigaguide with document references. > > (I know what all the commands are, ie OpenAmigaGuideA_ etc, but dont know > what to do with them!) Yes, and I've also created a Blitz2 library to bring it up on your own BB2 screen as well, go directly to any node or line, etc. If you're interested, e-mail me and I'll work out a way to get it to you... (It's the best way to handle HELP in a style-guide compliant manner) +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From sflock@comtch.iea.comSun Sep 3 22:30:19 1995 Date: Mon, 12 Jun 1995 12:45:32 -0700 (PDT) From: "S. Flock" <sflock@comtch.iea.com> To: Blitz List <blitz-list@helsinki.fi> Subject: Curious.. Not wanting to mess around with the dma crap on Neil's Protracker replay routine, I had a go at it last night. I'm hoping to find around 4-5 people who would like to test the new code. Any takers? (NOTE: I _want_ feedback.. So only respond if your willing to do this..) If, for some reason, I wind up with more than five people wanting to check it out, I'll prolly just limit sending out the lib to the first five. If the lib seems okay, I'll release it. Steve /---------------------------------+---------------------------------------\ | Steve Flock - Binary Assault | Current Project: Donkey Kong (Arcade) | | Programmer, Gfxian, Code Mangler| Status: 65% complete | \---------------------------------+---------------------------------------/ From NULLZWO@Refugium.gun.deSun Sep 3 22:30:19 1995 Date: Mon, 12 Jun 95 20:56:03 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: Shareware Reply to... NIGEL HUGHES (ngh94@aber.ac.uk) Re: <Re: Shareware> Date: 08.06.95 [deleted long shareware discussion] Perhaps I can help a bit for you guys to get some money from the german users. Many of them _want_ to register and pay the shareware fee. But there's a big problem which I can understand very well: E.g. you'll have to register with 5 pounds. Okay, where can you get 5 pounds from in Germany??? No bank just changes 5 pounds. The next problem is: You'll have to send this money in an envelope to a foreign country. I personally wouldn't do this. The third problem is: Will the author ever send me an update or something else (he's so far away). These are many reasons which keep most of the german users off the registration for a real good shareware product. Okay, what can I do? For example I (=the german Blitz2 distribution) can function as an agency by collecting the fees in german DM and forward them to the authors. This means the users have a contact address in Germany which makes things _much_ easier for them. Another suggestion: We sell a disk ("low cost") with a registered version of the program, this would be against the shareware idea, but perhaps the author could get some money with it. Example: We sell ShapeZII (shareware 5 pounds I think) for DM 25,- (10 pounds). 50-50 between author and us. For our 50% we would take care (send out) updates etc., self-evident! The author just has to send us the update. If we would make it DM 30,-, we could also include a german documention (necessary in Germany...) If there are any cool Blitz programers outside who developed cool stuff in and/or for BlitzBasic, then contact me, I'm sure we can find a solution! bye, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 FATAL ERROR 302: INTEL INSIDE From brettc@spaz.manawatu.planet.co.nzSun Sep 3 22:30:19 1995 Date: Tue, 13 Jun 95 18:45:29 +1300 From: Brett Cooper <brettc@spaz.manawatu.planet.co.nz> To: blitz-list@helsinki.fi Subject: Re: Loading GIF into bitmap Hi modonnell, on Jun 12 you wrote: > Hi All, > > Bit of a long shot this... Does anyone have any code which will > load a GIF file into a bitmap? > > Thanks, > > Matt. Have you thought about trying datatypes? Has anyone played with datatypes within blitz, it would make loading almost any soft of data into a bitmap. Brett From: JONNY (BEC) 01232 894383 <JCOCHRANE@bfsec.bt.co.uk> To: blitz-list@helsinki.fi Message-Id: <950613083719.20a090b5@bfsec> Subject: PPP MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-blitz-list@helsinki.fi Precedence: bulk Status: O does anyone know how to set up a ppp connection with amitcp 2.3 ? my work provides me with a non dynamic ppp connection to the internet over the phone lines.... non dynamic being that i have a fixed ip address... the problem is this.. first i have to dial up and login using AT commands.. i use ncomm to write the AT commmands.. the problem is once i have logged in and told the sytem i want a pp connection, i then execute my amitcp startup.. this gives me 'can`t open serial device', obvioulsy because it is being used by ncomm.. i therefore thought i should close the serial port from ncomm and then do the amitcp startup... but this loose the telephone line link.. ie the host modem hangs up... ? any ideas on how i should do this.. all the scripts for connecting to ionternet via ppp at work are for a PC.. but surely i should be able to get it working with my Amiga. I have tried some of the dialup scripts off aminet.. ie the arexx ones, but once they close the serial port (they also mention something about closing the serail port but leaving DTR open) the phone line is lost.. Any ideas ? TIA Jonny From sis3149@sis.port.ac.ukSun Sep 3 22:30:19 1995 Date: Tue, 13 Jun 1995 13:43:50 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Falk Nieder <NULLZWO@Refugium.gun.de> Cc: blitz-list@helsinki.fi Subject: Re: Shareware On Mon, 12 Jun 1995, Falk Nieder wrote: > Reply to... > NIGEL HUGHES (ngh94@aber.ac.uk) > Re: <Re: Shareware> > Date: 08.06.95 > > > [deleted long shareware discussion] > [deleted loads of stuff about distribution] Falk, What you're saying sounds interesting enough. I wouldn't mind having a go at this since I've had fuck all response from people (***EXCEPT*** one person - you know who you are) about my map editor. Nigel: Wanna do that collection that we wanted to do before? And have new Shapez, Map ed & new Debugger on one disk or two? Call me - we'll do lunch :) Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From e9425635@student.tuwien.ac.atSun Sep 3 22:30:19 1995 Date: Tue, 13 Jun 1995 16:14:21 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: Brett Cooper <brettc@spaz.manawatu.planet.co.nz> Cc: blitz-list@helsinki.fi Subject: Re: Loading GIF into bitmap On Tue, 13 Jun 1995, Brett Cooper wrote: > Hi modonnell, on Jun 12 you wrote: > > > Hi All, > > > > Bit of a long shot this... Does anyone have any code which will > > load a GIF file into a bitmap? > > > > Thanks, > > > > Matt. > > Have you thought about trying datatypes? Has anyone played with datatypes > within blitz, it would make loading almost any soft of data into a bitmap. > > > Brett > > > > I just thought about this when reading Matt's letter, but how do I access datatypes within blitz2? Unfortunately, I have not got the Autodocs3 yet- (and maybe I should wait until the RISC-OS comes out...:) ). What is the VBlank No. 2 for? It does _nothing_ on my Amiga (1200) In an old blitz-list-entry I read about a problem with the BitmapInput- function in Blitz-Mode - I have exactly the same problem, but I did not read anything about it since then. The problem is as following: You start in BLITZ-mode, do a nice intro where you need a input from the keyboard (i.e. for entering your name). Then you want to load in level-data and things like, so you enter QAMIGA-mode and load everything in. Ok, no problem until now: In your game you want to access the keyboard again (using BitMapInput) and what happens is 1)nothing 2)a system failure. If somewants, I can mail a example (very short, fear not). The funny thing is that on Blitz-PD 2 or so (Asmodeus), the same happens if you play the game twice and enter your name the second time... It must have to do something with FileInput - I think Blitz does not re- direct the input correctly to the keyboard when in Blitz-mode. I have no idea... Sorry for the long mail, it's my first and I have much to catch up with.:) McGreg e-mail: 9425635@stud1.tuwien.ac.at ------ Current working on: -ShapesManager 1.5 -MonsterNoia!, second try...:) -finding the most disaterous way to crash my Amiga ;) From mmmakela@cc.helsinki.fiSun Sep 3 22:30:19 1995 Date: Wed, 14 Jun 95 08:28:27 +1300 From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Screen's resolution I need to be able to place the mousepointer relatively to screen, so Absmouse without knowing the screen's resolution won't do for me. I know that viewmode=Peek.w(ViewPort(0)+32) , but what I don't know (and can't test with my A3000) is what this gives in AGA machines in different resolutions. Or is there a better way to find out the resolution of the screen ? -Mikko From MKILLER@Refugium.gun.deSun Sep 3 22:30:19 1995 Date: Tue, 20 Jun 95 08:44:50 CET From: Carsten Hardt <MKILLER@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: GoldEd Simon wrote on 20.06.95 > On Mon, 19 Jun 1995, Pink wrote: > > > There has been a lot of talk on BlitzList about a replacement for TED, > > and recently Falk Neider suggested using GoldEd. I was personally quite > > happy with TED, but after downloading the demo-version of GoldEd from > > Aminet I think we're definitely missing out! Below is a list of advantages > > and disadvantages between GoldEd and TED, though it must be noted that > > some of the GoldEd features would require a fair amount of work. > > > Well you'll be pleased to know that here at Acid it is Blitz week, and > we are trying among other things to get GoldEd up and running with Blitz. > (Don't tell Falk I think he might have a breakdown if he finally realises > we are doing something at last...) > > Simon Nice to hear that. Now I can hope that i can use my gfx-card with Blitz :-) So long, Carsten From MKILLER@Refugium.gun.deSun Sep 3 22:30:19 1995 Date: Tue, 20 Jun 95 08:51:18 CET From: Carsten Hardt <MKILLER@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: GoldEd/bbc100.lha Du schriebst am 20.06.95 [...] > I don't really understand why people have some many problems with TED. I > know he's a very basic text editor but I have got used to him over the > past year. Apart from his basicness, and lack of proper tabs :), he's You don´t have a gfx-card, yes ? > fine. So why let Acid off the hook with GoldEd (which I never liked) > when they should be enhancing TED? Why reinvent the wheel. There are a mass good text editors and a compiler version of Blitz should be installed very easily into them. > bloody optimiser?!?!?!. I looked at the code Blitz generates the other > day - it could have been written by a 5 year old, it was messy and had > loads of redundancy, e.g. moving a0 onto the stack and then pulling it > straight back off again?!?! You what? Completely useless. And any > compiler than cannot optimise MOVE.l #0,d0 to a MOVEQ is pig useless when > you want to write anything that goes at a decent speed. And where are > short branches??? Can these really be hard to put in? Now you are right :-)) Code optimization is another important thing. So long, Carsten From stalker@magic.mb.caSun Sep 3 22:30:19 1995 Date: Wed, 21 Jun 1995 21:41:56 +0300 From: David Radke <stalker@magic.mb.ca> To: blitz-list@helsinki.fi Subject: Re: GoldEd Hi Richard (Richard T. Elmore), in <Pine.A32.3.91.950621080955.19225C-100000@silver.sdsmt.edu> on Jun 21 you wrote: > I really enjoy CUAmiga myself, though it seems heavily biased toward > low-end machines... When I can find it, it costs me $20US an issue... > (Must EVERYTHING be so expensive when it's imported?) Your getting ripped off. The mag only costs $7.99US (look under the UPC for the prices). I only paid $10.99 Canadian for the June (ImageFX 1.5) issue. :} David ...T-Shirt saying: I used to be an adult before I grew up. From phips@scout.rhein-main.deSun Sep 3 22:30:19 1995 Date: Wed, 21 Jun 95 21:03:13 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Blitz for PC? Hi NIGEL, you wrote in <7194.803722719@mailhost.aber.ac.uk> on Jun 21: > > > While I am here, are you thinking of doing a PC version of Blitz, > > So there will be a Blitz PC then? Good show. I'd prefer a fully useable and bugfree version of Amiga-Blitz. You should imho first concentrate on the "mother of all Blitz'" to get it work right... And, in fact, on the PC-Side they use Visual Basic and got a real good thing with it so I don't believe you'll make that much money with it. Or do you do it for crosscompiling your games? But: Does anyone want's to code games on your amiga? -- Philipp Lonke*http://www.rhein-main.de/documents/people/phips/index.htm "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From c9108939@sol.newcastle.edu.auSun Sep 3 22:30:19 1995 Date: Thu, 22 Jun 1995 14:34:49 +1000 (EST) From: Brett Johansen <c9108939@sol.newcastle.edu.au> To: blitz-list@helsinki.fi Subject: copper / AGA modes Hi, can anyone out there give me an example of how (wait for this one :-) ) to open an *interlaced* dual playfield mode display (AGA only) using the display lib? There is an example of opening an interlaced slice. (no use) and I know that this screen mode is possible !!! (AGA) I would probably be the first to make use of such a screen mode :-) The theory being that I might have enough time when running my game on the 1200 AGA to have a small 256x320 screen centred in a 640x512 display that is dual playfield? (well give it a go anyway :() ) - Umm I would like to get some examples of the RIcopper lib that were offered the other day thanks Brett From sis3149@sis.port.ac.ukSun Sep 3 22:30:19 1995 Date: Thu, 22 Jun 1995 08:46:11 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Blitzlist <blitz-list@helsinki.fi> Subject: Re: Returned mail: Host unknown On Thu, 22 Jun 1995, Mail Delivery Subsystem wrote: > ----- Transcript of session follows ----- > 421 Host refugium.gun.de not found for mailer ddn. > 550 <MKILLER@Refugium.gun.de>... Host unknown Can someone who's recently received a copy of my updated bbgtlib please forward a version to the above address? Thanx, Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From NULLZWO@Refugium.gun.deSun Sep 3 22:30:19 1995 Date: Thu, 22 Jun 95 12:55:20 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: GoldEd Reply to... Studer Andreas 3132 (studer@ens.ascom.ch) Re: <RE: GoldEd> Date: 19.06.95 Hi, SA> > and recently Falk Neider suggested using GoldEd. I was personally quite SA> SA> His name is Falk Nieder and i think he don't like the word "Neider" in his SA> name... :-) SA> ("Neider" means something completely different in german... :-) thankyou Andy :-) But it's always the problem I have when talking with english people, "ie" doesn't seem to be very common in english ... [...] SA> > o GoldEd needs 2.04 Dos, a hard disk, 1Mb+ of memory and recommends 3.0 SA> > Dos and at least a 68020 CPU SA> SA> IMHO any programmer needs this configuration sooner or later.... :-) If we (Acid) can program a stand alone compiler, somebody (or Acid themselves) can program an API module (special format for GoldED) in C which can still be used as an CLI compiler. This API module can be implented in GoldED and can be controlled via GoldED. If you've just a CLI compiler, you'll always have to save your source, start the external compiler etc. This take too much time of course. Another advantage ist that via this (and GoldED) Blitz2 gets an ARexx interface :-) If somebody wants more information conc. these modules: In the GED archive there's a directory called 'API'. If more people are interested in it, I can also post it to the list! SA> > Falk suggested chucking TED away, but for many users the GoldEd option SA> > just wouldn't work with their configuration. We could however work on SA> > this as an alternative for those people who are interested, assuming SA> > ACID could either supply a CLI version of the compiler, or supply us with SA> > some kind of direction as to how to go about it. SA> SA> Well, it gives also alternatives like MegaED (also in the Aminet and not SA> Shareware). If Acid will release a CLI-Version, everybody can use the SA> editor he like or the best editor for his configuration. TED is nice but if SA> you ever used something like GoldED, you'll never switch back to TED. You are both right, we must not forget the users who still don't have the configuration. Besides: In Germany we chucked OS1.3 over one year ago. It makes no sense supporting this anymore. A harddisk is already highly recommended by us. An API (CLI version) would make it very easy to include another, simple editor for people with less equipment. A programer who really wants to program DOES have the configuration I'm sure. Somebody who doesn't have the configuration doesn't need GoldED 'cause it's too prfoessional. These people should perhaps get a 'light' editor (like TED). Okay, a little bit confused, but I hope you understand what I mean :-))) SA> Falk looks at the moment for a "special-version" only for Blitz with the SA> programmer of GoldED. Maybe this will cost something. But it is worth SA> every $, DM, SFr or whatever :-). Just waiting for a report from Acid (back in business???????) what's possible! For the programmer of GoldED it's no problem! bye, Falk (Nieder) :-) -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 Habe soviel über die schlimmen Auswirkungen von Essen, Trinken, Rauchen und Sex gelesen, daß ich beschlossen habe, das Lesen aufzugeben. From OTTI@trashcan.mcnet.deSun Sep 3 22:30:19 1995 Date: Thu, 22 Jun 95 20:30:00 CET From: Sascha Ott <OTTI@trashcan.mcnet.de> To: blitz-list@helsinki.fi Subject: Problem with Locale Hallo blitz-list ! Hello ! The following sourcecode works perfekt under Kick 3.1. If i now have a Workbench without the Locale feature, like the WB 2.04, nothing happens. Here`s the source: -----------------------------Schnipp----------------------------------- DEFTYPE .Locale *myloc DEFTYPE .Catalog *mycat If OpenLibrary_ ("locale.library",38) bi$="deutsch"+Chr$(0) wtag$+Mkl$($80090001) + Mkl$(&bi$) wtag$+ Mkl$(0) +Mkl$(0) *mycat=OpenCatalogA_ (0,"pgptogui.catalog",&wtag$) CloseCatalog_ (*mycat) End If a$="Default Text" Print Peek$ (GetCatalogStr_(*mycat,2,&a$)) ----------------------------Schnapp-------------------------------------- Even if i write "STOP" in the very first line, BB2 attemps to load the locale.library. (Says Snoopdos) I get crazy ! *Please* help me !!! Many thanks.... MfG, Sascha ## CrossPoint v3.02 ## From Iadarola@moocow.demon.co.ukSun Sep 3 22:30:19 1995 Date: Thu, 22 Jun 95 23:48:03 GMT From: Antony Iadarola <Iadarola@moocow.demon.co.uk> Reply to: Antony@moocow.demon.co.uk To: blitz-list@helsinki.fi Subject: Re: Golded. Blitz Config Hi u, I've already written some handy Blitz utils (Written in REXX) for GED , A Help button - When u press it useful info on the command currently under the cursor is displayed. A program that converts the output of 'MakeDefLibs' program to .DIC (Dictionary) file and also creates a Help data File. And A Message window program, which displays any text which is send to a REXX Port (This is used by the Help.) and could be used to display error messages when compiling a progy. But I gave up with GED because I couldn't figure out how Acid had tokenised the commands and I had other things to do. You lot can have my GED Blitz config (and all associated files)(athough it is a bit naff). It's very easy to install, all u have to do is copy all files into a directory call GOLDED:MACRO/BLITZ and then run the program using 'GED C="GOLDED:MACRO/BLITZ/BLITZ.Prefs"'. I can upload it to 'x2ftp.oulu.fi' if anybody wants. Regards Antony ----------------------------------------------------------- \ / . Anthony Iadarola - Antony@Moocow.Demon.Co.UK ~~~~ | |o o|--------J A4000/WE40 @ 40 - 16Mb - 1Gb HD - MicroVitec | | | (O_O)\| |_( | IRC: MOOCOW cC_| cC_| ----------------------------------------------------------- From acid@iconz.co.nzSun Sep 3 22:30:19 1995 Date: Fri, 23 Jun 1995 10:52:43 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Philipp Lonke <phips@scout.rhein-main.de> Cc: blitz-list@helsinki.fi Subject: Re: Blitz for PC? On Wed, 21 Jun 1995, Philipp Lonke wrote: > Hi NIGEL, you wrote in <7194.803722719@mailhost.aber.ac.uk> on Jun 21: > > > > > While I am here, are you thinking of doing a PC version of Blitz, > > > > So there will be a Blitz PC then? Good show. > > I'd prefer a fully useable and bugfree version of Amiga-Blitz. You > should imho first concentrate on the "mother of all Blitz'" to get it > work right... > The bad news is that the author of Blitz2 is no longer part of Acid Software, I am struggling to get new editor interface plus all bugs fixed for bum8/ABC. After this I really can't see what should happen to BB... The reality is the only people who have made money out of Blitz have been the ones that wrote games with it (us included). Our emphasis is now developing on many platforms (Amiga, Sega, Jaguar and PC at present).. The mother of all Blitz for use is one that can generate code for many machines, the mother of all Blitz for you is perhaps a bug free compiler that works with GoldEd, you will be happy to know that your mother is top priority for us at present:) > And, in fact, on the PC-Side they use Visual Basic and got a real good > thing with it so I don't believe you'll make that much money with it. > Or do you do it for crosscompiling your games? But: Does anyone want's > to code games on your amiga? Game development on PC is still very difficult. From relmore@silver.sdsmt.eduSun Sep 3 22:30:19 1995 Date: Thu, 22 Jun 1995 18:13:11 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Sascha Ott <OTTI@trashcan.mcnet.de> Cc: blitz-list@helsinki.fi Subject: Re: Problem with Locale On Thu, 22 Jun 1995, Sascha Ott wrote: > The following sourcecode works perfekt under Kick 3.1. If i now have > a Workbench without the Locale feature, like the WB 2.04, nothing happens. > Here`s the source: {Source fragment ommited} > Even if i write "STOP" in the very first line, BB2 attemps to load the > locale.library. (Says Snoopdos) Unfortuneately (at least in some cases) Blitz2 always tries to open *ALL* libraries used in your program before your program gets a chance to run at all-- and it will then close these libraries after the last line of your code is completed... There is only one workaround, and that is to open the libraries yourself and call them (in assembly only) in a function or subroutine... If you need examples of doing this, e-mail me and I'll throw something together... :) +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From ngh94@aber.ac.ukSun Sep 3 22:30:19 1995 Date: Fri, 23 Jun 1995 09:57:24 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: Blitz for PC? In message <Pine.SUN.3.91.950623104416.27380A-100000@iconz.co.nz>, Simon <acid@iconz.co.nz> writes: > > > On Wed, 21 Jun 1995, Philipp Lonke wrote: > > > Hi NIGEL, you wrote in <7194.803722719@mailhost.aber.ac.uk> on Jun 21: > > > > > > > While I am here, are you thinking of doing a PC version of Blit > z, > > > > > > So there will be a Blitz PC then? Good show. > > > > I'd prefer a fully useable and bugfree version of Amiga-Blitz. You > > should imho first concentrate on the "mother of all Blitz'" to get it > > work right... > > > The bad news is that the author of Blitz2 is no longer part of Acid > Software, I am struggling to get new editor interface plus all bugs fixed > for bum8/ABC. After this I really can't see what should happen to BB... > The reality is the only people who have made money out of Blitz have been > the ones that wrote games with it (us included). Our emphasis is now > developing on many platforms (Amiga, Sega, Jaguar and PC at present).. I think it is the only way to go. I was just wondering how many people have registered Blitz? > The mother of all Blitz for use is one that can generate code for many > machines, the mother of all Blitz for you is perhaps a bug free compiler > that works with GoldEd, you will be happy to know that your mother is top > priority for us at present:) I kind of like your mother too, but I am looking forward to Phils as well 8) > > And, in fact, on the PC-Side they use Visual Basic and got a real good > > thing with it so I don't believe you'll make that much money with it. > > Or do you do it for crosscompiling your games? But: Does anyone want's > > to code games on your amiga? > > Game development on PC is still very difficult. Visual Basic does not support any kind of games development it really is only good for UI development. PC games development is a little difficult, but I have managed to get the basic game engine for Blitz Bombers up and running in 12 days. This is from scratch, writing all the graphics primitives file handling the lot, which is not bad considering I had never coded on a PC before. It ain't that hard. I think Blitz would go down a storm on the PC. I can see why you are having trouble Simon, so what next? I presume this is the end of Blitz on the Amiga, so why not pass on the code to another company (maybe one of Hisofts developers could pickit up (for a price)). Nigel Hughes From e9425635@student.tuwien.ac.atSun Sep 3 22:30:19 1995 Date: Fri, 23 Jun 1995 11:43:04 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: Simon <acid@iconz.co.nz> Cc: Philipp Lonke <phips@scout.rhein-main.de>, blitz-list@helsinki.fi Subject: Re: Blitz for PC? On Fri, 23 Jun 1995, Simon wrote: > The bad news is that the author of Blitz2 is no longer part of Acid > Software, I am struggling to get new editor interface plus all bugs fixed > for bum8/ABC. After this I really can't see what should happen to BB... > The reality is the only people who have made money out of Blitz have been > the ones that wrote games with it (us included). Our emphasis is now > developing on many platforms (Amiga, Sega, Jaguar and PC at present).. You split up with Acid? I just began to like this company ... :) Are you planning to run your own software-company? But who will take care of BB? This language is getting more and more important on the Amiga, I think.. I simply cannot imagine that it does not pay anymore to develop that engine.. McGreg -shocked- Internet: e9425635@stud1.tuwien.ac.at From phips@scout.rhein-main.deSun Sep 3 22:30:20 1995 Date: Sat, 24 Jun 95 12:40:59 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Re: Blitz for PC? Hi Tony, you wrote in <199506231823.TAA25923@gate1.internet-eireann.ie> on Jun 23: > I paid IRstlg70 for my copy of Blitz Basic II from Games Zone, Dublin > about a year ago. Somebody made money from that sale!!! > I'll be pretty pissed-off if Blitz bites the dust through lack of support effort! > I even subscribed to Bum. How can they say that Blitz is not > profitable? I think you (or me?) didn't understand Simon well... He said the developper of BB2 (it's Mark Silby, isn't it? Does he earns more many at BlackMagic? ;) hast left Acid. Simon overtook his duties. Blitz is not going to die but to become more professional and multi-platformed ... -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From NULLZWO@Refugium.gun.deSun Sep 3 22:30:20 1995 Date: Sun, 25 Jun 95 01:55:24 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: Blitz for PC? Hi, NH> I can see why you are having trouble Simon, so what next? I presume this NH> is the end of Blitz on the Amiga, so why not pass on the code to another NH> company (maybe one of Hisofts developers could pickit up (for a price)). why should this be the end for Blitz on the Amiga? Escom brings Amiga back to the computer world, so there's a biiiiig market for Blitz (they plan to sell 150.000 Amigas till end of the year). There's no other Basic on the Amiga that can concure with Blitz, SAS/C is also dead, this is the chance. [complaining on] It's no wonder that Acid Software is unable to make money with it, just look at their marketing behaviours. Bugs, bugs, bugs, instead of removing them, they promise us the moon, "only a few days etc." and program new bugs (Hi Jurgen...). Maybe they should listen to the bug reports and suggestions of the users, then they would be able to make Blitz the best programming language for the Amiga. How long did we suffer under TED, if I haven't bombarded Simon with suggestions and concepts for a new ED, he would still swear on it. This is just one example. [complaining off] Blitz has so many excellent features and just some "simple" bugs, if Acid Software is unable to remove them, they have to sell it (I know somebody who would buy it :-)). But don't sell it to HiSoft..... Simon, just send me the source of the compiler, and I will organize some capable programmers who develope everything we/you want. Implement GoldED, LES Debugger, cool userlibs, program an optimizer and have a look on the few bugs in the existing libraries - where's the problem? Such a BlitzBasic would let every PC user go green with envy. Let's see what the "blitz week" at Acid brings. Maybe it's my fault that I'm still such an optimist after working three years "together" with Acid? bye, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 The one call it text adventure, the others MS-DOS. From ngh94@aber.ac.ukSun Sep 3 22:30:20 1995 Date: Mon, 26 Jun 1995 09:53:28 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: Blitz for PC? In message <zp547aaBuyuAZ4c@point16.refugium.gun.de>, NULLZWO@Refugium.gun.de (Falk Nieder) writes: > > Hi, > > NH> I can see why you are having trouble Simon, so what next? I presume this > NH> is the end of Blitz on the Amiga, so why not pass on the code to another > NH> company (maybe one of Hisofts developers could pickit up (for a price)). > > why should this be the end for Blitz on the Amiga? Escom brings Amiga back > to the computer world, so there's a biiiiig market for Blitz (they plan to > sell 150.000 Amigas till end of the year). There's no other Basic on the > Amiga that can concure with Blitz, SAS/C is also dead, this is the chance. I think maybe you misunderstand me. Blitz is a hell of a big project to keep rolling with just one person. What I was suggesting was that if Simon could not keep up with it, there would be people who could pick it up and KEEP IT GOING! That's the main point, I agree Blitz could sweep the Amiga scene. > [complaining on] > > It's no wonder that Acid Software is unable to make money with it, just > look at their marketing behaviours. Bugs, bugs, bugs, instead of removing > them, they promise us the moon, "only a few days etc." and program new > bugs (Hi Jurgen...). Maybe they should listen to the bug reports and > suggestions of the users, then they would be able to make Blitz the best > programming language for the Amiga. How long did we suffer under TED, if I > haven't bombarded Simon with suggestions and concepts for a new ED, he > would still swear on it. This is just one example. > > [complaining off] This is the real problem. LES has supplied Acid with a multitude of big fixes, Gadtools, keyboard device etc, and I have yet to see Acid release them. I sent Acid loadsastuff for BUM 8 ages ago. The BUMS don't always have to be another Landmark for Blitz, they just need a few examples, a nice proggy and some gossip! > Blitz has so many excellent features and just some "simple" bugs, if Acid > Software is unable to remove them, they have to sell it (I know somebody > who would buy it :-)). But don't sell it to HiSoft..... It was just a suggestion to keep it alive IF Simon could not. I mean, would you rather have no Blitz or Hisoft (insert name of better publisher here)? > Simon, just send me the source of the compiler, and I will organize some > capable programmers who develope everything we/you want. Implement GoldED, > LES Debugger, cool userlibs, program an optimizer and have a look on the > few bugs in the existing libraries - where's the problem? Such a BlitzBasic > would let every PC user go green with envy. Sounds great to me. I know LES would like to be involved in someway, I think we have a proven track record as one of the most productive Blitz coding groups. I'm all for Blitz on the Amiga, I hope they both go from strength to strength, I would like to be part of that effort. > Let's see what the "blitz week" at Acid brings. Maybe it's my fault that > I'm still such an optimist after working three years "together" with Acid? Well keep it up eh? > bye, > > Falk Take care Falk, Nigel Hughes +---------------------------------------------------------------------------+ L E A D I N G E D G E S O F T W A R E +---------------------------------------------------------------------------+ FUNdamental | Current project : ShapeZ II Arexx + ngh94@aber.ac.uk | [#############################:::::] + http://www.dcs.aber.ac.uk/~ngh94/ | 0% 100%+ +---------------------------------------------------------------------------+ From sflock@comtch.iea.comSun Sep 3 22:30:20 1995 Date: Mon, 26 Jun 95 13:54:58 From: "S. Flock" <sflock@comtch.iea.com> To: blitz-list@helsinki.fi Subject: CIATrkrLib.lha RELEASE NOTICE: Since I didn't find enough people wanting to help test the Protracker routine I fixed up (From Neil O'Rourke's source) I decided to upload it to Aminet in the dev/misc directory as-is. (The routine has been tested and found working on four machines as of now.) BUG NOTICE: After uploading, I noticed that _some_ modules don't care for the command DecodeModule. (I fixed this problem in the LoadTrackerModule command, but didn't think to check any included modules.) The problem has been fixed, and the new version will be sent up shortly.) WHAT'S THE DIFFERENCE: This version does NOT require the SetDMA command. (As a matter of fact, the SetDMA command has been removed.) This is most meaningful to anyone who wants to use noise/ protracker modules in their programs and want it to work on other peoples machines. Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| -> Also check out the newest Protracker Replay Library <- -> Available right now on the Aminet site nearest you! <- From lynnjenn@village.caSun Sep 3 22:30:20 1995 Date: Mon, 26 Jun 95 13:15:42 EDT From: Lynn Jennings <lynnjenn@village.ca> To: blitz-list@helsinki.fi Subject: bbc100.lha The requests for bbc100.lha have been flooding in, but I think I have responded to everyone who asked before the weekend. If you don't have yours yet, and you asked for one, write again, or... It is also available from x2ftp.oulu.fi in (I think) /pub/amiga/prog/blitz or will be shortly, when the administrator accepts it. RE: cross-development via blitz: This is a great idea. You don't have to like PCs to make money off people who buy them (hey, that's how I pay the rent). Question: Why did Infocom (before they died) make fistfuls of money? Answer: Their stuff was available for just about anything ever made (and still is). Why? Their games were written in a pseudo- assembler code. They simply wrote one "Z-Machine" (interpreter engine) for each computer, and then any of their games was directly compatible (put it on a disk with the interpreter and away you go, no conversion of any kind). They did _not_ go out of business because they didn't make money. Of course this is much more complicated when you leave the text adventure genre, but the idea is there. And about pirates on the pc: yes they are out there, but so is everyone else, and here's the trick: The pc market is easily more than 100x that of the Amiga market. So for every copy you sold of an Amiga version, you would (very roughly) expect 100 copies to be sold for the pc. That's a very big difference in profits. 65% of software in the U.S. is in legal copies (compare 8% Japan, 1% Thailand); I'm pretty sure you can find several non-pirate copies of Excel (go to any big business that isn't using Lotus). Christopher Jennings Enchanted Blade Associates From acid@iconz.co.nzSun Sep 3 22:30:20 1995 Date: Tue, 27 Jun 1995 09:49:34 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> Cc: Philipp Lonke <phips@scout.rhein-main.de>, blitz-list@helsinki.fi Subject: Re: Blitz for PC? On Mon, 26 Jun 1995, Gregor Bernhard Rosenauer wrote: > > On Sat, 24 Jun 1995, Philipp Lonke wrote: > > > Hi Tony, you wrote in <199506231823.TAA25923@gate1.internet-eireann.ie> on Jun 23: > > > > > I paid IRstlg70 for my copy of Blitz Basic II from Games Zone, Dublin > > > about a year ago. Somebody made money from that sale!!! > > > I'll be pretty pissed-off if Blitz bites the dust through lack of support effort! > > > I even subscribed to Bum. How can they say that Blitz is not > > > profitable? > > Quite easy really, however I was NOT using it as an excuse. The author Mark Sibly has done alright from it, I however with marketing, production and support consider myself none the richer (none the poorer either...) > > I think you (or me?) didn't understand Simon well... He said the > > developper of BB2 (it's Mark Silby, isn't it? Does he earns more many > > at BlackMagic? ;) hast left Acid. Simon overtook his duties. Blitz is > > not going to die but to become more professional and multi-platformed > > ... Mark has set up BlackMagic as we both needed our independence. The fact that I seem to take credit for writing Blitz in many magazines being an example. Gloom is one of the best games ever written for Amiga technically and playability wise, it was obvious if Acid was to publish then then Mark the author would not have got fair credit... > That was what I objected to. Please correct me if I'm wrong, but Simon > seems too pessimistic to me. If you cannot even use the Amiga for games, > it's really the end :] ! Now don't get me wrong here either. I NEVER said we would stop supporting Amiga. The fact is that working on other types of computers after 6 years is very refreshing. It puts a few things into perspective especially programming methodology etc. The fact that I now have a hell of a lot more respect for C (not that I use or like it) is one such instance. > I have even bought your Blitz-I, Simon - I don't know how good(bad) soft- > ware-companies pay their programmers, but that is really not our fault - > I think _they_ made enough money with Blitz-II. Yes, we made enough money that we can drop all our other projects and spend 18 months developing the next generation Blitz. Baaaah. From sflock@comtch.iea.comSun Sep 3 22:30:20 1995 Date: Tue, 27 Jun 95 01:39:36 From: "S. Flock" <sflock@comtch.iea.com> To: blitz-list@helsinki.fi Subject: Bitmaps via Libraries? Is it possible to find out information about the currently used bitmap via slices? I want to try writing a couple of gfx routines, but I need information.. Like how to find out where the bitmap is stored in memory, etc.. Is this possible without reading system registers? Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| -> Also check out the newest Protracker Replay Library <- -> Available right now on the Aminet site nearest you! <- From OTTI@trashcan.mcnet.deSun Sep 3 22:30:20 1995 Date: Tue, 27 Jun 95 07:08:00 CET From: Sascha Ott <OTTI@trashcan.mcnet.de> To: relmore@silver.sdsmt.edu, blitz-list@helsinki.fi Subject: Re: Problem with Locale Hallo Richard ! Du meintest am 22.06.95 zum Thema "Re: Problem with Locale": r> your code is completed... There is only one workaround, and that is to r> open the libraries yourself and call them (in assembly only) in a r> function or subroutine... r> r> If you need examples of doing this, e-mail me and I'll throw something r> together... :) Oh yes please, that would be very nice !!! Sascha ## CrossPoint v3.02 ## From wlmcgr@netcom.comSun Sep 3 22:30:20 1995 Date: Tue, 27 Jun 1995 00:43:21 -0700 (PDT) From: "W.L. McGraw" <wlmcgr@netcom.com> To: blitz-list@helsinki.fi Subject: 2 Cents Worth Hey Simon, how about pushing for a deal with Escom to bundle Blitz/ABC with the new Amigas. Since the Amiga needs to come back in a big way this just might do it. With a lanuage like Blitz packed with the new Amigas, many users would really get to see the power of their machines. It would develope a larger user base for Blitz and enhance sales for Escom. From e9425635@student.tuwien.ac.atSun Sep 3 22:30:20 1995 Date: Tue, 27 Jun 1995 12:38:52 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: Simon <acid@iconz.co.nz> Cc: Philipp Lonke <phips@scout.rhein-main.de>, blitz-list@helsinki.fi Subject: Re: Blitz for PC? On Tue, 27 Jun 1995, Simon wrote: > > > On Mon, 26 Jun 1995, Gregor Bernhard Rosenauer wrote: > > > > > On Sat, 24 Jun 1995, Philipp Lonke wrote: > > > > >And so on... ...just look up the old mails - that's propably the easiest way! > Quite easy really, however I was NOT using it as an excuse. The author > Mark Sibly has done alright from it, I however with marketing, > production and support consider myself none the richer (none the poorer > either...) > Sorry, I interpretated that wrongly and want to apologize to you, Simon, for a quite emotional mail. ;) > Mark has set up BlackMagic as we both needed our independence. The fact > that I seem to take credit for writing Blitz in many magazines being an > example. Gloom is one of the best games ever written for Amiga > technically and playability wise, it was obvious if Acid was to publish > then then Mark the author would not have got fair credit... > That's right. Also with Gloom - really a hit! It's the hardest of the Doom- clones I saw (AlienBreed3D, Fears). > > That was what I objected to. Please correct me if I'm wrong, but Simon > > seems too pessimistic to me. If you cannot even use the Amiga for games, > > it's really the end :] ! > > Now don't get me wrong here either. I NEVER said we would stop supporting > Amiga. The fact is that working on other types of computers after 6 years > is very refreshing. It puts a few things into perspective especially > programming methodology etc. The fact that I now have a hell of a lot > more respect for C (not that I use or like it) is one such instance. > Wasn't the Commodore-saga refreshing enough? ;) However, I have a lot of respect for C, knowing that the Amiga's OS was made with it. It's only that the source always looks like blasted spaghetti... Besides, I will be able (/forced) to use it soon (university). > > I have even bought your Blitz-I, Simon - I don't know how good(bad) soft- > > ware-companies pay their programmers, but that is really not our fault - > > I think _they_ made enough money with Blitz-II. > > Yes, we made enough money that we can drop all our other projects and > spend 18 months developing the next generation Blitz. Baaaah. > Don't get me wrong: at the time Blitz-I was released, it was unbeatable both in power and easiness of use. (I had been looking for such a package for years!) - and I dare say that for every BlitzI-Fan these 18 months were as hard as for you...;) Now then, I hope your plans will help the idea of Blitz come true! McGreg InterNet: 9425635@stud1.tuwien.ac.at From sis3149@sis.port.ac.ukSun Sep 3 22:30:20 1995 Date: Tue, 27 Jun 1995 12:52:36 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Blitzlist <blitz-list@helsinki.fi> Subject: Thoughts... Seems like this Blitz<>Amiga<>PC thing is being talked about a lot so I thought I'd throw some stuff in myself... The way I see it, the Amiga market, whilst being small, is still worth supporting - but it cannot support all the software houses that were hanging onto it. Thus recently loads have left, or moved to concentrating on other platforms - this is to be expected, they are after all businesses. It doesn't mean that the Amiga market is gonna fall dead overnight - forgive me if I'm being naive or over-optimistic about all this... Simon Armstrong has recently put further work on Blitz in question - Mark Sibly leaving Acid is obviously gonna effect it. Also the fact that Acid are a commercial company and need to make money out of their products is a key factor - just how much money is there to be made out of Blitz compared to a good game? I wonder how well sales of Blitz II compared to sales of big games. I'm not saying that Blitz should be abandoned - but something does need to be done if its to be considered to be a friendly and powerful language that is being supported by its creaters and users. In the past Steve Matty and I have helped with support for Blitz in our own way and will probably continue to do so. The question is, what are Acid gonna do with it? It maybe possible that Simon would like to 'contract out' Blitz development - in which case we'd certainly be interested... I did notice in a recent letter from Simon Armstrong that he came across as being rather consilatory towards people on the Blitzlist. I can understand him wanting to support other platforms (we ourselves are branching out to support PC in an initially limited way) but how about a little movement on the Amiga front? I think we could all use some after that Commodore fiasco. Steve Mc. From tomkruk@escape.comSun Sep 3 22:30:20 1995 Date: Tue, 27 Jun 1995 09:44:39 -0400 (EDT) From: Tom Kruk <tomkruk@escape.com> To: NIGEL HUGHES <ngh94@aber.ac.uk> Cc: blitz-list@helsinki.fi Subject: Re: Blitz for PC? On Mon, 26 Jun 1995, NIGEL HUGHES wrote: > In message <zp547aaBuyuAZ4c@point16.refugium.gun.de>, > NULLZWO@Refugium.gun.de (Falk Nieder) writes: > > > > Hi, > NH> This is the real problem. LES has supplied Acid with a multitude of NH> big fixes, NH> Gadtools, keyboard device etc, and I have yet to see Acid release them. NH> I sent Acid loadsastuff for BUM 8 ages ago. The BUMS don't always have NH> to be another Landmark for Blitz, they just need a few examples, a NH> nice proggy and some gossip! Stay tuned. We are about to change that and bring a more positive twist on things. For more info Email me (Tom) or Richard T. Elmore. Tom Kruk tomkruk@escape.com HeadSoft/Everware From sis3149@sis.port.ac.ukSun Sep 3 22:30:20 1995 Date: Tue, 27 Jun 1995 15:37:41 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Blitzlist <blitz-list@helsinki.fi> Subject: LES On Tue, 27 Jun 1995, Studer Andreas 3132 wrote: > Are you a member of LES? > > You should talk with your LES head of group Nigel (is he?) about that... > > (just a hot hint for you... :-) Steve Matty and I are the bloody founders on LES :) - we wrote between us the RILibs and personally wrote the LES debugger... Thank you very much. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From mmmakela@cc.helsinki.fiSun Sep 3 22:30:20 1995 Date: Wed, 28 Jun 1995 00:36:19 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: What after ABC ? Forwarded message: > From: NIGEL HUGHES <ngh94@aber.ac.uk> [cutted] > > I think maybe you misunderstand me. Blitz is a hell of a big project to keep > rolling with just one person. What I was suggesting was that if Simon > could not keep up with it, there would be people who could pick it up > and KEEP IT GOING! That's the main point, I agree Blitz could sweep the Amiga > scene. I think exactly the same. > > Blitz has so many excellent features and just some "simple" bugs, if Acid > > Software is unable to remove them, they have to sell it (I know somebody > > who would buy it :-)). But don't sell it to HiSoft..... > > It was just a suggestion to keep it alive IF Simon could not. I mean, > would you rather have no Blitz or Hisoft (insert name of better publisher > here)? Here it comes: Amiga Ltdh (?). I know this is kind of daydream, as they can't be that clever, can they ? If I was in the head of Amiga Ltdh, I would make everything possible to push developing of development environments. Blitz is surely one of the programming languages with most potential. I would make Blitz & the source pd, and pay little something for all good enchancements for it (new libraries, frontends, utilities and so on). I really think this would be great in the long run for the company. But how to get them to realize that ? -Mikko From ngh94@aber.ac.ukSun Sep 3 22:30:20 1995 Date: Wed, 28 Jun 1995 10:55:40 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: New CIA Protracker lib uploaded to Aminet This mail is no behalf of S Flock who is having trouble getting stuff on to this list 8) The new version probably won't appear for a day or two, but it will be in /dev/misc Any questions please direct them towards sflock@comtch.iea.com. Cheers now Nigel From mca@glasgow-caledonian.ac.ukSun Sep 3 22:30:20 1995 Date: Wed, 28 Jun 1995 15:45:20 +0300 From: "M.Carter" <mca@glasgow-caledonian.ac.uk> To: blitz-list@helsinki.fi I'd like to my conribution to the ongoing Ted debate. I think it is basically okay, as it includes an ability to highlight text, and tells you the cursor position. I have changed the prefs so that the background text appears in black. This makes things much more readable. What I can't do, however, is change the colour of highligthed text. It appears in white, and is very difficult to read. I, myself, think it could do with a few tweaks- but on the whole, it's okay. It's a lot more useful than some of the text editors that I've tried that are out on Public Domain - and I don't have to send off a registration fee. Has anyone thought of doing a Public Domain version of Basic - like Blitz Basic, only better? (i.e. without the bugs, and with more logical features). And including the source code - e.g. made from lex and yacc? Has anyone thought of doing a user magazine for Blitz? - like BUM, only for free, and one that actually does make an appearance every so often? From NULLZWO@Refugium.gun.deSun Sep 3 22:30:20 1995 Date: Wed, 28 Jun 95 23:26:37 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: 2 Cents Worth Reply to... W.L. McGraw (wlmcgr@netcom.com) Re: <2 Cents Worth> Date: 27.06.95 Hi, WM> Hey Simon, how about pushing for a deal with Escom to bundle Blitz/ABC WM> with the new Amigas. Since the Amiga needs to come back in a big way I've already contacted Escom (Germany), don't know if Simon has any interest? Hey Simon, give me a sign, could be a cool deal! bye, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 FATAL ERROR 302: INTEL INSIDE From NULLZWO@Refugium.gun.deSun Sep 3 22:30:20 1995 Date: Thu, 29 Jun 95 00:46:33 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: bbc100.lha Hallo Gregor, Du schriebst am 27.06.95 zu "Re: bbc100.lha" GB> > And about pirates on the pc: yes they are out there, but so is everyone else, GB> > and here's the trick: GB> > GB> > The pc market is easily more than 100x that of the Amiga market. So for every GB> > copy you sold of an Amiga version, you would (very roughly) expect 100 copies GB> > to be sold for the pc. That's a very big difference in profits. GB> > GB> However, there is much more competition out there... the problem conc. Blitz is in my opinion, that most of the PC users do _use_ programs and do not develope programs. Yes, the market is much bigger, but not for programing languages. PCs are in every office, nearly everybody has got one at home, but for their purposes QBasic is enough, and if they want to develop with a "real language", they use Visual Basic or C++ (was it from MS?). Blitz wouldn't have a chance. But on the Amiga market there a) are more "freaks" b) is only BlitzBasic ;-) So BlitzPC isn't a good idea I think. bye, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 Produkte erscheinen immer nach dem angekündigten Erscheinungstermin, frühestens jedoch sechs Monate nach der Ankündigung. From NULLZWO@Refugium.gun.deSun Sep 3 22:30:20 1995 Date: Thu, 29 Jun 95 01:17:21 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Money with Blitz2 Hi, it's obvious that Acid Software isn't able to make any money with Blitz2 if they don't produce any. There's still a great demand for it, even for V1.9. But Acid hasn't shipped any for about 9 months (correct me if I'm wrong), where should the money come from? The normal way for a software company should be (as I believe): A software product is developed and sold. It gets a good reputation, but there are still some bugs in it. The company develops a new, better version. a) The user can upgrade (by _buying_ an update) b) The users, who haven't bought it yet due to its bugs do now buy it. c) Others buy it 'cause it has new, cool features d) don't forget the guys who will change from other products (here: A*OS) In this circulation the company must earn money, if they don't, there's something going wrong... During this whole time, there arises new demand with every new computer sold. (This situation will start in September again.) Please please please Simon & Mark, update Blitz2, produce new units and the rest will work by itself I'm sure. hoping, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 Woran erkennt man, dass ein Fax von einer Blondine zugeschickt wurde? An der Briefmarke. From BaxterMA@phymat.bham.ac.ukSun Sep 3 22:30:20 1995 Date: Thu, 29 Jun 1995 10:16:40 +0100 (BST) From: Marky B <BaxterMA@phymat.bham.ac.uk> To: blitz-list@helsinki.fi Subject: ABC In this month's CU Amiga there is one of those damn annoying inserts advertising one of those software clubs - you know, the ones that you get a magazine from every months or so and you have to buy x programs from each magazine. I was just scouring it just to see what was available, as they are often a few months behind the new releases, and there in all it's glory was Acid Blitz Compiler. So, can someone tell me EXACTLY what the situation with ABC is please? (ie. when/is it released and what does it consist of). Cheers ******************************************************************************* * | * * Mark Baxter | "Life is like a joss stick * * Dept. Maths and Stats | - it stinks and then it's over." * * Birmingham University, UK | Red Dwarf Book One * * | * ******************************************************************************* * http://phymat.bham.ac.uk/BaxterMA * * For Blitz Basic 2 (Amiga), Ride and Diabetic related stuff * ******************************************************************************* From mmmakela@cc.helsinki.fiSun Sep 3 22:30:20 1995 Date: Thu, 29 Jun 1995 13:37:38 +0300 (EET DST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Urgent ! The following is reply, which I got from Dr. Peter Kittel, one of the bosses at Amiga Technologies GmbH. Now I would like you all to give me some reasons, why they should buy Blitz instead of concentrating on E or something else (ofcourse, they could do both, who knows). I would also like to know, what you think are the best examples of Blitz's power. Simon, how large part of the games which you and Mark have written, are written with Blitz (I mean, how much is Blitz % & how much assembler) ? And would Blitz be for sale, if we can ensure Peter ? -Mikko ps. Please don't flood Dr. Kittel with messages, I guess he receives already enough messages/day 8). Forwarded message: > From <@ganesha.ganesha.com:peterk@combo.adsp.sub.org> Thu Jun 29 12:52:53 1995 > Date: Wed, 28 Jun 95 11:35:08 MEZ > Message-Id: <9506281035.AA00d3v@combo.adsp.sub.org> > Reply-To: peterk@combo.ganesha.com > From: peterk@combo.adsp.sub.org (Dr. Peter Kittel) > To: ganesha!cc.helsinki.fi!mmmakela > Subject: Re: Not a whine > MIME-Version: 1.0 > Content-Type: text/plain; charset="us-ascii" > Content-Transfer-Encoding: 7bit > > > >I know that you have read dozens of times people telling > >you how important it will be for the Amiga to have good > >development systems. > > Sure. > > >But as I'm not sure that you have thought of my idea > >concerning this very much, I feel like I have to try > >to ensure you about it this one more time. > > Did you already write that to me? (Too little time to scan various > MB of mail, sorry.) I remember something about Blitz Basic, but > the rest never made it to my mind. > > >My idea: Amiga Gmbh could (should) by Blitz Basic or some > >other as easy & powerfull programming language and release > >it & it's source as pd. After that little payments would > >be promised to anyone, who will add new enchansements to it > >(new libraries, frontends, utilities and so on). > > Your idea is indeed brilliant. Now Blitz Basic is probably not the > best to start with, but there could be other candidates, like Amiga E > or others. I like it! > > >With this approach, Amiga would have killer development > >system within one year & with very little money. > >I'm sure about this, as I (as the admin of blitz-list) > >have seen a little bunch of enthusiastic people to > >enchance Blitz Basic to a new level within one year - > >and without getting any money out of it. > > Uh, one moment. I thought Blitz Basic were a commercial product? > Is it a PD effort? Or is it commercial but open for such easy > enhancements? You recognize that I never used it... > > > There is much > >more potential in these kind of "hobby" programmers than > >one usually thinks. > > You're right. > > Best Regards, Dr. Peter Kittel // > Private Site in Frankfurt, Germany \X/ Email to: peterk@combo.ganesha.com > Now re-employed at Amiga Technologies GmbH in Bensheim, Germany > Stay cool, not cold (Cool bleiben, nicht kalt); H. J. Friedrichs > > From mmmakela@cc.helsinki.fiSun Sep 3 22:30:20 1995 Date: Thu, 29 Jun 1995 17:46:13 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Re: Urgent ! (fwd) > > Please don't post private messages like this into an official place like > the Blitz-list. This was a private opinion of Dr. P. Kittel and it is very > unfair from you, if you'll post this here. > Yes, I'm already sorry, I did that. It was because of my enthusiasm, I certainly don't do that usually without asking from the sender. But I doupt though, if Dr. Kittel would mind. > If now alot of people flood them with messages, you can't stop it. > This is Internet. I know, I'm admin of this list, you remember ? I apologize once again, that I broke netetiquette. But what's done is done. > So please be patient. At the moment, we have other problems with Blitz > than bundle it with new Amigas. I wasn't talking about bundle. Read more carefully. -Mikko ps. Please, please, please don't flood Dr. Kittel with messages... flood me 8). From NULLZWO@Refugium.gun.deSun Sep 3 22:30:20 1995 Date: Thu, 29 Jun 95 20:44:38 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: Golded. Blitz Config Hallo Antony, Du schriebst am 22.06.95 zu "Re: Golded. Blitz Config" [... cool GED stuff ...] AI> AI> I can upload it to 'x2ftp.oulu.fi' if anybody wants. Please, as soon as possible ;-) And forward it to Acid... bye, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 From phips@scout.rhein-main.deSun Sep 3 22:30:20 1995 Date: Thu, 29 Jun 95 23:05:05 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Cc: mca@glasgow-caledonian.ac.uk Subject: Re: your mail Hi M.Carter, you wrote in <8680.9506281245@gcal.ac.uk> on Jun 28: > Has anyone thought of doing a Public Domain version of Basic - like Blitz > Basic, only better? (i.e. without the bugs, and with more logical features). > And including the source code - e.g. made from lex and yacc? There is already one: ACE Basic ... public domain with an own mailing list for support. -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From relmore@silver.sdsmt.eduSun Sep 3 22:30:20 1995 Date: Fri, 30 Jun 1995 06:13:00 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Sascha Ott <OTTI@trashcan.mcnet.de> Cc: blitz-list@helsinki.fi Subject: Re: Problem with Locale On Tue, 27 Jun 1995, Sascha Ott wrote: > r> your code is completed... There is only one workaround, and that is to > r> open the libraries yourself and call them (in assembly only) in a > r> function or subroutine... > r> > r> If you need examples of doing this, e-mail me and I'll throw something > r> together... :) This is an example of calling exec library's FINDTASK() command with a (name) argument of zero. The information can be found in the RKM's or in books such as "Mapping the Amiga." This is completely from my head, so I can't guarantee it'll work as-is, but it *should* be fine. #_findtask=-$126 ;The offset to exec's findtask() function Function.l getmytask{} UNLK A4 ;Needed for Blitz functions to work with ASM right... MOVE.l 4,A6 ;Exec library (at address 4) moved to A6 for lib calls MOVE.l #0,A1 ;Pointer to processname-- zero in this case means ;the current program's process... JSR _findtask(A6) ;Branch to routine at offset from A6... (The lib ;call in this case.) RTS ;Function return... Result -> D0 (which was the ;returned value of this and most system calls.)S End Function +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From mmmakela@cc.helsinki.fiSun Sep 3 22:30:20 1995 Date: Fri, 30 Jun 1995 16:48:36 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Findscreen How Blitz finds out, which screens it will try to free, when program ends ? It seems, that if I use Findscreen to find ShapezII's screen from another program, Blitz tries to free that screen at the end, which causes guru. Because this doesn't happen with fex. Term's screen, I thought that there migth be some hack (and not so good one), how Blitz keeps track of this - and which fails, when the screen belong's to another program programmed with Blitz. -Mikko ps. I'm quite surprised there has been so little feedback from those previous messages... From relmore@silver.sdsmt.eduSun Sep 3 22:30:20 1995 Date: Fri, 30 Jun 1995 11:25:16 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Mikko Makela <mmmakela@cc.helsinki.fi> Cc: blitz-list@helsinki.fi Subject: Re: Findscreen On Fri, 30 Jun 1995, Mikko Makela wrote: > > How Blitz finds out, which screens it will try to free, when > program ends ? It seems, that if I use Findscreen to find > ShapezII's screen from another program, Blitz tries to free > that screen at the end, which causes guru. Because this doesn't > happen with fex. Term's screen, I thought that there migth > be some hack (and not so good one), how Blitz keeps track of > this - and which fails, when the screen belong's to another > program programmed with Blitz. > > -Mikko > > ps. I'm quite surprised there has been so little feedback > from those previous messages... > All screens *CREATED* (not found) by Blitz's screen library use a UserID value equal to the characters "BlTz" to identify which were created by the blitz program. At the program end, Blitz will search the list of screen objects either FindScreen'ed, or opened: Those that have this special UserID are CloseScreen'ed and those that don't are just "forgotten." This means that programs written in Blitz can FindScreen other program's screens and not close them on exit, but if the found screen is that of another program compiled in BB2, it *will* try to close it. I'm now in the process of re-writing the screen library to help cope with this, as well as use more efficient (2.x and above) means to grab workbench, etc. and possibly support public screen creation too. +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From relmore@silver.sdsmt.eduSun Sep 3 22:30:21 1995 Date: Fri, 30 Jun 1995 11:28:40 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Mikko Makela <mmmakela@cc.helsinki.fi> Cc: blitz-list@helsinki.fi Subject: Re: Findscreen Ooops-- forgot to offer my suggestion to work around the screen-closing problem in the last message: The easiest (legal too, as hackish as it seems) way would be to: Use NewZap, FileX etc. to modify the blitz executeable in question-- Search and replace all occurences of the "BlTz" string with another 4-char string of your choice-- just make sure you use the same string throughout... (You could use your own initials or something.) +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From lynnjenn@village.caSun Sep 3 22:30:21 1995 Date: Sat, 1 Jul 95 3:12:00 EDT From: Lynn Jennings <lynnjenn@village.ca> To: blitz-list@helsinki.fi Subject: Findscreen > How Blitz finds out, which screens it will try to free, when > program ends ? It seems, that if I use Findscreen to find > ShapezII's screen from another program, Blitz tries to free > that screen at the end, which causes guru. Because this doesn't > happen with fex. Term's screen, I thought that there migth > be some hack (and not so good one), how Blitz keeps track of > this - and which fails, when the screen belong's to another > program programmed with Blitz. Odd as it sounds I'm pleased to hear that this bug actually exists! I've used FindScreen once or twice like this, and knowing how Blitz tends to be, I programmed around it without even testing if it ever did this or not! The screen object is (if I recall) simply a pointer to an Intuition screen. (I wondered that the object wasn't bigger, so that they could keep track of exactly the thing we're talking about: i.e. who owns the screen, Blitz or someone else, but maybe they use the user data field of the screen structure (which might explain why Blitz sometimes gets tricked) or something equally bizzare.). Anyway, you _should_ be able to stop it from doing it by changing the address in the object to zero, i.e. Poke.l Addr Screen(scrn_num), 0 (or something similar), so that it points to NULL instead of a real screen. However, for anything more than a hack or utility for yourself, you should probably be using public screens -- otherwise, suppose the user quits the program you're using (closing the screen) and you either (a) still have an open window on it [could get real ugly, real fast] or (b) try to use the screen after it doens't exist [see previous comment]. Hope this helps. Christopher Jennings Enchanted Blade Associates From paul_burford@metnet.demon.co.ukSun Sep 3 22:30:21 1995 Date: Sat, 1 Jul 95 14:51:24 GMT From: paul_burford <@metnet.demon.co.uk:paul_burford@metnet.demon.co.uk> To: blitz-list@helsinki.fi Subject: OpenWindow() Can someone please give me an example of opening a simple window using the OS command OpenWindow() as opposed to Blitz's Window command. I have a number of reasons for wanting to do this, curiosity being one. Bye for now. ~Paul~ From OTTI@trashcan.mcnet.deSun Sep 3 22:30:21 1995 Date: Sat, 1 Jul 95 15:27:00 CET From: Sascha Ott <OTTI@trashcan.mcnet.de> To: relmore@silver.sdsmt.edu, blitz-list@helsinki.fi Subject: Re: Problem with Locale Hello ! r> This is an example of calling exec library's FINDTASK() command r> with a (name) argument of zero. The information can be found in the [...AssCode deleted...] Thanks Richard, but it`s to hard for me to code those stuff in *Assembler*. I apprehend the only chance to manage the problem, is to spread my program only to user which have at least Kick 2.1. :-( But there is a second chance, called "Falk Nieder" (can you hear me Falk ? ;-) Better next time we "talk" in german ;-)) He told me, that Simon wrote, he knows something called "FDConverter 2.0" which can solve my prob. Ok... Thanks and bye... MfG, Sascha ## CrossPoint v3.02 ## From relmore@silver.sdsmt.eduSun Sep 3 22:30:21 1995 Date: Sun, 2 Jul 1995 05:46:46 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Lynn Jennings <lynnjenn@village.ca> Cc: blitz-list@helsinki.fi Subject: Re: Findscreen On Sat, 1 Jul 1995, Lynn Jennings wrote: > The screen object is (if I recall) simply a pointer to an Intuition screen. > (I wondered that the object wasn't bigger, so that they could keep track of > exactly the thing we're talking about: i.e. who owns the screen, Blitz or > someone else, but maybe they use the user data field of the screen structure > (which might explain why Blitz sometimes gets tricked) or something equally > bizzare.). You were right in guessing this one... :) > However, for anything more than a hack or utility for yourself, you should > probably be using public screens -- otherwise, suppose the user quits the > program you're using (closing the screen) and you either (a) still have an > open window on it [could get real ugly, real fast] or (b) try to use the > screen after it doens't exist [see previous comment]. Well, actually... In 2.x and above, you *can't* close a screen with windows on it... (Blitz included!) No crashes or anything, the CloseScreen_ intuition function just returns FALSE and does nothing if a window is still open on the screen in question.... However, Public Screens probably would be better, but they're a pain to keep up with by yourself, though not impossible in BB2 even now using ScreenTags... I'm now working on a COMPATIBLE replacement for the original screen library to handle some of these things automatically. It will feature Public Screen support as well. +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From relmore@silver.sdsmt.eduSun Sep 3 22:30:21 1995 Date: Sun, 2 Jul 1995 05:48:59 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: paul_burford <@metnet.demon.co.uk:paul_burford@metnet.demon.co.uk> Cc: blitz-list@helsinki.fi Subject: Re: OpenWindow() On Sat, 1 Jul 1995, paul_burford wrote: > Can someone please give me an example of opening a simple window using the > OS command OpenWindow() as opposed to Blitz's Window command. > > I have a number of reasons for wanting to do this, curiosity being one. You will find the OpenWindowTagList() function is a *LOT* easier to use, which I'd recommend using. It simply requires a taglist (see includes and autodocs) and you can pass a null newwindow structure. +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From gsiklos@phantom.comSun Sep 3 22:30:21 1995 Date: Sun, 2 Jul 1995 21:21:39 -0400 (EDT) From: Greg Siklos <gsiklos@phantom.com> To: blitz-list@helsinki.fi Subject: Console ? Hi all I've been trying to get the code from the "Coning Game" topic to work but alas I have been unable to make it work for me. if anyone could supply me with some working and documented code I'd appreciate it. Thanks in advance ! Greg Siklos gsiklos@phantom.com From c9108939@sol.newcastle.edu.auSun Sep 3 22:30:21 1995 Date: Mon, 3 Jul 1995 11:41:08 +1000 (EST) From: Brett Johansen <c9108939@sol.newcastle.edu.au> To: blitz-list@helsinki.fi Subject: fooling the blitteer? I think this question was asked last year. Anyway , can I temporarily change the size of a shape by adjusting the shape structure. I want to do this for very large shapes in my game say 100 pixels wide. so I can move them on to the screen even though I only have 32pixel hidden buffer for normal size shapes? and then change the width back to 100 pixels as space allows :-) *Q2 You cannot force NTSC into PAL can you? Currently I am making my game NTSC aware ! (I use PAL) So I'm making a smaller screen (no much smaller) to compensate but before I do this, I just want to see if its the only way? Brett ATOMHEAD 61% - the brainless shootemup From sis3149@sis.port.ac.ukSun Sep 3 22:30:21 1995 Date: Mon, 3 Jul 1995 10:44:33 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Mikko Makela <mmmakela@cc.helsinki.fi> Cc: blitz-list@helsinki.fi Subject: Re: Findscreen On Fri, 30 Jun 1995, Mikko Makela wrote: > How Blitz finds out, which screens it will try to free, when > program ends ? It seems, that if I use Findscreen to find > ShapezII's screen from another program, Blitz tries to free > that screen at the end, which causes guru. Because this doesn't > happen with fex. Term's screen, I thought that there migth > be some hack (and not so good one), how Blitz keeps track of > this - and which fails, when the screen belong's to another > program programmed with Blitz. I think Blitz pokes the user data of the intuition screen structure with the value bLTz (or something like that). It then looks through all screens it has initialised - checking for this value in the userdata. ShapezII is written in blitz and so blitz running your program attempts to free the screen because it sees the blitz identifier. It would be possible to change the screen library so that instead of using the userdata field it has a flag to say whether or not the screen was created via the Screen/ScreenTags command. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From: JONNY (BEC) 01232 894383 <JCOCHRANE@bfsec.bt.co.uk> To: blitz-list@helsinki.fi Message-Id: <950703111320.20e0643f@bfsec> Subject: modular programming MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-blitz-list@helsinki.fi Precedence: bulk X-Status: Status: RO hi.. wot is the best way to pass parameters between a c module and an assembler module, and how do i pass a return value back from the assembler module ? an example may be the best for of help, ie write a calling c module which passes 2 numbers to a function called add whihch adds them together and returns the result .. ie the c prog would be.. number1= 10 number2= 20 printf( "%d\n",add(number1,number2) the asm module would contain add.l d0,d1 ie how do i pass in number1 as d0, number2 as d1, and read d1 from the c code as the return value ? and wot sort of extern definitions do i need to give etc ? thanx, i hope it all makes sense Jonny From relmore@silver.sdsmt.eduSun Sep 3 22:30:21 1995 Date: Mon, 3 Jul 1995 06:34:29 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Brett Johansen <c9108939@sol.newcastle.edu.au> Cc: blitz-list@helsinki.fi Subject: Re: fooling the blitteer? On Mon, 3 Jul 1995, Brett Johansen wrote: > You cannot force NTSC into PAL can you? Try using the ForcePal/ForceNTSC commands from the ElmoreHardware library-- They *should* work fine in Blitz mode... Of course the user needs a monitor or true PAL TV to see the display correctly. You might be better off forcing the screenmode to NTSC (to get a fullscreen image on PAL machines.) +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From vortex@widomaker.comSun Sep 3 22:30:21 1995 Date: Mon, 3 Jul 1995 12:22:09 -0400 (EDT) From: Bradley Leffler <vortex@widomaker.com> To: blitz-list@helsinki.fi Subject: Blitz Basic source! I'm looking for Blitz source code, and lots of it! Funny thing is, you never know what to say in a lettler to an address you think might bounce!! Bradley Leffler - vortex@widomaker.com - - -- -=-- -- - 2D/3D Graphic Artist ########### Visit The VORTEX!!! - http://www.widomaker.com/~vortex ########### ============================================================================== =====-- -====-- -===- - - ______ - - --==- -- ---===================== - - Only - - -=- - - \____/ - - - - -=- -- -==- - -============= =-- - - /¯¯¯¯¯¯¯¯\/¯¯¯\/¯¯¯\/¯¯¯¯\/¯¯¯¯¯¯\ /¯¯¯¯¯¯¯¯\ - - --=--=========== -- - / ¯¯¯¯\ \ \ \ /¯¯¯¯¯¯/ ¯¯¯¯\ \ - - -==- --======== ==- - \______/\__/_/\__/\__/_____/______/¯______/\__/ makes it possible!! -= ====-- -==- - - - -- - -=- --- - - - -=- - -- -==- --========== ============================================================================== ====- ---====- - GfxArts for Insane Software - --- -====-- - -==- -========= Amiga since 1989 - - - --===-- -- - - Now running A1200MiniTower 030/10 megs 2D/3D Visual Art and animation / Image processing / Rendering with Imagine 3.0 From ngh94@aber.ac.ukSun Sep 3 22:30:21 1995 Date: Tue, 04 Jul 1995 13:40:28 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: BlitzPC In message <2A509CF41C0@ms2.hsbos.nl>, Jurgen Valks <j.valks@hsbos.nl> writes: > #> > a) are more "freaks" > #> > > #> > b) is only BlitzBasic ;-) > #> > > #> > So BlitzPC isn't a good idea I think. > #> > > #> I agree with your opinion! The creativity of PC-users is only enough for > #> cracking games... ALso, Blitz is quite an "exotic" language, and PC-users > #> like the MAINstream. So, Blitz is a typical Amiga-product - bad marketing, > #> but really nice and powerful ;) > > #> I agree with your opinion! The creativity of PC-users is only > #> enough for > #> cracking games... ALso, Blitz is quite an "exotic" language,and > #> PC-users > #> like the MAINstream. So, Blitz is a typical Amiga-product - bad > #> marketing, > #> but really nice and powerful ;) > #> > > I disagree with that. When Eurpress launched their 'Amos for PC' > idea, a lot of PC-Amiga uses where happy to hear it, but the dombo's > made it run under Windows (you can't make a game under Windows!). I basically agree, although you are quite wrong about Windows. I have a doom clone the runs in my 1024x768 24 bit Windows screen which is almost as fast as normal Doom II in DOS. Windows now has a load of stuff to support game development. I can't say much more but Windows is not the Sloth it used to be. Still don't like it as an OS much, but you CAN do FAST games in Windows. > I think when a Blitz version for PC will arrive, and it has some good > marketing (don't put Simon on the job!) it will be a hit! Many people > can't program in Pascal or C++, because it's to hard for them. The PC > market is a few hunderd times bigger than the Amiga's market, it will > be a success. I agree completely. PC owners are screaming for this kind of procduct, if Acid don't give it to them, I will. Nigel Hughes From j.valks@hsbos.nlSun Sep 3 22:30:21 1995 Date: Tue, 04 Jul 1995 13:49:52 +0000 From: Jurgen Valks <j.valks@hsbos.nl> To: e9425635@student.tuwien.ac.at, blitz-list@helsinki.fi Subject: Re: BlitzPC #> > a) are more "freaks" #> > #> > b) is only BlitzBasic ;-) #> > #> > So BlitzPC isn't a good idea I think. #> > #> I agree with your opinion! The creativity of PC-users is only enough for #> cracking games... ALso, Blitz is quite an "exotic" language, and PC-users #> like the MAINstream. So, Blitz is a typical Amiga-product - bad marketing, #> but really nice and powerful ;) #> I agree with your opinion! The creativity of PC-users is only #> enough for #> cracking games... ALso, Blitz is quite an "exotic" language,and #> PC-users #> like the MAINstream. So, Blitz is a typical Amiga-product - bad #> marketing, #> but really nice and powerful ;) #> I disagree with that. When Eurpress launched their 'Amos for PC' idea, a lot of PC-Amiga uses where happy to hear it, but the dombo's made it run under Windows (you can't make a game under Windows!). I think when a Blitz version for PC will arrive, and it has some good marketing (don't put Simon on the job!) it will be a hit! Many people can't program in Pascal or C++, because it's to hard for them. The PC market is a few hunderd times bigger than the Amiga's market, it will be a success. Greetings from: +------------------------------------------------------------+ | Jurgen Valks, | | Kerkeind 8a, 5293 AB, Gemonde | | Tel: +31(0)4105-12466/14347 (home) +31(0)73-295341 (work) | | | | Systems: DX-2, 4Mb, 210,170,540HD | | Pentium 90, 16Mb, 540, 1.2G HD | | running on Personal Netware 1.2 | +------------------------------------------------------------+ From Chris@ragman.demon.co.ukSun Sep 3 22:30:21 1995 Date: Tue, 4 Jul 95 15:14:41 GMT From: Chris Russell <Chris@ragman.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: BlitzPC > I basically agree, although you are quite wrong about Windows. I have > a doom clone the runs in my 1024x768 24 bit Windows screen which is > almost as fast as normal Doom II in DOS. Windows now has a load of stuff > to support game development. > > I can't say much more but Windows is not the Sloth it used to be. A friend of mine who has played with the Beta-test version of Windows '95 says Doom runs *very* quickly in it's own window ..... > Still don't like it as an OS much, but you CAN do FAST games in Windows. Especially if you have a 120Mhz Pentium under the bonnet :)) > > I think when a Blitz version for PC will arrive, and it has some good > > marketing (don't put Simon on the job!) it will be a hit! Many people > > can't program in Pascal or C++, because it's to hard for them. The PC > > market is a few hunderd times bigger than the Amiga's market, it will > > be a success. People can't or won't program in Pascal or C++ because the support facilities and libraries for hi-quality graphics/sound etc are either too hard to get hold of or just don't exist... it's not a question of Pascal being too hard. I ditched the PC in favour of the A600 then 1200 some time back because 'mig packages such as Blitz provide full and easy access to system routines for graphics/sprite/bob/sound handling. Packages like Borland's C and C++ were OK if you wanted easy file handling etc but totally and utterly crap if you wanted to bash together a quick Space Invaders.... or Doom ;) > PC owners are screaming for this kind of procduct, if Acid don't give > it to them, I will. If Blitz and similar existed for the PC I would, in all probability, invest huge amounts of cash in one with all speed (if only to see my new kit become obselete in approx 6 weeks, unlike my Amiga 1200 etc etc etc etc.... :) Nigel: Give it to the world! The first one in gets a huge sum of cash out, IMHO. Chris ... From ngh94@aber.ac.ukSun Sep 3 22:30:21 1995 Date: Tue, 04 Jul 1995 17:23:03 +0100 From: ngh94 <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Cc: ngh94@aber.ac.uk Subject: Re: BlitzPC In message <9507041505.AA20043@stva99.ens.ascom.ch>, studer@ens.ascom.ch (Studer Andreas 3132) writes: > Hello, > > > I basically agree, although you are quite wrong about Windows. I have > > a doom clone the runs in my 1024x768 24 bit Windows screen which is > > almost as fast as normal Doom II in DOS. Windows now has a load of stuff > > to support game development. > > That must be wrong. > As long as you don't say Windows, that you MUST have 24- > Bit, you haven't (similar like the Amiga on a Shell: one color: fast; CSh wit > h > 4 colors: slower...). If the game says: "Gimme 256 colors", they'll get 256 > colors, no matter, how many colors you have said them in Windows... else you > have a 24-bit background, but i don't think, you have that.... :) You say onl > y, > how many colors they can have as MAXIMUM. OK Andrew, I like you, but I don't takle this shit from anyone. I'm not quite sure what you are getting at here. The game is in 256 colours but I run windows in a 24 bit screen mode. So even though the game IS only in 256 colours it is still updating on a 24 bit screen. Don't tell me this is not true, because I got the game from a cover-disk. Lot's of people have it. > Also: scaling on a PC is very fast and easy. It cost really not that much > CPU-power to scale a 320*200-screen up to 1024*768. The screen was not scaled. > A Doom-clone with this resolution and without jittering needs alot of > VRAM (rethink the 3-screen-buffering of Doom) and a very decent > machine like a Pentium 120 or faster. For a start I told you it was running in Windows. The buffers are held in normal memory. Don't even think of flaming me, I KNOW this is how it is don. A lot of PC games do this. And my machine is a Pentium 60Mhz. I really f*cking hate people telling me that what I see running on my machine does not exist. > ...and this is not a standart-MPC at the moment. OK a P60 is not standard (althogh at only 849 quid, it hardly costs the Earth) > > I can't say much more but Windows is not the Sloth it used to be. > > If you'll make an OS-friendly game. you'll be surprised, how SLOOOOW > your PC really is. (No, chunkydisplay aren't OS-friendly. How do you think, > a PC-SVGA-card handle 24-bit? You would be surprised, how some SVGA- > cards does handle that mode... :) Yes I know, but it is running through WINDOWS. Some cards are very slow, mine is a simple 32bit Trident card. Don't tell me about PC cards, no I would not be suprised, I'm bloody coding a game on them every day. Most PC 24 bit cards for SVGA are chunky. Any slow down caused by cards not having a linear addressing space can be avoided. I just wish I could tell you all I know and what I am going to be doing. You do not know what you are talking about. Sorry Andrew, that's it. I don't suppose you know what a windows GDW is do you? No, thought not. > > Still don't like it as an OS much, but you CAN do FAST games in Windows. > > Well, you can do it like on the Amiga: dirty and incompatible. Sure it WILL run SLOWER but not as SLOW as ____I____ thought. When I saw the Doom game running, and then latyer became privvy to how it is done (with full OS support) I was pleasently suprised. > > PC owners are screaming for this kind of procduct, if Acid don't give it to > > them, I will. > > No, they don't. As long as Blitz don't support optimizing-code, you can forge > t > to write fast 3D-programs, and you'll see in the future more and more only > this kind of games. > Blitz-Basic on Windows would be as funny as AMOS on the Amiga is. > And for Windows-programms: use Visual Basic or Visual C++ (Visual Basic > is very much EASYER to understand and Visual C++ is very comfortable and > alot of Programmer SWEAR to this compiler). These compilers are NOT for games. I'll stop right there before I explode. Don't tell me what PC owners want and do not want. I read all their news groups, espcially the programming ones, and they want an alternative to C whic provides built in features to ease game development for new programmers and the like. I did not mean it SHOULD run in windows, I just was pointing out it could and what was about. I did not have you down as a blinkered Amiga owner. > Well, i just wonder, that YOU have wrote this. I thought, you have PROGRAMMED > the PC and so you should know a little bit more about the GFX-cards and so on > there. I DO know. You obviously don't. > I'm a little bit surprised now... :) Yeah? You find someone else how can master a new machine from scratch in 2 weeks and then be offered work by a multi-million pound games company. Not many of us. You want to be watching Leading Edge, we're going places. I'll bring in the games name and the name of magazine I got it from for you tomorrow. I will not have you say I'm talking shite, you can play the game on a PC and see for yourself. > cu > > Andrew I'm going to presume you sent this mail in a fit of stupidity because I do like you normally. You've never come across as a complete prat before. cu Nigel From fearn@ist.flinders.edu.auSun Sep 3 22:30:21 1995 Date: Wed, 5 Jul 1995 15:02:28 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: Serial port does anyone know the CORRECT command to open the serial port? I have tried all variations of openserial "serial.device",0,19200,69 Ihave tried this with () without"", my key board has dent in it from where I en bashing my head. HEEEEEELLLLLLLLLPPPPPPPPP! :< From mlf27308@ggr.co.ukSun Sep 3 22:30:21 1995 Date: 05 Jul 95 07:11:00 BST From: Mr M L Funnell <mlf27308@ggr.co.uk> To: blitz-list@helsinki.fi Subject: Re: BlitzPC >> I'm a little bit surprised now... :) >Yeah? You find someone else how can master a new machine from scratch in 2 >week then be offered work by a multi-million pound games company. Not many >of us. You want to be watching Leading Edge, we're going places. Well, aren't you the hero? From ngh94@aber.ac.ukSun Sep 3 22:30:21 1995 Date: Wed, 05 Jul 1995 10:06:23 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Re: BlitzPC In message <12364.199507050622@mailhub.ggr.co.uk>, Mr M L Funnell <mlf27308@ggr.co.uk> writes: > >> I'm a little bit surprised now... :) > > >Yeah? You find someone else how can master a new machine from scratch in 2 > >week then be offered work by a multi-million pound games company. Not many > >of us. You want to be watching Leading Edge, we're going places. > > Well, aren't you the hero? No not really. Just a hard-working chap who does not like being called a liar. Nothing special. Nigel Hughes From byrnehq@internet-eireann.ieSun Sep 3 22:30:21 1995 Date: Wed, 5 Jul 1995 18:45:49 +0000 From: Tony Byrne <byrnehq@internet-eireann.ie> To: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> Cc: blitz-list@helsinki.fi Subject: Re: Serial port > Date: Wed, 5 Jul 1995 15:02:28 +0930 > From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> > To: blitz-list@helsinki.fi > Subject: Serial port > does anyone know the CORRECT command to open the serial port? > I have tried all variations of openserial "serial.device",0,19200,69 > Ihave tried this with () without"", my key board has dent in it from where I en bashing my head. HEEEEEELLLLLLLLLPPPPPPPPP! :< > I know how you feel :-( I discovered the *correct* syntax (as opposed to the incorrect one in the manual) after weeks of searching. Well here it is.... OpenSerial(device$, unit#, baud, io_serflags) where device$ = serial.device or a replacement unit# = the id of the port to access, for multi port serial cards I assume. Hope this helps ============================================================================= Tony Byrne, Swords, County Dublin, Ireland. <byrnehq@internet-eireann.ie> ============================================================================= From fearn@ist.flinders.edu.auSun Sep 3 22:30:21 1995 Date: Thu, 6 Jul 1995 11:51:49 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: Serial port Tony Byrne: Thanks for your answer BUT iI still cant get it to work ! I wrote: openserial("serial.device",0,19200,64) Syntax Error was what I got back. DAMN. If I could indulge you, could you esend the actual command as you wuould write it ? Thanks again, I hope that in the future I will not be so slow at this :) As I'm typing this in the unix shell i refuse to rewrite the other persons response. I am trying to get AmiTCP working after which I will jion in the standard practices ;). From acid@iconz.co.nzSun Sep 3 22:30:21 1995 Date: Thu, 6 Jul 1995 15:05:20 +1200 (NZST) From: Simon <acid@iconz.co.nz> Cc: blitz-list@helsinki.fi Subject: Re: BlitzPC On Tue, 4 Jul 1995, Jurgen Valks wrote: > > I disagree with that. When Eurpress launched their 'Amos for PC' > idea, a lot of PC-Amiga uses where happy to hear it, but the dombo's > made it run under Windows (you can't make a game under Windows!). I > think when a Blitz version for PC will arrive, and it has some good > marketing (don't put Simon on the job!) it will be a hit! Many people > can't program in Pascal or C++, because it's to hard for them. The PC > market is a few hunderd times bigger than the Amiga's market, it will > be a success. > I disagree with this. Click and Play is a very very good product. It we demonstarted to me by Francois himself. The idea like Amos is a program for beginners that lets them easily learn the concepts behind game design. Blitz has never and will never be suitable for beginners, the fact that I never pushed it as such and ended up with thousands of users who couldn't do anything with it might have made us more money but at the expense of knowing thousands of Blitz packages were sitting around on shelves never being used. The idea was and still is to offer Blitz as a tool for profficient programmers to develop market quality product. The fact that Asm is and will be a more suitable tool for some is a fact of life. I don't see why Steve etc. has to be rude about BB and it's deficiencies when it is plane that asm is a more suitable tool for what he wants to be doing. Hmm, sorry about this rant... it's just I like a lot of other blitz users do not see BB as an end in itself, just a tool to develop our own ideas and produce stuff that we can make a living from. I don't think Acid will ever be in the business of making large bucks from selling development languages, infact its more the fact that we like to share the tools we use to get where we want to go with others for their benefit. In regards to the PC it's more likelt that we will publish a large collection of very good modules to go with Watcom which in regards to optimisation etc. is mind blowing. From acid@iconz.co.nzSun Sep 3 22:30:21 1995 Date: Thu, 6 Jul 1995 15:11:02 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> Cc: blitz-list@helsinki.fi Subject: Re: Serial port On Thu, 6 Jul 1995, Jeffrey D. Fearn wrote: > Tony Byrne: Thanks for your answer BUT iI still cant get it to work ! > I wrote: openserial("serial.device",0,19200,64) > Syntax Error was what I got back. DAMN. If I could indulge you, could you esend the actual command as you wuould write it ? Thanks again, I hope that in the future I will not be so slow at this :) > As I'm typing this in the unix shell i refuse to rewrite the other persons response. > I am trying to get AmiTCP working after which I will jion in the standard practices ;). > If you use brackets then you are telling Blitz it is a function and hence need a.l=openserial(....) leave off the brackets if you don't need to check the result... From J.VALKS@hsbos.nlSun Sep 3 22:30:21 1995 Date: Thu, 6 Jul 1995 08:44:41 GMT-1DFT From: Jurgen Valks <J.VALKS@hsbos.nl> To: acid@iconz.co.nz, blitz-list@helsinki.fi Subject: Re: BlitzPC # I disagree with this. Click and Play is a very very good product. It we # demonstarted to me by Francois himself. The idea like Amos is a program # for beginners that lets them easily learn the concepts behind game # design. Blitz has never and will never be suitable for beginners, the # fact that I never pushed it as such and ended up with thousands of users # who couldn't do anything with it might have made us more money but at the # expense of knowing thousands of Blitz packages were sitting around on # shelves never being used. That's true, Blitz is not for beginners, but you CAN learn it, look at Amos. But when you look at Click & Play, I must say, sorry..It's like the S.E.U.C.K. (Shoot Em Up Construction Kit) for the Amiga, very limited. Maybe a Win95 Click & Play will be a hit because Win95 is damn fast (graphics). # The idea was and still is to offer Blitz as a tool for profficient # programmers to develop market quality product. The fact that Asm is and # will be a more suitable tool for some is a fact of life. I don't see why # Steve etc. has to be rude about BB and it's deficiencies when it is plane # that asm is a more suitable tool for what he wants to be doing. I can see why Steve (and a lot of other guys) are pissed off, when you create a programming language it may not contain bugs since version 1.00. What would happend to a company like Borland do when they say: Sorry guys, but our products are just a tool, go programming in assembley...Sorry Simon, you're wrong at this point.. # Hmm, sorry about this rant... it's just I like a lot of other blitz users # do not see BB as an end in itself, just a tool to develop our own ideas # and produce stuff that we can make a living from. I don't think Acid will # ever be in the business of making large bucks from selling development # languages, infact its more the fact that we like to share the tools we # use to get where we want to go with others for their benefit. In regards # to the PC it's more likelt that we will publish a large collection of # very good modules to go with Watcom which in regards to optimisation etc. # is mind blowing. I hope I will see some modules for Watcom (or is it Wadcom?) soon.....I quit with the Amiga a few monts ago, I will return to the Amiga platform when RISC Amiga's are available. Cya! Greetings from, /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ \ Jurgen Valks email: j.valks@hsbos.nl / / \ \ working at Hogeschool 's-Hertogenbosch (the Netherlands) / / \ \ Home adress: / / Kerkeind 8a, 5293 AB, Gemonde (NB), The Netherlands \ \ / / Systems: 486 DX-2, 4Mb, HD: 210, 170, 540 \ \ Pentium 90, 16Mb, HD: 540, 1.2 Gig. / / Phone work: +31 (0)73-295341 \ \ home: +31 (0)4105-12466/14347 / / \ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ From sflock@comtch.iea.comSun Sep 3 22:30:21 1995 Date: Thu, 6 Jul 95 13:47:45 From: "S. Flock" <sflock@comtch.iea.com> To: blitz-list@helsinki.fi Subject: Well? Since I'm really curious about it working on other machines, has anyone used the protracker routine I sent to both Aminet and x2ftp? (I was thinking I'd see something by now.. Since there seemed to be so many that wanted a decent protracker player.) Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| -> Also check out the newest Protracker Replay Library <- -> Available right now on the Aminet site nearest you! <- From relmore@silver.sdsmt.eduSun Sep 3 22:30:21 1995 Date: Thu, 6 Jul 1995 08:25:06 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> Cc: blitz-list@helsinki.fi Subject: Re: Serial port On Thu, 6 Jul 1995, Jeffrey D. Fearn wrote: > Tony Byrne: Thanks for your answer BUT iI still cant get it to work ! > I wrote: openserial("serial.device",0,19200,64) > Syntax Error was what I got back. DAMN. If I could indulge you, could you esend the actual command as you wuould write it ? Thanks again, I hope that in the future I will not be so slow at this :) > As I'm typing this in the unix shell i refuse to rewrite the other persons response. > I am trying to get AmiTCP working after which I will jion in the standard practices ;). You may not realize it is a function... You would do something like this... If OpenSerial("serial.device",0,19200,64)=0 Then End It will return zero if the device couldn't be opened for some reason, or non-zero if things went OK. +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From sflock@comtch.iea.comSun Sep 3 22:30:21 1995 Date: Fri, 7 Jul 95 00:56:58 From: "S. Flock" <sflock@comtch.iea.com> To: blitz-list@helsinki.fi Subject: Re: Well? > > Since I'm really curious about it working on other machines, has anyone used the protracker > > routine I sent to both Aminet and x2ftp? > > Yes I used it the very first day it was put on there and it still has the > problem of missing notes! I have an A1200 with 2MB fast ram and the timing > problems still have that problem! But I have remedied this problem of the > music player by using the med routines, I was shown what you have to do to get > them working perfectly on any machine (Basically the same triggering problem!). Eeh? You sure this is the routine I put there? (Check and see if SetDMA is still a tokenised command. If it is, it is _NOT_ the one I put there.) Also make sure that Neil's routine isn't there also, because they have the same lib number. (#57) It could pose problems if both were present. (Since you're talking missing notes..) Also make sure you aren't using the commands for modules that Blitz has. (I.e. LoadModule, etc.) There are different syntaxes between the two. (And for a reason.) > Sorry that this is so late, hey if you want to write a routine that will make > every Blitz user happy, write a sample triggering routine that does not suck > all the cpu (watch that bar go down) and triggers everytime(the blitz one has > problems too!). Can't figure it out, AM*S has the best replay routines I have > seen around! I don't quite follow.. And since I HATE Am*s, I have no idea what you mean by sample triggering. Go a little more indepth and maybe I can get an idea of what you mean. > P.S Do you want to become a game tester? Sure.. What game? Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| -> Also check out the newest Protracker Replay Library <- -> Available right now on the Aminet site nearest you! <- From sflock@comtch.iea.comSun Sep 3 22:30:22 1995 Date: Fri, 7 Jul 95 01:00:05 From: "S. Flock" <sflock@comtch.iea.com> To: blitz-list@helsinki.fi Subject: Re: Well? > I have download your CIATracker from Aminet about some time ago and still > have not had a chance to try it. > > I have been real flat out with my overdue art assiment (it's due on the 10th) > once I get that out of my face I will have a look at playing some modules. > > I have put your cool obj module into the user libs? (I think it when there) > I just have to remake deflibs, then I'll let you know how I get on. Yup. Add it to the user libs and remake the deflibs file. (Make sure you remove Neil's routine if you have it.. They are both the same lib number since I basically started working off his source. Steve PS: Check the docs and see if you've got version 1.01b.. The previous version has a bug in it. __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| -> Also check out the newest Protracker Replay Library <- -> Available right now on the Aminet site nearest you! <- From fearn@ist.flinders.edu.auSun Sep 3 22:30:22 1995 Date: Fri, 7 Jul 1995 11:23:47 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: Thanks Richard Elmore & Simon: A function.........Doh. Thanks for your answers btoh seem to work fine happy happy joy joy :) Now my next question is.......... Is it possible to get the view mode param from the asl screen mode requester ? I can get Height, width etc but I am using nested if statements to get the viewmode messy and limited to hires and superhires (+interlace), i would like to be able to support more modes without adding more bloody if statements ;) Off of this subject and onto what seems a long winded debate on Amiga V Pc. Well all I'v got to say is... Windows95 runs graphics fast on a Pentium...Der! Tell me what does n't run fast on a Pentium ? Conjecture....WB3.1 would run bloody fast on a Pentium. If Utilities Unlimited can make a PC commpatable with the Motorola chips why not the reverse ? Imagine an A4000 with a 100Mgz Pentium...mmmm. Thats it thanks again Richard & Simon. From J.C.Caulfield@durham.ac.ukSun Sep 3 22:30:22 1995 Date: Fri, 7 Jul 1995 10:35:59 +0100 (BST) From: J C Caulfield <J.C.Caulfield@durham.ac.uk> To: Blitz List <blitz-list@helsinki.fi> Subject: Re: Well? On Thu, 6 Jul 1995, S. Flock wrote: > > Since I'm really curious about it working on other machines, has anyone used the protracker > routine I sent to both Aminet and x2ftp? > > (I was thinking I'd see something by now.. Since there seemed to be so many that wanted > a decent protracker player.) > > Steve Yes, I tried it, but the LoadTrackerMod (or whatever it ws called) froze my machine solid every time :(. Also, the Decode command tokenised into the Stop command - wierd. Cheers, Chris. From sis3149@sis.port.ac.ukSun Sep 3 22:30:22 1995 Date: Fri, 7 Jul 1995 11:15:41 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Blitzlist <blitz-list@helsinki.fi> Subject: Re: BlitzPC Hello Simon & list readers, On Thu, 6 Jul 1995, Simon wrote: > The idea was and still is to offer Blitz as a tool for profficient > programmers to develop market quality product. The fact that Asm is and > will be a more suitable tool for some is a fact of life. I don't see why > Steve etc. has to be rude about BB and it's deficiencies when it is plane > that asm is a more suitable tool for what he wants to be doing. Not sure if by 'Steve etc.' you include me (you probably do) so I'll reply as if you did. The reason why we are 'rude' about BB's deficiencies are: A) When we're polite and we get ignored. B) Some of the problems are incredibly annoying. C) I think BB should be growing and becoming better - hence pointing out deficiencies should be good for Blitz. Call me old fashioned but I like to see software supported. I understand that Acid are a small company and that there is obviously not much money in writing Blitz - compared with a top selling game for example. But it'd be nice to think that Blitz was actually going somewhere. It seems like at the moment, apart from stuff produced as user libraries by people like us, Blitz is stagnating. > Hmm, sorry about this rant... it's just I like a lot of other blitz users > do not see BB as an end in itself, just a tool to develop our own ideas > and produce stuff that we can make a living from. I don't think Acid will > ever be in the business of making large bucks from selling development > languages, infact its more the fact that we like to share the tools we > use to get where we want to go with others for their benefit. I hope you don't get me wrong about all this - I do like using Blitz. The only problem I have is the fact that support has been lacking. I could have understood this if you'd said at the beginning "This is just something we use, use it yourselves if you like but don't coming running to us with problems" but you didn't - if you make a commitment to support something you should make an effort to do so. I think a fair number of Blitz users probably share my opinion with this (correct me if I'm wrong) - we'd like to see a little movement towards a new Blitz. We ourselves have offered to help improve Blitz - just so that the problems get fixed but as usual there has been no reply to our messages... Maybe you could at least say yes or no out of politeness. Thats all folks, Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From studer@ens.ascom.chSun Sep 3 22:30:22 1995 Date: Fri, 7 Jul 95 13:30:07 +0200 From: Studer Andreas 3132 <studer@ens.ascom.ch> To: blitz-list@helsinki.fi Subject: Re: BlitzPC Hello, Steve > I think a fair number of Blitz users probably share my opinion with this > (correct me if I'm wrong) - we'd like to see a little movement towards a I agree with you. And i think too, before they will look to compeletely new things like BlitzPC, Acid should "finish" first BB2 (i mean with "finish": better support e.c.t.). Then, if that works good, they can look forward to other great things. IMHO normal PC-users don't have the patience like we have here with Acid. (If we look back to the last year we can say that Amigans are veery much patience-people... :) bye Andrew From GORN4907@mars.rowan.eduSun Sep 3 22:30:22 1995 Date: Fri, 7 Jul 1995 15:26:27 EST From: MACIEJ GORNY <GORN4907@mars.rowan.edu> To: blitz-list@helsinki.fi Subject: ABC, registered users, and U.S. support. If ABC was going to be available free to registered users, I still haven't found out if I am on registered users' list. I purchased Blitz BASIC 2 in March 1994, and sent in $25 for BUM subscription three months later,... and that was the end of it. So, how can I find out if I am a registered user? I would really like to resolve this situation. Maciej PS: Please, change my blitz-list subscription address to: mgorny@shell.monmouth.com From wlmcgr@netcom.comSun Sep 3 22:30:22 1995 Date: Fri, 7 Jul 1995 14:21:22 -0700 (PDT) From: "W.L. McGraw" <wlmcgr@netcom.com> To: blitz-list@helsinki.fi Subject: Blitz Future I paid $100 US dollars for Blitz Basic II here in the States. This is the most I have ever paid for any computer software. I am aware that developement software can cost more than this but I live on a limited income and I had to save up in order to buy Blitz. At $100 a pop it seems that somebody made some money some where on Blitz. If you dance to the music you got to pay the piper... the piper has been paid. Hey if the guy who made Blitz duffed the money and ran over to the PC side then thats life. Blitz Basic has the potential to be the best programming language ever developed for a computer. That includes C, C++, ASM, Pascal and Modula II. The concept of Blitz is unique to any language I have seen. If it takes more money to support, develop and expand Blitz to new platforms then I am all for it. From timo.suoranta@tna.nullnet.fiSun Sep 3 22:30:22 1995 Date: 08 Jul 1995 01:25:08 +0200 From: Timo Suoranta <timo.suoranta@tna.nullnet.fi> To: blitz-list@helsinki.fi Subject: WaitPort_() ???? For some reason, I want to open my very own Intuition -window all by myself using Intuition calls: WBStartup : NoCli : CloseEd : DEFTYPE .l USEPATH my_new_window.NewWindow \LeftEdge = 50, 25 \Width = 150,100 \DetailPen = 1, 3 \IDCMPFlags = #IDCMP_CLOSEWINDOW \Flags = #SMART_REFRESH | #WFLG_CLOSEGADGET \Title = "MY WINDOW" \_Type = #WBENCHSCREEN *my_window.Window = OpenWindow_( &my_new_window ) If *my_window = 0 : End :EndIf Repeat WaitPort_( *my_window\UserPort ) DisplayBeep_( *my_window\WScreen ) Until Joyb(0)=3 CloseWindow_( *my_window ) End Why do I keep getting messages constanly although I just sit and wait? There should be no other than CLOSEWINDOW -messages coming.. I do have of course amigalibs.res as resident. Timo Suoranta Punkalaidun, Finland E-Mail: timo.suoranta@tna.nullnet.fi * Offline Orbit 0.74a * From timo.suoranta@tna.nullnet.fiSun Sep 3 22:30:22 1995 Date: 08 Jul 1995 01:25:10 +0200 From: Timo Suoranta <timo.suoranta@tna.nullnet.fi> To: blitz-list@helsinki.fi Subject: Latest Versions ??? I currently have: - Blitz Basic Version 1.90 - Ted Version 1.1 - LES Blitz Debugger v1.21 - BUMs 1-5, BUM 6 and BUM 7 (subscribed from UK) - variuos userlibs. I wanted to know: - If there is new versions available somewhere? - Where can I get them? - Is there BUM 8 out or coming soon? - Where should I send my stuff for next BUM? - How is it with Blitz3? - How many BUMs I should get with that subscription? - As a registered Blitz user, should/will I get posted offers / information about things mentioned about, without asking? - Is there a DECENT Blitz-related FTP-support somewhere? Timo Suoranta Punkalaidun, Finland E-Mail: timo.suoranta@tna.nullnet.fi * Offline Orbit 0.74a * From oz@ozzy.demon.co.ukSun Sep 3 22:30:22 1995 Date: Sun, 9 Jul 95 14:09:12 GMT From: Brian Skreeg <oz@ozzy.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: BlitzPC (fwd) Hi peeps, > Call me old fashioned but I like to see software supported. I > understand that Acid are a small company and that there is obviously not > much money in writing Blitz - compared with a top selling game for > example. But it'd be nice to think that Blitz was actually going > somewhere. It seems like at the moment, apart from stuff produced as > user libraries by people like us, Blitz is stagnating. If Blitz is stagnating it's because you can't buy it ANYWHERE. Where the hell is ABC. I was ready to buy it back in March but after this wait I'm now not so sure. Sig under construction due to MUI. Same as me wallet. :( From pgiles@ist.flinders.edu.auSun Sep 3 22:30:22 1995 Date: Mon, 10 Jul 1995 08:35:36 +0930 From: "Peter S. Giles" <pgiles@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: new kid on the block hi everybody, I'm fairly new to some of the ideas and concepts the blitz language covers and so i would appreciate any help you guys could give.... with newtypes and transfering information in to lists the selecting an item from that list to use with an array for example i have the information on a car mazda 929 2 litre then i want to add a brief description of about 3 80 characters lines then the info on the next car will be on the list....i only want to have the cars name on the list but when it is selected i want to display all the rest... I think if anyone can explain this in simple complete terms they must be a genius also i want to access this info from a file...i would prefer it to random access so it will load the info as it is selected and then forget it when the next car is selected next week War and Peace....... thanks From sflock@comtch.iea.comSun Sep 3 22:30:22 1995 Date: Mon, 10 Jul 95 01:04:48 From: "S. Flock" <sflock@comtch.iea.com> To: blitz-list@helsinki.fi Subject: Re: outputing the score? > Q1 ** > > In shootemup games what is the general method > for outputing the score ie(not printing it) but > using some sort of blit etc? > > I ask this because printing is to slow > even if I only print when the score changes! > > (I havent thought about this at all yet (-:) If you're talking ASM, the blitter is used. Printing shouldn't take up much cpu time.. Unless you're not double buffering the screen and have tons going on. > > Q2 ** > > The maximin no# of shapes is 1024 ok. > > Any chance of increasing this to 2048 etc > > not really is suppose. :( Dunno about this one. If a person REALLY needed that many shapes, it would be better to load some of them from disk now and then. > Q3 ** > > In the RIshapelib umm...... it says if you have a > compressed RIshapes file you shouldn't cache it in > chip mem. How do you force a bank()/incbin to be in > chip mem? > > If you have 2 banks of shapes and you > cludge one of them as shapes does it use the same > memory and just change the pointers (sortof) in the shapes > array thingy? > And so can switch between these two banks for a set of > shapes when the need arises? > > ie. shapes 0 - 100 can contain > "baddies1.shapes" > or > "baddies2.shapes" > > by just cludging the banks when you need them Each set of shapes (i.e. "baddies1.shapes" and "baddies2.shapes") wouldn't use the same memory if you IncBin'd them. By Decoding (or cludging) them, it changes blitz's points to that/those parts of memory. It would be quite easy to switch between banks as long as you wanted the entire bank. Switching to a few shapes from each would be a little more diffucult. Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| -> Also check out the newest Protracker Replay Library <- -> Available right now on the Aminet site nearest you! <- From c9108939@sol.newcastle.edu.auSun Sep 3 22:30:22 1995 Date: Mon, 10 Jul 1995 15:20:49 +1000 (EST) From: Brett Johansen <c9108939@sol.newcastle.edu.au> To: blitz-list@helsinki.fi Subject: outputing the score? Hi again, Q1 ** In shootemup games what is the general method for outputing the score ie(not printing it) but using some sort of blit etc? I ask this because printing is to slow even if I only print when the score changes! (I havent thought about this at all yet (-:) Q2 ** The maximin no# of shapes is 1024 ok. Any chance of increasing this to 2048 etc not really is suppose. :( Q3 ** In the RIshapelib umm...... it says if you have a compressed RIshapes file you shouldn't cache it in chip mem. How do you force a bank()/incbin to be in chip mem? If you have 2 banks of shapes and you cludge one of them as shapes does it use the same memory and just change the pointers (sortof) in the shapes array thingy? And so can switch between these two banks for a set of shapes when the need arises? ie. shapes 0 - 100 can contain "baddies1.shapes" or "baddies2.shapes" by just cludging the banks when you need them thanks Brett From ngh94@aber.ac.ukSun Sep 3 22:30:22 1995 Date: Mon, 10 Jul 1995 16:23:28 +0100 From: NIGEL HUGHES <ngh94@aber.ac.uk> To: blitz-list@helsinki.fi Subject: Last Orders at the Bar Dear All, The latest version of ShapeZ is almost ready (am I too late Mikko?) with quite a few additions and some bug fixes. The biggies are: o Arexx port o Tool Type Support o iHelp realtime help system If there is anything else you would like to be in the next version please let me know REAL SOON. SIMON!!! Do you want a new version for the new Blitz????? Let me know soon please. Nigel Hughes From studer@ens.ascom.chSun Sep 3 22:30:22 1995 Date: Mon, 10 Jul 95 17:24:02 +0200 From: Studer Andreas 3132 <studer@ens.ascom.ch> To: timo.suoranta@tna.nullnet.fi Cc: blitz-list@helsinki.fi Subject: Re: Latest Versions ??? Hello, > I currently have: > > - Blitz Basic Version 1.90 > - Ted Version 1.1 > - LES Blitz Debugger v1.21 > - BUMs 1-5, BUM 6 and BUM 7 (subscribed from UK) You have the latest versions. Maybe the LES-debugger will be updated in the near future. (Steve? :) > I wanted to know: > > - Is there BUM 8 out or coming soon? Well, what does Acid say since a half year? "In the next few weeks" ... > - Where should I send my stuff for next BUM? Send it to Acid e.g. via Email: acid@iconz.co.nz but don't await any answer from there. > - How is it with Blitz3? They should come in the same time when the new Amigas will come and it is called ABC (Acid means that, not i). But we will be happy if we can get BUM8 before... :( > - Is there a DECENT Blitz-related FTP-support somewhere? Well, i know x2ftp.oulu.fi/pub/amiga/prog/blitz But i've heard something about another FTP-site.... bye Andrew From Phillip_Eastham@kumear.megalink.com.auSun Sep 3 22:30:22 1995 Date: Mon, 10 Jul 95 19:55:42 EST From: Phillip Eastham <Phillip_Eastham@kumear.megalink.com.au> To: blitz-list@helsinki.fi Subject: Getting graphics info. Hi All, This probably should go elsewhere, but I plan on using Blitz, so I'll ask here! I want to write a program that can retrieve the dimensions of as many graphic image formats as possible. I don't want, or need, to display the image, just retrieve the dimensions from the image. Image formats I'd like to be able to get this info on are IFF, GIF, JPG, PCX, MPG (If possible - Haven't looked closely at this one), BMP, TIFF, and TGA. Any help on any or all of these would be much appreciated. -- Via DLG Pro v1.0 phillip_eastham@kumear.apana.org.au From relmore@silver.sdsmt.eduSun Sep 3 22:30:22 1995 Date: Mon, 10 Jul 1995 23:49:46 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: "Peter S. Giles" <pgiles@ist.flinders.edu.au> Cc: blitz-list@helsinki.fi Subject: Re: egs and blitz On Tue, 11 Jul 1995, Peter S. Giles wrote: > I have an A2000 with a 40mhz 030 and an egs card > I am having problems with.... > blitz promoting to my egs board I've got a Picasso II (2Meg) board on my 4000, and the problem happens here as well-- the problem is TED is an intensive hardware-hitter for text and scrolling, etc. so you will have to force Blitz to use an older (compatible) screenmode until TED gets fixed or replaced... Sadly, there isn't much you can do to get non-OS compliant programs to work correctly on most graphic-board emulation software, no matter what you do... With careful programming using the proper OS calls in place of the Blitz-library commands that don't seem to work, you may have better luck making graphics-board compliant applications yourself. Now if only I could use a 1600x1280 TED screen with a nice 20-point font! > I want to know how to read what position the gtcycle gadget it at so > I can do a gosub to the relavant code You'll have to keep track of the value of EventCode at the time the gadget is pressed and stick it in a variable... GadTools doesn't allow you to read the value of this gadget prior to 3.x, and Blitz doesn't handle it correctly even in 3.x. +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From pgiles@ist.flinders.edu.auSun Sep 3 22:30:22 1995 Date: Tue, 11 Jul 1995 11:19:53 +0930 From: "Peter S. Giles" <pgiles@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: egs and blitz EGS and the wonderful world of blitz :) I have an A2000 with a 40mhz 030 and an egs card I am having problems with.... blitz promoting to my egs board the debugger keeps crashing and/or won't go away when its told to any blitting or graphics intensive coding causes a crash if anyone out there can help or a least tell me that there is no hope of fixing the problems I would appreciate it ON PROGRAMMING I want to know how to read what position the gtcycle gadget it at so I can do a gosub to the relavant code The manual doesn't explain the gadgets/lists/newtypes and how they interelate with each other very well. (Well I can't grasp it anyway) just a small idea...if everyone could write an explaination on their most understood commands with examples of how they work together in blitz and mail it to this list I would be willing to put it into an amigaguide or http or just plain ASCII format as a kind of suppliment manual that could be released on one of the BUM's disks. If simon is interested it might help him put together a manual the the average comsumer can understand. I think the lack of support for blitz and for the amiga in general is the fact the too many people find it too hard to understand the advantages of using both Amos has support for beginners intermediate and advanced users. The manual is the entry level for any language. I'm not asking ACID to patronise the user but just to consider the user. Anyway thats my 2cents worth. until next time. From pgiles@ist.flinders.edu.auSun Sep 3 22:30:22 1995 Date: Wed, 12 Jul 1995 17:05:56 +0930 From: "Peter S. Giles" <pgiles@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: programming again how do you get the veiwmode from the aslrequester and hoe how do you identifiy which iten has been hit on a blitz listveiw gadget From colin@ahl.co.ukSun Sep 3 22:30:22 1995 Date: Wed, 12 Jul 1995 12:44:34 +0000 From: Colin Saunders <colin@ahl.co.uk> To: Blitz-list@helsinki.fi Subject: A Challenge!! Dear All, Hello everyone! I'm back on line now... having gone off-line before my wedding at the end of May I didn't bother coming back until now.. soon to start programming again. However! There is now also a PC in my house.. before you say anything it is NOT mine! .. and there is also one of those wizzo Windows/GDI printers... but thats not really much good if you want to print from an Amiga! The question is: "Can you successfully use one of these printers on the Amiga?" Okay.. so here are some details: o NEC SuperScript 610+, GDI Laser Printer. o Has PCL4 emulation (but I think this is done on the PC). Does anyone know of some Drivers for this...? Is anyone willing to try and write a Driver for this.. (brave!)? Thanks, colin. *-------------------------------------------------*---------------------------* | Colin J. Saunders | CURRENT PROJECTS: | | BSc Hons Computer Science, Edinburgh 1994 | | | | Graphics Manager: 100% B | | e-mail: colin@ahl.co.uk | Cute Game: 5% | *-------------------------------------------------*---------------------------* From neil@triode.apana.org.auSun Sep 3 22:30:22 1995 Date: Thu, 13 Jul 1995 16:58:49 +0000 From: Neil Miller <neil@triode.apana.org.au> To: BLITZ Mailing List <blitz-list@helsinki.fi> Anybody know how to use boopsi gadgets in blitz? Neil - TEX From ml3@tna.nullnet.fiSun Sep 3 22:30:22 1995 Date: 14 Jul 1995 02:52:38 +0200 From: Timo Suoranta <ml3@tna.nullnet.fi> To: blitz-list@helsinki.fi Subject: (Re)Dim Does anybody know what happens if I use Dim in Statements or functions? I guess it is not a very good idea? I ask for few little thing: How about a run-time-Dim? Maybe I want to check out available memory before _possible_ dimming? And what happens if there isn't enough memory for my Dim? Dim should be a function, returning false if unsuccessfull!! (as every other Blitz command...) And a function for removing Dims, please.. And for the ABC, I also want some sophisticated variable transferring between functions. I want that it is possible to send dimmed arrays to functions. Even AmigaBasic supports this directly, but what about Acid... ? I mean for example a function that would multiply two arrays and give an array as result: result_array() = my_multiply_func { array1(),array2() } And is there any 3d.lib for Blitz? Coming? Timo Suoranta Punkalaidun, Finland E-Mail: timo.suoranta@tna.nullnet.fi * Offline Orbit 0.74a * From ml3@tna.nullnet.fiSun Sep 3 22:30:22 1995 Date: 14 Jul 1995 02:53:00 +0200 From: Timo Suoranta <ml3@tna.nullnet.fi> To: blitz-list@helsinki.fi Subject: Re: Shapes Limit Somebody was worried about 1024-shapes-limit... SF> Dunno about this one. If a person REALLY needed that SF> many shapes, it would be better to load some of them SF> from disk now and then. ...and so am I! I'm currently using 328 - simple shapes 390 - 6 groups of 65 shapes 718 - Total shapes I _definitely_ need all of them at the same time. There used to be 8 of those 65-shape-groups. There pretty sure will be at least 8 of them. And the other day I was considering to double the amount of shapes used in groups... That would make: 328 - simple shapes 1040 - 8 groups of 130 shapes 1368 - Total shapes Am I in trouble? Deep trouble? So far can make it without doubling 65 to 130, but I wanted to have at least 8 65-groups and still some more 'simple' shapes. It is possible to cope with 1024 shapes, yes, but it will be tough... All of these shapes are pretty small; half of them 14x12, other half 4x4. I use only one Cookie for the bigger shapesize and another cookie for the smaller shapesize (hacking with blitz's pointers..) - Memory usage is 'reasonable' (with 4 bitplanes). My project BTW is a light multiplayer turn-by-turn strategygame. More about it later perhaps. Timo Suoranta Punkalaidun, Finland E-Mail: timo.suoranta@tna.nullnet.fi * Offline Orbit 0.74a * From ml3@tna.nullnet.fiSun Sep 3 22:30:22 1995 Date: 14 Jul 1995 02:53:38 +0200 From: Timo Suoranta <ml3@tna.nullnet.fi> To: blitz-list@helsinki.fi Subject: (Un)signed values I have some serious trouble with (un)signed variables: NEWTYPE .coord x.b y.b End NEWTYPE Dim c.coord (10000) This takes some 20000 bytes memory. I have choosen .b for x and y because maximum value for them might be up to 250. The real pain starts when I'm comparing coords. No matter what I do, 128 and above is always considered less than 127 or less. I can solve the problem in two ways: Using words, and wasting additional 20000 bytes, which _really_ isn't fair. The other way is to use a sort of UnSign -function. It takes byte parameter and returns word. But that ain't fun either.. PLEASE someone (Acid?????) fix this for me. How about REAL unsigned byte? Or 'more' and 'less' operators that do not care about signs? Timo Suoranta Punkalaidun, Finland E-Mail: timo.suoranta@tna.nullnet.fi * Offline Orbit 0.74a * From ml3@tna.nullnet.fiSun Sep 3 22:30:22 1995 Date: 14 Jul 1995 02:53:52 +0200 From: Timo Suoranta <ml3@tna.nullnet.fi> To: blitz-list@helsinki.fi Subject: BUM stuff Studer Andreas told me that.. >> - Where should I send my stuff for next BUM? S3> Send it to Acid e.g. via Email: acid@iconz.co.nz Thanks, but should I uucode or something by progs, or do they happen to have FTP where I could send them? Wouldn't that be great? Or should I better send my progs for example to x2ftp.oulu.fi/pub/amiga/prog/blitz ? And what would be the another FTP-site? UpLoading to FTP would support only those who have some kind of access there - including poor unregistered users. Sending stuff to Acid would make things (possibly) appear as part of fufure BUM. But when? And it would be accessible only to subscribers. What I've got is .bb2 versions of Minesweeper & Tetris, fully documented example sources and some general, practical hints. And then there is a _nasty_ map-editor with sourcecode. Interested? Where should I send them? Choice is Yours, let me know. Timo Suoranta Punkalaidun, Finland E-Mail: timo.suoranta@tna.nullnet.fi * Offline Orbit 0.74a * From OTT@microlnk.ml.eeSun Sep 3 22:30:22 1995 Date: Fri, 14 Jul 1995 10:03:37 +0300 (EETDST) From: "Ott M. Aaloe" <OTT@microlnk.ml.ee> To: blitz-list@helsinki.fi Subject: Re: Shapes Limit > them. And the other day I was considering to double the amount of > shapes used in groups... That would make: > > 328 - simple shapes > 1040 - 8 groups of 130 shapes > > 1368 - Total shapes > > Am I in trouble? Deep trouble? So far can make it without doubling > 65 to 130, but I wanted to have at least 8 65-groups and still some > more 'simple' shapes. It is possible to cope with 1024 shapes, yes, > but it will be tough... I guess you are in trouble (perhaps even in deep one :) - I had same problem a year ago and got the following reply from Acid then >Date sent: Thu, 21 Jul 1994 00:32:27 +1200 (NZST) >From: Acid Software <acid@iconz.co.nz> >Subject: Re: Shape problem >To: "Ott M. Aaloe" <OTT@microlnk.ml.ee> >Copies to: blitz-list@helsinki.fi >Wo how many shapes fo you waant, 2600????? Ummm no can do, I think >calculation for objects is 32K/size of .object which for a shape I >think is, hmmm, let me see... 32, so 1000 is the max. >Best way around this if you are not after incredible speed and shapes >are all one size is to lay them out on a big bitmap and use >getashape when you need them or scroll to just plonk them down. So thats it...only about 1000 shapes at a time...too bad :( Ott M. Aaloe ott@ml.ee ** The Farm ** From relmore@silver.sdsmt.eduSun Sep 3 22:30:22 1995 Date: Fri, 14 Jul 1995 07:23:17 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: Timo Suoranta <ml3@tna.nullnet.fi> Cc: blitz-list@helsinki.fi Subject: Re: (Un)signed values On 14 Jul 1995, Timo Suoranta wrote: > I can solve the problem in two ways: Using words, and wasting > additional 20000 bytes, which _really_ isn't fair. The other way > is to use a sort of UnSign -function. It takes byte parameter and > returns word. But that ain't fun either.. Until the signed/unsigned variables thing is taken care of, you won't need an "UnSign" function as it is easy to convert already... Just AND the byte with 255 to use it like an unsigned byte... Like this: If (a.b&255)>250 Then Goto Blah Words can be handled the same way by ANDing with 65535, like so: If (a.w&65535)>57000 Then Goto Blah +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From relmore@silver.sdsmt.eduSun Sep 3 22:30:22 1995 Date: Fri, 14 Jul 1995 07:26:51 -0600 (MDT) From: "Richard T. Elmore" <relmore@silver.sdsmt.edu> To: "Ott M. Aaloe" <OTT@microlnk.ml.ee> Cc: blitz-list@helsinki.fi Subject: Re: Shapes Limit On Fri, 14 Jul 1995, Ott M. Aaloe wrote: > >Wo how many shapes fo you waant, 2600????? Ummm no can do, I think > >calculation for objects is 32K/size of .object which for a shape I > >think is, hmmm, let me see... 32, so 1000 is the max. > >Best way around this if you are not after incredible speed and shapes > >are all one size is to lay them out on a big bitmap and use > >getashape when you need them or scroll to just plonk them down. > > So thats it...only about 1000 shapes at a time...too bad :( You can always INCBIN 1000 shapes at a time in your program and use DECODESHAPES when you need to use another group--- Though this would be too slow to do real-time, I hope you don't need to be BLITting all these shapes together... +---------------------------------------------------------------+ | Richard T. Elmore - "Head" of HeadSoft Software | | E-MAIL: relmore@silver.sdsmt.edu TEL: (605) 348-3337 | +---------------------------------------------------------------+ From sflock@comtch.iea.comSun Sep 3 22:30:22 1995 Date: Fri, 14 Jul 95 20:12:08 From: "S. Flock" <sflock@comtch.iea.com> To: blitz-list@helsinki.fi Subject: Re: Shapes Limit Hi Dave, > Then how did acid do Skidmarks 2, where you can have 8 different > types of car on screen at once. Each car has 800 different frames, > so consequently, in memory, they have 6400 shapes. > > How did they get around it for this? This is just speculation on my part.. But Just because they have 6400 shapes doesn't meaN that all of those shapes are in use at once. With that few shapes on screen, you could free the old shapes and decode the new ones fast enough, I think. With a person having a ton of shapes for a project, you shouldn't try to have all of them allocated at all times. The best thing would be to only keep allocated what you need. Otherwise your wasting memory. (Considering that even tho the shapes might be in memory, each one requires a pointer..) Ah well.. It's all my opinion anyways. Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| -> Also check out the newest Protracker Replay Library <- -> Available right now on the Aminet site nearest you! <- From s933384@yallara.cs.rmit.edu.auSun Sep 3 22:30:22 1995 Date: Sat, 15 Jul 1995 12:12:06 +1000 (EST) From: Dave Cole <s933384@yallara.cs.rmit.edu.au> To: Blitz <blitz-list@helsinki.fi> Subject: Re: Shapes Limit > >Wo how many shapes fo you waant, 2600????? Ummm no can do, I think > >calculation for objects is 32K/size of .object which for a shape I > >think is, hmmm, let me see... 32, so 1000 is the max. > >Best way around this if you are not after incredible speed and shapes > >are all one size is to lay them out on a big bitmap and use > >getashape when you need them or scroll to just plonk them down. > > So thats it...only about 1000 shapes at a time...too bad :( Then how did acid do Skidmarks 2, where you can have 8 different types of car on screen at once. Each car has 800 different frames, so consequently, in memory, they have 6400 shapes. How did they get around it for this? Dave -------------------------------------------------------------------------- Dave Cole | s933384@yallara.cs.rmit.edu.au | Please contact for info | | about | s933384@minyos.xx.rmit.edu.au | The Warhammer Compendium From fearn@ist.flinders.edu.auSun Sep 3 22:30:22 1995 Date: Sat, 15 Jul 1995 17:20:16 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: Blitz Hi Everybody :) I am still having no luck in getting the view mode param from the ASL screen mode requester :( Any ideas ? I am trying to write a term programand am having trouble getting my modem to dial. The commands I am using are... Writeserialstring 0,"+++",1|2 ;go to command state ntd="ATDT"+qdial(z)\numb+"\r" ;parse number from list writeserialstring 0,ntd,1|2 ;1|2 means I have tried both numbers Am I doing it wrong ???What would be the syntax to wait for a reply from the other modem ?? Is 42 still the answer ?? :) Thanks in advance :P From e9425635@student.tuwien.ac.atSun Sep 3 22:30:22 1995 Date: Sat, 15 Jul 1995 12:40:00 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: Blitz-List <blitz-list@helsinki.fi> Subject: ABC/Problems/Ideas *Could someone please explain what exactly ABC is? Blitz 3.0 RISC or so? And why is it called ABC? I'd prefer PowerBLITZ or something like that... Problems: * I've got problems to get rid of a copperlist (with ColSplit). I tried something like For i=1 to CopLen Poke.b Coploc+i,0 ;not sure about the .b-type Next However, this method doesn't work and tends to crash. Any ideas?? It would be very helpful :) * Peter S. Giles asked how you can get the VIEWMODE from the Asl-Req- I can GET it (if you define the newtype as mentioned in BUM 6 -i think- it should be no problem, it's in the viewmode.l-var), but how can I PASS it to the AslReq? It's annoying if the ScreenmodeAsl is always set to LoRes when I am using a Hires-Screen. Also, the screenheight is set to 200 (NTSC). Pleeease someone help! * GTMX: How can I set a radiobutton to a specific value? (when a Shortcut is used) - the GTMX-comand doesn't work right, it does nothing... Ideas: * is it not annoying that the compiler stops at every simple syntax-error and you have to compile EVERYTHING again? In BLitz-I you could correct the line and _go on_. * What about an 'UnShared' in Statements? I often need only one local var, but also the global vars from the mainprogram. At the moment, I have to SHARED all vars I need in my statement, and that's uncomfortable:( (I know, I'm lazy) Greetings to all and may you have a better (that is: more summer-like) weather than we have here in Austria! (rather rainy really!) McGreg Vienna, Austria E-Mail: 9425635@stud1.tuwien.ac.at * Gnoti sauton! (Realize yourself), Platon * From rob@frontier.dungeon.comSun Sep 3 22:30:22 1995 Date: Sat, 15 Jul 95 14:20:23 +0100 From: Robert Newman <rob@frontier.dungeon.com> To: blitz-list@helsinki.fi Subject: Re: Blitz Hi Jeffrey, on Sat, 15 Jul 95 you wrote > I am trying to write a term programand am having trouble getting my modem to dial. > The commands I am using are... > Writeserialstring 0,"+++",1|2 ;go to command state > ntd="ATDT"+qdial(z)\numb+"\r" ;parse number from list Try replacing the "\r" bit with Chr$(13). Rob. From c9108939@sol.newcastle.edu.auSun Sep 3 22:30:22 1995 Date: Sun, 16 Jul 1995 11:23:30 +1000 (EST) From: Brett Johansen <c9108939@sol.newcastle.edu.au> To: blitz-list@helsinki.fi Subject: ASM? Hi, is there anyway of of directly accessing a global variable in an asm statement by finding its offset from (a5)? <- global variable base Currently I have to pass a pointer to it but with only six arguments allowed that is a problem! (can pass a newtype of pointers to the variables I want but this twice as slow - double indirection!!!) ie. x.w = 99 statement myasm{array.l} move.l d0,a0 move 'x'(a5),d0 ;<####### . asmexit end statement ;need a command that finds the offset of x and ;subs it in a compile time! ;like move Offset(x)(a5),d0 ? Is this possible, probably tricky? (acid would have to do it) because it is a compile time directive! oh well, Brett From pgiles@ist.flinders.edu.auSun Sep 3 22:30:22 1995 Date: Sun, 16 Jul 1995 11:27:16 +0930 From: "Peter S. Giles" <pgiles@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: database has anyone written a small database with source code that i can have a look at i'm am interested in using a database for a smallstrategy game i want to write. A blitz spreadsheet code would be handy too. pgiles@ist.flinders.edu.au From fearn@ist.flinders.edu.auSun Sep 3 22:30:22 1995 Date: Sun, 16 Jul 1995 14:10:18 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: ASL On Saturday 15 Gregor Rosenauer wrote > * Peter Giles asked how you get the viewmode from the aslreq I can get it > You use the viewmode.l var, how do I pass it to the asl req ? You dont Gregor, you close the window and screen you have opened and use the width height (etc) vars to open new a new screen and window. *sc.screeninfo=ASLRequester(31) close window 0 close screen 0 wdth=*sc\width:hgt=*sc\height ;etc screen 0,0,0,wdth,hgt ;etc window 0,0,0,wdth,hgt ;etc These params can then be saved and loaded with a condition if statment,user friendlyprefs :) Gregor my problem is that the new type appears to be possition sensitive if you move a variale name up or down the newtype its vale does not follow it :( The order for the new type appears to be: newtype .screeninfo id.l width.l depth.l autoscroll.l overscan.l bmapwidth.l bmapheight.l end newtype I am using WB 2 should the order of the variables make a difference ? If so where should the viewmode go ? If not where do i buy a PC ? Also on Saturday 15 Rob wrote >Try replacing the "\r" bit with chr$(13) I tried this and I still only got the flashing lights but no ring :( Tanks all JEFF From fearn@ist.flinders.edu.auSun Sep 3 22:30:22 1995 Date: Sun, 16 Jul 1995 14:37:50 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: Rob Well There i go again.....WRONG I got your chr$(13) to work :) Amazing what can happen when you gret thre sintax write :> Oh and Gregor this is probably sucking eggs but with that opening of the screen you must set menu and attach the list. Thanks all JEFF From fearn@ist.flinders.edu.auSun Sep 3 22:30:23 1995 Date: Sun, 16 Jul 1995 17:08:03 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: menus Well here I am again :) now I am having problems with menus....my mother always said that I was a problem child ;) my problem is that I can't get the function to work ? I am using this : if menuchecked(0,1,2,0) then srep=srep+1 The value of srep never changes, also if I have more than one of these functions in a row, even to different sub items the program crashes :( I intend to use this to edit the serial params (baud,unit,etc) and would rather use a menu than gadgets, yet again any assistance will be greatfuly recieved. Thus until the next exiting episode of "PROBLEM CHHIIIIIIILLLLDDDDDD" we bid you adue. p.s how do you spell aduie ? JEFF From basil@worldgate.edmonton.ab.caSun Sep 3 22:30:23 1995 Date: Sun, 16 Jul 1995 07:48:20 -0600 (MDT) From: Basil Barnes <basil@worldgate.edmonton.ab.ca> To: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> Cc: blitz-list@helsinki.fi Subject: Re: menus On Sun, 16 Jul 1995, Jeffrey D. Fearn wrote: > exiting episode of "PROBLEM CHHIIIIIIILLLLDDDDDD" we bid you adue. > > p.s how do you spell aduie ? > JEFF If you could spell it right, we'd know what you wanted to be able to spell! ;-) The word is "Adieu" and literally comes from the French "A Dieu", meaning "To God" ... saying that you are putting your life (or your health) in God's hands as you start on your journey. (My apologies for being so pedantic ... it's the only thing I can offer this mailing list at the moment). :) Basil /\ \ /\ /\ __________/\/\ / \ /\ Whew! It started beating again! \/ \/\/ \/ \/ \/ Basil Barnes, from Edmonton, the heartbeat of Alberta, Canada PGP signature: B9 12 A4 0E 66 35 B2 AD 51 D9 C1 83 C1 90 36 39 Fidonet: 1:342/53.0 Amiganet: 40:1/53.0 From OTT@microlnk.ml.eeSun Sep 3 22:30:23 1995 Date: Mon, 17 Jul 1995 22:08:29 +0300 (EETDST) From: "Ott M. Aaloe" <OTT@microlnk.ml.ee> To: blitz-list@helsinki.fi Subject: Screens...overscans etc. Hi! Erm...so there...all the stuff I've written in Blitz I've done in blitz mode and now I have the problem coz I have to use amiga mode and screens.Reason for this is that I need to use hires view (as far as I understand I can't set up any laced coplists)...so the problem is I want to open a Hires Laced Video Overscan screen... how can I do it...how's the the viewmode parameter calculated...it's no probs in C - just to OR some constants defined in includes...problem actually is with the overscan...so how can I define it? Any help appreciated! (a good example is welcome too :) Ott M. Aaloe ott@ml.ee ** The Farm ** From mfc@xanum.uam.mxSun Sep 3 22:30:23 1995 Date: Mon, 17 Jul 1995 14:32:49 -0500 (CDT) From: Maestria en Filosofia <mfc@xanum.uam.mx> To: blitz-list@helsinki.fi Subject: SERIAL i can't find my messages. so i'm asking again. Does anybody knows how to write data to the serial port in Blitz mode?. Pedro. From fearn@ist.flinders.edu.auSun Sep 3 22:30:23 1995 Date: Tue, 18 Jul 1995 19:48:03 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: gadgets Yet again I need help :) This time as no one seemed to know why the menuchecked command didn't work, I decided to set up a gadget list to do it. Now how do you find out if a gtcheck button is checked ? I tried gadgetstatus, no luck :( Also does anyone know the correct syntax for a loop that allows you to send to the serial port and continualy check for input from the other end ? I haven't looked at this yet but it may be difficult ;> thanks JEFfF From j.valks@hsbos.nlSun Sep 3 22:30:23 1995 Date: Thu, 20 Jul 1995 09:13:53 +0000 From: Jurgen Valks <j.valks@hsbos.nl> To: blitz-list@helsinki.fi Subject: Offtopic question Hi all, Does anybody know if the company Blue Byte has a ftp site or a email adres ?? Cheers! Greetings from: +------------------------------------------------------------+ | Jurgen Valks, | | Kerkeind 8a, 5293 AB, Gemonde | | Tel: +31(0)4105-12466/14347 (home) +31(0)73-295341 (work) | | | | Systems: DX-2, 4Mb, 210,170,540HD | | Pentium 90, 16Mb, 540, 1.2G HD | | running on Personal Netware 1.2 | +------------------------------------------------------------+ From OTT@microlnk.ml.eeSun Sep 3 22:30:23 1995 Date: Thu, 20 Jul 1995 15:04:25 +0300 (EETDST) From: "Ott M. Aaloe" <OTT@microlnk.ml.ee> To: blitz-list@helsinki.fi Subject: Re: Allo? >Allo? > >Anyone here? I'm still here ;) Ott M. Aaloe ott@ml.ee ** The Farm ** From fearn@ist.flinders.edu.auSun Sep 3 22:30:23 1995 Date: Thu, 20 Jul 1995 21:36:01 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: Ranges Hello AGAIN this time the questin is <drum roll> Is it possible to enter a range in the select command ? i.e. case 3 to 4.. In ADA they use .. as the range indicator does blitz have one ? I have tried to | them no go :( Also how as i'm writting a term program I want the text written in the window to scroll up, how the hell do I do that ? Lastly I am fairly well into this program and soon I will want to test it, is there anyone who is willing to be a beta tester, I can offer you headaches, ulcers, and of course probable visits from the GURU, but I will be polite about it :P Doh wrong again... this is the last bit (bloody shell account) how do you find out if a GTCheck gadget is checked I tried gadget status etc but got no response :{ There had better still be people reading this, or I'll bloddy well go nuts (bloody shell account) :) From sis3149@sis.port.ac.ukSun Sep 3 22:30:23 1995 Date: Thu, 20 Jul 1995 16:38:56 +0100 (BST) From: Stephen McNamara <sis3149@sis.port.ac.uk> To: Blitzlist <blitz-list@helsinki.fi> Subject: Bye-bye Hi ppl, just a quick note to say that I'm working full time now and so will be unable to check mail from people who send it to me. If anyone has any questions for me specifically can they please mail Steve Matty at sis3147@sis.port.ac.uk and ask him to pass them onto me. Steve Mc. +---------------------------------------------------------------------------+ L E A D I N G E D G E +---------------------------------------------------------------------------+ + Hang | Current project : + + sis3149@sis.port.ac.uk | [::::::::::::::::::::::::::::::::::] + +---------------------------------------------------------------------------+ From tomkruk@escape.comSun Sep 3 22:30:23 1995 Date: Thu, 20 Jul 1995 23:24:45 -0400 (EDT) From: Tom Kruk <tomkruk@escape.com> To: "Ott M. Aaloe" <OTT@microlnk.ml.ee> Cc: blitz-list@helsinki.fi Subject: Re: Allo? On Thu, 20 Jul 1995, Ott M. Aaloe wrote: > >Allo? > > > >Anyone here? > > I'm still here ;) Me 2! Tom. From pgiles@ist.flinders.edu.auSun Sep 3 22:30:23 1995 Date: Fri, 21 Jul 1995 15:45:36 +0930 From: "Peter S. Giles" <pgiles@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: windows in blitz how do i get a window to the front of a whole bunch of other windows i found the WindowtoFront_ command but it doesn't seem to work this sucks.......could someone explain hoe this command works how do i turn a gt checkbox on and off from within the program i want to toggle its status and read its current status also how do i activate a string gadget so that it doesn't have to be clicked on before info is entered in is there anydecent mapeditors out there and how do i use a map inside a window...I want to try my hand at writing a strategy game thanks bye :) From e9425635@student.tuwien.ac.atSun Sep 3 22:30:23 1995 Date: Fri, 21 Jul 1995 14:30:38 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: zippo@edina.xnc.com Cc: blitz-list@helsinki.fi Subject: Re: Ranges On 21 xxx -1, Peter Liebetrau wrote: > Hello all, > > YES it is possible to use ranges in Select/Case. Just Select a > "true" and then case whatever u want. :-) Thanks! I have been wondering about that, too. BTW, are you a 'Night-Netter' ? Must be quite fun, but at my university, they close at 21pm:( McGreg Vienna, Austria E-Mail: 9425635@stud1.tuwien.ac.at * And now to something completly different... * From colin@ahl.co.ukSun Sep 3 22:30:23 1995 Date: Fri, 21 Jul 1995 14:08:26 +0000 From: Colin Saunders <colin@ahl.co.uk> To: Blitz-list@helsinki.fi Subject: De-Assembler Dear All, Is there a "De-Assembler" out there that will de-assemble Blitz generated code AND give you "symbols" ie labels in the code relating to the Blitz Source so that you can tell which bit of the code relates to which statement and so on. This obviously needs Blitz to have put such information in the generated code... So.. what is available? Thanks, colin. *-------------------------------------------------*---------------------------* | Colin J. Saunders | CURRENT PROJECTS: | | BSc Hons Computer Science, Edinburgh 1994 | | | | Graphics Manager: 100% B | | e-mail: colin@ahl.co.uk | Cute Game: 5% | *-------------------------------------------------*---------------------------* From colin@ahl.co.ukSun Sep 3 22:30:23 1995 Date: Fri, 21 Jul 1995 15:55:01 +0000 From: Colin Saunders <colin@ahl.co.uk> To: Blitz-list@helsinki.fi Subject: Re: De-Assembler > On Fri, 21 Jul 1995, Colin Saunders wrote: > > > > Dear All, > > > > Is there a "De-Assembler" out there that will de-assemble Blitz > > generated code AND give you "symbols" ie labels in the code relating > > to the Blitz Source so that you can tell which bit of the code relates > > to which statement and so on. This obviously needs Blitz to have put > > such information in the generated code... > > > > So.. what is available? > > > metascope is pretty cool, just select include symbols from bb compiler > options and when you load executable into ms load symbol table also, be > prepared for a bit of a shock, I certainly was (does some things really > well other things hmmm, well I never claimed to be the author of Blitz...) > > Simon > Thanks Simon... SO.. where do I get it and how much dosh will it cost? Thanks, Colin. *-------------------------------------------------*---------------------------* | Colin J. Saunders | CURRENT PROJECTS: | | BSc Hons Computer Science, Edinburgh 1994 | | | | Graphics Manager: 100% B | | e-mail: colin@ahl.co.uk | Cute Game: 5% | *-------------------------------------------------*---------------------------* From rob@frontier.dungeon.comSun Sep 3 22:30:23 1995 Date: Fri, 21 Jul 95 19:09:52 +0100 From: Robert Newman <rob@frontier.dungeon.com> To: blitz-list@helsinki.fi Subject: Re: windows in blitz Hi Peter, on Fri, 21 Jul 95 you wrote > how do i get a window to the front of a whole bunch of other windows > i found the WindowtoFront_ command but it doesn't seem to work Use it like this : WindowToFront_ (Peek.l(Addr Window(0))) This will bring window #0 to the front. Rob. From acid@iconz.co.nzSun Sep 3 22:30:23 1995 Date: Sat, 22 Jul 1995 02:45:45 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Colin Saunders <colin@ahl.co.uk> Cc: Blitz-list@helsinki.fi Subject: Re: De-Assembler On Fri, 21 Jul 1995, Colin Saunders wrote: > > Dear All, > > Is there a "De-Assembler" out there that will de-assemble Blitz > generated code AND give you "symbols" ie labels in the code relating > to the Blitz Source so that you can tell which bit of the code relates > to which statement and so on. This obviously needs Blitz to have put > such information in the generated code... > > So.. what is available? > metascope is pretty cool, just select include symbols from bb compiler options and when you load executable into ms load symbol table also, be prepared for a bit of a shock, I certainly was (does some things really well other things hmmm, well I never claimed to be the author of Blitz...) Simon From zippo@slip-3.xenlogics.comSun Sep 3 22:30:23 1995 Date: Sun, 23 Jul 95 12:53:07 From: Peter Liebetrau <zippo@slip-3.xenlogics.com> To: blitz-list@helsinki.fi Subject: Test Sorry again ... but there are a lot of problems with AmigaElm. I hope, this mail will send outby SMTPPost ?!?! Bye Peter -- insert your signature here From sflock@comtch.iea.comSun Sep 3 22:30:23 1995 Date: Mon, 24 Jul 95 00:48:10 From: "S. Flock" <sflock@comtch.iea.com> To: blitz-list@helsinki.fi Subject: Map Editor Is there a decent map editor for blitz? I checked out the one on Aminet, but it won't run right on my machine. The screen seems too small, because the window it opens at the beginning is only half there.. And if I click on some of the in the window, I get a cool software failure. Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| | Other Projects: 3d Vector Routine [80%] , CiaTrackerLib [Done] | |_________________________________________________________________________| From acid@iconz.co.nzSun Sep 3 22:30:23 1995 Date: Mon, 24 Jul 1995 21:03:08 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Jan Breeman <breeman@nlr.nl> Cc: blitz list <blitz-list@helsinki.fi> Subject: Re: De-Assembler Metascope has been sitting in my C directory since the year dot, I cannot recall ever seeing it available... Simon From tomkruk@escape.comSun Sep 3 22:30:23 1995 Date: Wed, 26 Jul 1995 12:25:52 -0400 (EDT) From: Tom Kruk <tomkruk@escape.com> To: zippo@edina.xnc.com Cc: blitz-list@helsinki.fi Subject: Re: IRC-Channel ? On 26 xxx -1, Peter Liebetrau wrote: > Hi all ... > > Is anyone here, who use IRC sometimes ? > Let`s start a BB2-Channel there ?!?! Or let`s make a date, when > we can have some talks there. How do you think about weekend ?!?! > > My Idea is to have an IRC-Party in the night from Saturday to > Sunday, starting at midnight (GMT -2 Timezone). Any Problems with > that date/time. > > Let`s have an IRC-Party ... > > Peter > > -- > +----------------------------------------------------------------+ > zippo@edina.xnc.com /\ > //\\MIGA - Power > +----------------------------------------------------------------+ > YEAH! I am all for that! P.S. my IRC name is : Tomek and i hang out at : #amiga , #amigadev (most of the time) From postmaster@nsfnet-relay.ac.ukSun Sep 3 22:30:23 1995 Date: Wed, 26 Jul 1995 19:15:09 +0100 From: "UK.AC.NSF MTA" <postmaster@nsfnet-relay.ac.uk> To: blitz-list-owner@cc.helsinki.fi Subject: Delivery Report (failure) for s.spikings@sheffield.ac.uk ------------------------------ Start of body part 1 This report relates to your message: Subject: Re: IRC-Channel ?, Message-ID: <Pine.BSD/.3.91.950726122450.14259A-100000@escape.com>, To: zippo@edina.xnc.com of Wed, 26 Jul 1995 19:15:03 +0100 Your message was not delivered to s.spikings@sheffield.ac.uk for the following reason: Unknown Address MTA 'sheffield.ac.uk' gives error message Unknown local user 's.spikings' ***** The following information is directed towards the local administrator ***** and is not intended for the end user * * DR generated by: mta sun2.nsfnet-relay.ac.uk * in /PRMD=uk.ac/ADMD= /C=gb/ * at Wed, 26 Jul 1995 19:15:07 +0100 * * Converted to RFC 822 at nsfnet-relay.ac.uk * at Wed, 26 Jul 1995 19:15:09 +0100 * * Delivery Report Contents: * * Subject-Submission-Identifier: [/PRMD=uk.ac/ADMD= /C=gb/;<Pine.BSD/.3.91.950726122450.142] * Content-Identifier: Re: IRC-Chann... * Subject-Intermediate-Trace-Information: /PRMD=uk.ac/ADMD= /C=gb/arrival Wed, 26 Jul 1995 19:15:03 +0100 action Relayed * Subject-Intermediate-Trace-Information: /PRMD=@/ADMD=fumail/C=fi/arrival Wed, 26 Jul 1995 17:43:38 +0100 action Relayed * Subject-Intermediate-Trace-Information: /PRMD=@/ADMD=fumail/C=fi/arrival Wed, 26 Jul 1995 17:43:35 +0100 action Relayed * Subject-Intermediate-Trace-Information: /ADMD=fumail/C=fi/arrival Wed, 26 Jul 1995 17:25:52 +0100 action Relayed * Content-Correlator: Subject: Re: IRC-Channel ?, * Message-ID: <Pine.BSD/.3.91.950726122450.14259A-100000@escape.com>, * To: zippo@edina.xnc.com* Recipient-Info: s.spikings@sheffield.ac.uk, * /I=s/S=spikings/O=sheffield/PRMD=UK.AC/ADMD= /C=GB/; * FAILURE reason Unable-To-Transfer (1); * diagnostic Unrecognised-ORName (0); * last trace (ia5 text (2)) Wed, 26 Jul 1995 17:25:52 +0100; * converted eits ia5 text (2); * supplementary info "MTA 'sheffield.ac.uk' gives error message * Unknown local user 's.spikings'"; ****** End of administration information ------------------------------ Start of forwarded message 1 Received: from kantti.Helsinki.FI by sun2.nsfnet-relay.ac.uk with Internet SMTP id <sg.22933-0@sun2.nsfnet-relay.ac.uk>; Wed, 26 Jul 1995 19:15:03 +0100 Received: (majordom@localhost) by kantti.helsinki.fi (8.6.12+Emil1.1/8.6.5) id TAA25144 for blitz-list-outgoing; Wed, 26 Jul 1995 19:43:38 +0300 Received: from escape.com (escape.com [198.6.71.10]) by kantti.helsinki.fi (8.6.12+Emil1.1/8.6.5) with SMTP id TAA25136 for <blitz-list@helsinki.fi>; Wed, 26 Jul 1995 19:43:35 +0300 Received: (from tomkruk@localhost) by escape.com (8.6.12/8.6.9) id MAA14538; Wed, 26 Jul 1995 12:25:52 -0400 Date: Wed, 26 Jul 1995 12:25:52 -0400 (EDT) From: Tom Kruk <tomkruk@escape.com> To: zippo@edina.xnc.com cc: blitz-list@helsinki.fi Subject: Re: IRC-Channel ? In-Reply-To: <21094b01.4e20-zippo@slip-3.xenlogics.com> Message-ID: <Pine.BSD/.3.91.950726122450.14259A-100000@escape.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-blitz-list@Helsinki.FI Precedence: bulk On 26 xxx -1, Peter Liebetrau wrote: > Hi all ... > > Is anyone here, who use IRC sometimes ? > Let`s start a BB2-Channel there ?!?! Or let`s make a date, when > we can have some talks there. How do you think about weekend ?!?! > > My Idea is to have an IRC-Party in the night from Saturday to > Sunday, starting at midnight (GMT -2 Timezone). Any Problems with > that date/time. > > Let`s have an IRC-Party ... > > Peter > > -- > +----------------------------------------------------------------+ > zippo@edina.xnc.com /\ > //\\MIGA - Power > +----------------------------------------------------------------+ > YEAH! I am all for that! P.S. my IRC name is : Tomek and i hang out at : #amiga , #amigadev (most of the time) ------------------------------ End of forwarded message 1 From fearn@ist.flinders.edu.auSun Sep 3 22:30:23 1995 Date: Fri, 28 Jul 1995 17:00:58 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: Buffers Hi Everybody :) How do you clear the serial buffer after reading it ? How do you tell the difference between a serial message that you have typed and one that you have recieved ? Is the serialevent command active in 1.9 ? and if so what is the syntax ? Has anyone used ANSI codes with Blitz ? i am thinking of adding it to my prog ! although I may use RIP. What is the syntax for changing the serial prefs after you have opened the serial port ? Does anyone care? Is Acid really a front for martians set on destroying the world ? Is Bill Gates a Venetian spy sent to destroy peoples belief that computers can be friendly ? Does anyone care? Are the US really testing the resistance of Jamacan coconuts to greasy pork rinds ? mmmmmmm greasy pork rinds. Have the European powers be dumping radioactive waste in Tokyo bay ? Have the Japanese been dumping radioactive cars in Europe ? DOES ANYONE CARE ???? Until till the next exiting installment of Does anyone care, this is doubting thomas saying.... I DONT CAAAAAAARRRRRREEEEEEEEE !$%^&*& From s9506574@yallara.cs.rmit.edu.auSun Sep 3 22:30:23 1995 Date: Sun, 30 Jul 1995 00:59:54 +1000 (EST) From: Clarence Bakirtzidis <s9506574@yallara.cs.rmit.edu.au> To: blitz-list@helsinki.fi Subject: What's up with Blitz? I recently decided to investigate changing from programming in AMOS to Blitz Basic, but I was suprised by the lack of support for a language which I've heard many people praise. For example, I was looking through several Amiga magazines (both Australian and British) and I couldn't find anyone selling Blitz, yet they all stocked languages like AMOS, HiSoft Basic 2, DICE, Devpac etc... Also, none of the magazines had tutorials on Blitz (which I remember seeing in the past). So what's going on? Is Blitz on the way out? Is it still in distribution? I was seriously considering buying Blitz2 as I think AMOS is too slow and lacks many features which Blitz2 supports (like structures etc...), but now I'm not so sure. I don't want to commit to a language which is no longer supported. There is a LOT of support for AMOS on the internet, which is a good thing and I would have liked to see a similar thing with Blitz. I hope that I am incorrect in assuming that Blitz is no longer supported because I could not find it being sold in magazines. Any information on this matter would be appreciated. -- +----------------------+-------------------------------------------------+ | Clarence Bakirtzidis | Email -> s9506574@minyos.xx.rmit.edu.au | | RMIT Uni. Melbourne | WWW -> http://minyos.xx.rmit.edu.au/~s9506574 | +----------------------+-------------------------------------------------+ From chrisf@te.xs4all.nlSun Sep 3 22:30:23 1995 Date: 30 Jul 95 01:12:01 -0100 From: Chris Feringa <chrisf@te.xs4all.nl> To: blitz-list@helsinki.fi Subject: Active Window on Pub Screen Hi Everybody, Just a simple question:-) How can I get the address of the active window on a public screen? \|/ Chris Feringa @ @ chrisf@te.xs4all.nl +-------------oOO-(_)-OOo-------------------+ | | | *PGP Public key available* | | | +-------------------------------------------+ From mgorny@shell.monmouth.comSun Sep 3 22:30:23 1995 Date: Sun, 30 Jul 1995 23:56:26 -0400 From: Maciej Gorny <mgorny@shell.monmouth.com> To: blitz-list@helsinki.fi Subject: Re: Active Window on Pub Screen >Hi Everybody, >Just a simple question:-) >How can I get the address of the active window on a public screen? > \|/ >Chris Feringa @ @ chrisf@te.xs4all.nl w.l=EventWindow:address.l=Addr Window(w) I'm just guessing off the top of my head, but I think that's how I would try this first. Window's $40000 IDCMP should be addded also. But that will only work with windows created by Blitz. I guess I can't be much help here. By the way, is there a way for Blitz2 to control other things on a public screen? I mean let's say we wanted to launch and then close another program from within Blitz program. Launching would be easy using the execute_ command, but what about shutting it down later? Maciej From c9108939@sol.newcastle.edu.auSun Sep 3 22:30:23 1995 Date: Mon, 31 Jul 1995 12:41:21 +1000 (EST) From: Brett Johansen <c9108939@sol.newcastle.edu.au> To: blitz-list@helsinki.fi Subject: TokeJsr? Hi, can someone help me with an example of how to use TokeJsr (I think thats it) from inside an ASM only statement? Do you have to set the correct values in d0-dx and then say statement flible{} move #666,d0 ;set arguments . ; TokeJsr RectsHit ;call token move .... asmexit end statement Well something like this anyway I want to use this to speed up code by not having to reload all arguments everytime I call this function because they are still in the registers Brett PROJECT: atomhead - The brainless shootemup 66% complete From jjacobs@gwsmtp.wiltel.comSun Sep 3 22:30:23 1995 Date: Mon, 31 Jul 1995 16:21:34 -0500 From: Josh Jacobsen <jjacobs@gwsmtp.wiltel.com> To: blitz-list@helsinki.fi Subject: BUMs BUMs... Anybody know where I can get the BUMs in the United States? I just bought Blitz Basic 2 for my Amiga, and I got version 1.40... I understand that the later versions of everything were distributed on the BUMs. I got the first Issue, but I need to find out where to get the subsequent issues. From msaw1@mdw011.cc.monash.edu.auSun Sep 3 22:30:23 1995 Date: Tue, 01 Aug 1995 11:03:22 +1000 (EST) From: Mr M Sawicki <msaw1@mdw011.cc.monash.edu.au> To: Brett Johansen <c9108939@sol.newcastle.edu.au> Cc: blitz-list@helsinki.fi Subject: Re: TokeJsr? On Mon, 31 Jul 1995, Brett Johansen wrote: > > > Hi, > can someone help me with an example of how > to use TokeJsr (I think thats it) from inside > an ASM only statement? > > Do you have to set the correct values in d0-dx and > then say > > statement flible{} > move #666,d0 ;set arguments > . > ; > TokeJsr RectsHit ;call token > move .... > asmexit > end statement > > Well something like this anyway > I want to use this to speed up code by not having to reload > all arguments everytime I call this function because they > are still in the registers > I can't help you with your question but how did you find out what regusters have to be preloaded with what? Maciek. From fearn@ist.flinders.edu.auSun Sep 3 22:30:23 1995 Date: Tue, 01 Aug 1995 14:18:35 +0930 From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au> To: blitz-list@helsinki.fi Subject: Serial stuff >> Hi Everybody :) >Hi J.D.F. hello Peter >> How do you clear the serial buffer after reading it ? >It will be clearedby the read command .. I hope ... This does not appear to occur. When I read the serial port a second time I get the same line as before but with the first character removed ! That is Hello becomes ello then llo etc. This may becaused by the fact that I have the read serial command in my main program loop: if readserial(0) <>0 then this is messy but I can see no alternative :( >> How do you tell the difference between a serial message that you have typed and one that you have recieved ? >If you are connected, the message you have typed is not returned >from the modem !!! If you are not connected,the message will be >returned !! Ohh.........<blush> >> Is the serialevent command active in 1.9 ? and if so what is the syntax ? >I think the command is not working. Syntax would be ... Alll wriiiight >ev.l=Wait ; This command waits for any event >sv.l=Serialevent(port) ; If sv <> 0 then it was a serieal event .. Smokin. >But forget it .. It doesn`t work Doh >> Has anyone used ANSI codes with Blitz ? i am thinking of adding it to my prog ! although I may use RIP. >Yeah, it works .. but you need a console window to have a right output of them ! Hmmm a console window ??? Not blitz window ??? mmmmm...... BAD (*&%*%#$&$#@&^ >> What is the syntax for changing the serial prefs after you have opened the serial port ? >SetParams ?!?! Syntax is not what you say but the way you say it :) >I never use this fu***** BB2-Serial commands. They aree really >baaaad ! I use an own source that works fine. Hmmmm >Short Description ... >CreateMsgPort ... for both, sending and receiving >CreateExtIO`s ... with the MsgPorts >OpenDevice with the IOExtSer >StartSerReadingwith SendIo ... >That`s all ... >Peter CreateMsgPort sounds like Arexx, I'll give it a try when I have some spare time, these bastards at Uni expect me to STUDY <sounds of great indignation>. Can you use RIP with Blitz? Thanks for your help Peter :) Jeff From phips@scout.rhein-main.deSun Sep 3 22:30:24 1995 Date: Tue, 1 Aug 95 13:12:54 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Triton conversion available for BB2! Since the latest release of Triton, there is a rude Blitz2 conversion implemented. I will finish it completely until the end of the year, a fully useable conversion should be included in the next release, which will be the 1.4 With this package you will be able to create easily fontsensitive, fully user-configurable and nice looking GUIs for your programs, a little bit MUI-alike but not as big in size. The actual releas 1.3 you can find in the AmiNet/dev/gui triton13usr.lha (216157 b) triton13dev.lha (300620 b) If you want to know how far the latest bb2-conversion is, eMail me and I send you a little archive, right now without docs. I mustn't forget to send a big "thank you very, very much" to Rupert "HelpApp" Henson, whithout his help the conversion couldn't been finished in this short time. C'mon people, give Triton a try - it's easy, small and handy!! -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From cwl@tze1.demon.co.ukSun Sep 3 22:30:24 1995 Date: Sat, 5 Aug 95 01:00:31 GMT From: Chi Wai Lee <cwl@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: bsdsocket.library OK guys, I've got a working version of the main functions from AmiTCP's bsdsocket.library. I'll be needing some beta testers soon so if anyone is interested could they reply. -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From cwl@tze1.demon.co.ukSun Sep 3 22:30:24 1995 Date: Sat, 5 Aug 95 16:21:19 GMT From: Chi Wai Lee <cwl@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: bsdsocket.library OK, there seems to be still a couple of people alive on this list <G> If you want to beta test my lib, you should at least have AmiTCP installed on your system, otherwise it will just sit there staring at you. You will also need to know what to do with the functions as (at the mo) there is minimal docs. For more infomation on what the functions do, get the AmiTCP API archive. I'll be posting a uuencode msg with the lib as soon as I write some "minimal docs" <G> -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From neil@triode.apana.org.auSun Sep 3 22:30:24 1995 Date: Sun, 6 Aug 1995 23:00:26 +0000 From: Neil Miller <neil@triode.apana.org.au> To: BLITZ Mailing List <blitz-list@helsinki.fi> See ya's all later, sick of waiting for the promised upgrades that never happen. I've gone over to PC. If anyone is interested all my source code will be up on the main blitz ftp site within the next couple of weeks. So long and thanks for all the fish. Neil "TEX" Miller From WDTV5@delphi.comSun Sep 3 22:30:24 1995 Date: Sun, 06 Aug 1995 22:37:22 -0400 (EDT) From: WDTV5@delphi.com To: blitz-list@helsinki.fi Subject: blitz last version Help! One of my co-workers bought a copy of Blitz Basic from Safe Harbor last week, received it yesterday. He has taken a weeks vacation intending to get his Star Trek compendium finally done. Unforch, the Safe Harbor shipped version is 1.4! On an 030, crash city of course if you attempt any in-memory compiles. In fairness to Safe Harbor, they are attempting to get a copy from the last customer whom they KNOW got the current version. However, that will take till mid-week, and won't have the new docs with it until they get a full replacement from Australia. Jimi expected to get 1.9+, paid for it but got 1.4 cause the Harbor had picked up the remaining stock from another dealer who assured them "Its all the latest stuff". Yeah, sure it was. 8:( In the meantime back at the ranch, Jimi is learning ever newer ways to twiddle his thumbs. I don't even know how many disks it is, but if somebody would take the time to DMS 'em, then uuencode, and mail to me, we'ed sure be gratefull. Or better yet, since I'm out here in West (by God) Virginia on a 2400 baud line, maybe give me a landline # so's I can call you and get it at full v32.bis speeds. That obviously isn't an option for international calls. Jimi tells me he might only need the programs disk and the libraries disk. Can anyone help? Cheers, Gene From cwl@tze1.demon.co.ukSun Sep 3 22:30:24 1995 Date: Mon, 7 Aug 95 08:37:41 GMT From: Chi Wai Lee <cwl@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: bsdsocket.lib OK guys (& gals ???) Here's the current beta source code of my library. Compile it (making sure you don't get any library number clashes), makedeflib, and have a look at the test program. I know the codes a bit dodgy <G> but it works, just. Could someone supply me with more docs on writing BB2 libs. cos the bit's that came with BUM dosen't help much (Simon???) [Part 2, Attached file "bb2socketlib.lha.uue" 4.8KB] [Unable to print this part] [ Part 3: "Attached Text" ] -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From duncan@usq.edu.auSun Sep 3 22:30:24 1995 Date: Mon, 07 Aug 95 13:03:00 PDT From: Tom Duncan <duncan@usq.edu.au> To: blitz-list-owner <blitz-list-owner@cc.helsinki.fi> Subject: you too Hi Neil, I have gone to the PC also. Still keeping the Amiga for work related stuff only. Tom Duncan ---------- From: blitz-list-owner To: BLITZ Mailing List Date: Sunday, 6 August 1995 11:00PM Return-Path: <blitz-list-owner@cc.helsinki.fi> Date: Sun, 6 Aug 1995 23:00:26 +0000 From: Neil Miller <neil@triode.apana.org.au> To: BLITZ Mailing List <blitz-list@helsinki.fi> Message-Id: <Pine.3.89.9508062253.B5260-0100000@triode> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-blitz-list@Helsinki.FI Precedence: bulk ---------------------------------------------------------------------------- -- See ya's all later, sick of waiting for the promised upgrades that never happen. I've gone over to PC. If anyone is interested all my source code will be up on the main blitz ftp site within the next couple of weeks. So long and thanks for all the fish. Neil "TEX" Miller From bryce@gothic.demon.co.ukSun Sep 3 22:30:24 1995 Date: Tue, 8 Aug 95 11:35:59 GMT From: James Savage <bryce@gothic.demon.co.uk> To: blitz-list@helsinki.fi Subject: Gadtools! Hi I'm on the list directly now since my BBS died... Does anybody have the latest gadtools.library coz I don't think mine is okay. gtshape gadgets don't work, neither do gtenable/gtdisable, and a betatester told me the listviews were empty on his system (but invisible items were in them). My lib came with 1.9 and is 1168 bytes long. James -- James on earth /\v/\ CountB on IRC /\v/\ bryce@gothic.demon.co.uk on the Net "Undead, undead, undead!" - Bauhaus From tomkruk@escape.comSun Sep 3 22:30:24 1995 Date: Tue, 8 Aug 1995 10:58:39 -0400 (EDT) From: Tom Kruk <tomkruk@escape.com> To: ACID's Blitz-List <blitz-list@helsinki.fi> Subject: DUM BUM Yo what the fuck is going on with BUM 8 ? somebody send whatever of it there is already. what kind of crap is this why dont you all say somethig. i wrote 10 letters to simon. and he didnt even write to me to say "kiss my ass" or anything. Oh I am sorry, forgot , you must be installing windows 95 about now eh? hrhg. Cmmon simon get it together already. you dont have it complete. release it incomplete. or give it to Richard Elmore to put the rest together hes got material for 20 bums.. cmmon you're holding us back. Tom From rshelton@innotts.co.ukSun Sep 3 22:30:24 1995 Date: Tue, 8 Aug 95 18:15:16 From: Robert Shelton <rshelton@innotts.co.uk> To: blitz-list@helsinki.fi Subject: DUM BUM (fwd) On Tue, 08 Aug 95, Tom Kruk wrote: *** Start of forwarded message Yo what the fuck is going on with BUM 8 ? somebody send whatever of it there is already. what kind of crap is this why dont you all say somethig. i wrote 10 letters to simon. and he didnt even write to me to say "kiss my ass" or anything. Oh I am sorry, forgot , you must be installing windows 95 about now eh? hrhg. Cmmon simon get it together already. you dont have it complete. release it incomplete. or give it to Richard Elmore to put the rest together hes got material for 20 bums.. cmmon you're holding us back. Tom *** End of forwarded message I must agree with the above sentiment - it is ages since anything new was sent out to registered users - and although blitz2 is wonderful it isn't perfect! Rob. -- Commodore Amiga A1200 Viper 68030+68881 8Mb RAM PowerScan Zappo CDRom Drive EMAIL: rshelton@innotts.co.uk IRC: Smurf_UK DIAMOND CABLE free call access to "the internet in notts" From pgiles@ist.flinders.edu.auSun Sep 3 22:30:24 1995 Date: Wed, 09 Aug 1995 13:56:52 +0930 From: "Peter S. Giles" <pgiles@ist.flinders.edu.au> To: blitz-list@helsinki.fi On Tue, 08 Aug 95, Tom Kruk wrote: *** Start of forwarded message Yo what the fuck is going on with BUM 8 ? somebody send whatever of it there is already. what kind of crap is this why dont you all say somethig. i wrote 10 letters to simon. and he didnt even write to me to say "kiss my ass" or anything. Oh I am sorry, forgot , you must be installing windows 95 about now eh? hrhg. Cmmon simon get it together already. you dont have it complete. release it incomplete. or give it to Richard Elmore to put the rest together hes got material for 20 bums.. cmmon you're holding us back. Tom *** End of forwarded message I must agree with the above sentiment - it is ages since anything new was sent out to registered users - and although blitz2 is wonderful it isn't perfect! Rob. -- Commodore Amiga A1200 Viper 68030+68881 8Mb RAM PowerScan Zappo CDRom Drive EMAIL: rshelton@innotts.co.uk IRC: Smurf_UK DIAMOND CABLE free call access to "the internet in notts" ****** I have something to say too i have been a registered user for about a year now I think blitz is great but you and all your mates can stick it up your arse i'm turning to the pc and <gag> visual basic as soon as I can afford it.....that's what i think so there...you owe me 4 more BUM issues ok..I want 'em or my money back..hurry up and get your shit together simon.....NOW. :) have a nice day <trite remark no.4> From studer@ens.ascom.chSun Sep 3 22:30:24 1995 Date: Wed, 9 Aug 95 13:33:55 +0200 From: Studer Andreas 3132 <studer@ens.ascom.ch> To: blitz-list@helsinki.fi Subject: 3D-Library Hello, Has soebody programmed a 3D-Library? (I have heard about a 3D-library in BUM8, but i wan't see them when i'm a grey old man... :) bye Andrew From cwl@tze1.demon.co.ukSun Sep 3 22:30:24 1995 Date: Wed, 9 Aug 95 22:46:59 GMT From: Chi Wai Lee <cwl@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: librarys OK guys, I need to know a few things... 1. What does the 'return' arg do in !libheader do? How do I use it? 2. How do create a token object. I know you have a line "!dumtoke{"token","text",_toke}" and "!libfin{_toke,_load,_save,_use,_free,x,y}" but what does all the arguments do ??? 3. Whats the difference between !acommand, !ustatement, !ufunction and the normal function & statement? -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From bryce@gothic.demon.co.ukSun Sep 3 22:30:24 1995 Date: Wed, 9 Aug 95 23:08:43 GMT From: James Savage <bryce@gothic.demon.co.uk> To: blitz-list@helsinki.fi Subject: GadTools errors Hi I'm having real trouble with GTSetAttrs. It basically doesn't work at all. If I can't fix this then my newsreader is dead. Heeeeelp! James -- James on earth /\v/\ CountB on IRC /\v/\ bryce@gothic.demon.co.uk on the Net "Undead, undead, undead!" - Bauhaus From brettc@spaz.manawatu.planet.co.nzSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 95 04:43:56 +1300 From: Brett Cooper <brettc@spaz.manawatu.planet.co.nz> To: blitz-list@helsinki.fi Subject: Re: DUM BUM Aug 09 Mr M Funnell wrote to the blitz-list: > If we don't get all our BUM's, are we entitled to a refund???? :) You want to come and pick them up?? I rember hereing something about a support fee being needed to get continued updates in the future. But I could be wrong.. Could try and take acid to the world court for not getting there bum out on time. Brett brettc@spaz.manawatu.planet.nz (Brett Cooper) --- HELLONEARTHISMAN --- From brettc@spaz.manawatu.planet.co.nzSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 95 05:02:12 +1300 From: Brett Cooper <brettc@spaz.manawatu.planet.co.nz> To: blitz-list@helsinki.fi Subject: Re: DUM BUM Hi Gregor, on Aug 9 you wrote: > On Tue, 8 Aug 1995, Tom Kruk wrote: > > > Yo what the fuck is going on with BUM 8 ? > > > (I think that says enough:) ) > Very Direct and Very RIGHT! ;) Constant nagging and bad carmer.. Brett brettc@spaz.manawatu.planet.nz (Brett Cooper) --- HELLONEARTHISMAN --- From acid@iconz.co.nzSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 1995 11:55:31 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Chi Wai Lee <cwl@tze1.demon.co.uk> Cc: blitz-list@helsinki.fi Subject: Re: librarys On Wed, 9 Aug 1995, Chi Wai Lee wrote: > OK guys, > > I need to know a few things... > > 1. What does the 'return' arg do in !libheader do? How do I use it? > If another library needs to access your libraries unique data structure or global variable type base or something then your lib can return a pointer from it;s initialisation that other library commands can request similar to DosBase or somesuch. > 2. How do create a token object. I know you have a line > "!dumtoke{"token","text",_toke}" and > "!libfin{_toke,_load,_save,_use,_free,x,y}" but what does all the > arguments do ??? They don't do anything. Originally we were hoping to have default load save etc. for every object. The use command can be linked to a command such as usepalette but I think it's a bad idea. If you have an object that goes with a library best to set aside a token for it's name ala dumtoke and if need be support the standard Use terminology so your commands can operate on that particular used object. > > 3. Whats the difference between !acommand, !ustatement, !ufunction and the > normal function & statement? > Hmmm, I think acommand can be used both as a command and a function, big problem with this is I think you can't tell how user used it so best for just succeed or fail type functions which if the user is lazy can simply be used as statements. The ustatement and ufunction I have never used, maybe something to do with user being able to dictate the type such as peek.w peek.q peek.l? On another note, I haven't had a chance to mess with your socket library. If we were able to support slip and ppp net connections with our own code ie send and receive IP packets quite happily with dialup connections, what sort of TCP support is required to replace amitcp. I personally would like to replace AmiTCP with pure shareware version and know it was as fast as it could be. Oh one more question, does anyone know or can find some docs on perorming CRC checking (cyclic redundancy checksums?)... Simon From lynnjenn@village.caSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 95 2:22:23 EDT From: Lynn Jennings <lynnjenn@village.ca> To: blitz-list@helsinki.fi Subject: CRCs and such You have to hand it to Simon to be so bold in the face of such damning criticism (something like 95% of the mail I just read was rather unfriendly towards him). I say that for demonstrating such bravado he at least deserves an answer to his question... > Oh one more question, does anyone know or can find some docs on perorming > CRC checking (cyclic redundancy checksums?)... FTP to x2ftp.oulu.fi and go into the DOS programming stuff. I forget exactly where I found it, I think under "docs" or something... I really can't recall the directory structure at all as I've only poked around a few times. There are some articles and demo code in there. BTW North Americans, there is a mirror of x2ftp.oulu.fi (a site mainly for game development, which has a blitz subdir) at ftp.infomagic.com somewhere in pub/mirrors. Christopher Jennings Enchanted Blade Associates From lynnjenn@village.caSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 95 2:56:30 EDT From: Lynn Jennings <lynnjenn@village.ca> To: blitz-list@helsinki.fi Subject: My twin (RE: service/JCOCHRAN) > u people think its bad not getting BUM 8.. > i`m still stuck with the original version of blitz.. and no > BUM`s > i sent off my details for registering about 2 years ago > and i stil haven`t heard any thing > > ah well.. i`ll go and price some pentiums Well, they say that everyone in the world has an identical twin. Here's mine. I almost checked to see who wrote this to make sure I didn't write it in one of my half-dazed no-sleep-for-a-couple-days marathons. I'm in the exact same situation, and I thought that I was finally going to be saved by Richard Elmore, but alas, it does not appear that it will be... After nearly two years of letter writing and phone calls, I got in contact with him, and even sent him additional money beyond my original BUM subscription dollars. He said he'd get my update out real soon, and I was a happy boy. And the weeks went by. So I sent him a letter asking if he'd gotten the money. And the weeks went by. So I sent him a letter to find out if he was still alive. And finally, his typing finger had some sort of post-mortem nervous/gaseous spasm, and he sent a response saying that he was sorry he didn't get back, he'd been overworked at his day job and had gotten behind, and that he would send it out "right away". Evidently, "right away" is a quaint colloquialism in his regional speech which means about the same as "when hell freezes over" does in ours. He must still be wiped from that day job, because the weeks have once again gone by. Now, from my experience as a professional programmer, I happen to know that you can mail something between any two points in North America in 6 days, 7 tops -- i.e. not several weeks, but _a_ _single_ week, unless you're talking about some remote northern icecap. I've found myself swamped at work before, so I can understand his position, but really, is there some superhuman factor involved in stuffing an envelope and licking stamps that requires months to complete? Perhaps Acid requires that every package have a complicated ritual blessing based upon the lunar cycle performed upon it before it can be sent. If so, it doesn't appear to be working as I still haven't gotten anything. In fact, I was about to give him another electronic pulse-feel when I read the message above. I doubt he'll read this for a while though; I notice messages sent to the list from him have all but disappeared as of late. Believe it or not, I don't think he's a terrible guy, just a bit lax. But I tend to get a bit pissed after waiting around for two years for a company to deliver its product. I can even say that I like him. And he's certainly done a lot for Blitz. I just wish he'd do what he promised (and was paid) to do for me. Christopher Jennings Enchanted Blade Associates From mmmakela@cc.helsinki.fiSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 1995 15:13:33 +0300 (EET DST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Blitz library utility I just uploaded blitzlibman.lha to x2ftp.oulu.fi . It's somesort of library utility from Richard Elmore. I accidentaly deleted the bounced message in which it came (it was bounced by Majordomo because it was too long), and don't remember anything more - except it should be quite selfexplanatory. Oh well. Richard, did you get my messages ? It's hard to keep a track of possible errormessages when I receive a mountain/day of them... About BUMs and Blitz's support: I mailed to Mark Sibly and he stated that Simon has been busy doing conversion of Skidmarks for Sega(?). Simon, I don't think it would hurt sales of BlitzABC, if you handed some of the stuff you have gathered and would let someone who has time to make BUM8 & release it as free update - actually, I think that could keep some of these people within Amiga platform and as possible buyers... (3D-libraries alone will sell BlitzABC quite good - if they are so good I like to believe). -Mikko From vroberts@yoyo.cc.monash.edu.auSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 1995 22:52:29 +1000 (EST) From: Vaughan Roberts <vroberts@yoyo.cc.monash.edu.au> To: blitz-list@helsinki.fi Subject: DecodeSprites? Help..... Is there such a command as DecodeSprites, or would it be easy to cludge one up. I'm trying to include sprites in my game file and I don't want to to use GetaSprite (It seems to want to use more memory? Even after I free the shapes..) If anyone can help, thanks... Vaughan Roberts vroberts@yoyo.cc.monash.edu.au http://yoyo.cc.monash.edu.au/~vroberts From sis3147@sis.port.ac.ukSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 1995 14:07:29 +0100 (BST) From: Big Will Riker <sis3147@sis.port.ac.uk> To: blitzlist <blitz-list@helsinki.fi> Subject: Annoucement of RIBlitzLibs V5 Hi, I am pleased to announce that Version 5 of RIBlitzLibs is due for imminent release. There are approx. 6 new libraries plus around 50 new commands. The libraries are complete, uncrippled. Work is now being done on the documentation. Look out for it soon on aminet: pub/dev/basic/RIBlitzLibsV5.lha Steve. ___________________________________________________________________________ / <--== Amiga ==--> Developer | Current Project : BlitzBombers \ | sis3147@anubis.sis.port.ac.uk | [###########################:::::::] | \____________________________________|______________________________________/ From mmmakela@cc.helsinki.fiSun Sep 3 22:30:24 1995 Date: Thu, 10 Aug 1995 18:18:20 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Re: Blitz library utility > > > Mikko, > > > I just uploaded blitzlibman.lha to x2ftp.oulu.fi . > > Where did you put it? > > Thanks, > > Colin. > > > To the incoming directory. It will take some time, before it will be moved to the /pub/amiga/prog/blitz dir, I'm afraid. Should have mentioned that. -Mikko From phips@scout.rhein-main.deSun Sep 3 22:30:24 1995 Date: Fri, 11 Aug 95 19:29:44 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: TRITON support for TRITON finished Stefan Zeiger, the programmer of TRITON, told me that the next release will be on the CD Rom "Meeting Pearls 3" and the deadline will be around this weekend (12-13. august). So I hurried up and finished the bb2 conversion *IN MY HOLIDAYS* !!! Just for all you blizzies :) So I am very proud to announce, that with the great help of Rupert "HelpApp" Henson, I finished the TRITON conversion to BlitzBasic2. You are now all able to: * create your own, nice looking GUI easy and fast * have font sensitive/adaptive and user definable GUIs (like MUI, only smaller and easier :)) * have automatic shortcut and hotkey handling for all menus and buttons * work with an object oriented system in your procedural basic! * and much more. You can get it by three ways: 1. Wait until the "Meeting Pearls 3" CD Rom is avaiable in a shop near your city. 2. look in your favourite Blitz-FTP-Server in x2ftp.oulu.fi/pub/amiga/prog/blitz [but give me a week to put it there!] 3. mail me directly if you really can't get it otherwise. I really would appreciate it if you'd contact me when you're using TRITON in your programs. I am open to criticism, ideas, help and surely will be able to solve your problems. -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From cwl@tze1.demon.co.ukSun Sep 3 22:30:24 1995 Date: Fri, 11 Aug 95 19:37:16 GMT From: Chi Wai Lee <cwl@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: librarys > On another note, I haven't had a chance to mess with your socket library. > If we were able to support slip and ppp net connections with our own code At the mo the library's 99% up and running with *ALL* the useful functions. I've completely changed the way it works now and have used my own token for the FDSET so that waiting for stuff at sockets are quicker to set up. > ie send and receive IP packets quite happily with dialup connections, > what sort of TCP support is required to replace amitcp. I personally > would like to replace AmiTCP with pure shareware version and know it was > as fast as it could be. To replace AmiTCP would require a lot of work and I don't think many people are willing to sacrifice their time for such a big project. I don't think anyone's even written a dial-up program for AmiTCP yet... -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From acid@iconz.co.nzSun Sep 3 22:30:24 1995 Date: Sat, 12 Aug 1995 00:27:51 +1200 From: Simon Armstrong <acid@iconz.co.nz> To: blitz-list@helsinki.fi Oh shit, It's August, bloody August. I can't sleep. I'm sitting here shivering (winter down here no heat wave in sight) in front of my computer wondering what the hell is going on. For one, I haven't has a single cigarette for 8 days. A pack of PallMall filter a day no longer. Why on earth am I doing this? Secondly, there are a load of pissed off people out there and I'm losing sleep over them. Blitz must survive. I AGREE. I am not giving up on it. We're just finishing the first ever Sega Megadrive game written in Blitz. I'm kind of pleased with it, Sibs has given us a wonderful tool. The latest version of FigZ has arrived which I have payed for so as to include in BUM8. The wonderful RI debugger has been payed for to be included in BUM8. Mark has fixed every known parameter passing bug in v1.95 which is ready for BUM8, and shit there were a few suprises which made me feel guilty as hell that Blitz was ever considered a commercial viability (as opposed to liability). Well, now Blitz is bug free, it has a cheesy online help system and this weeked it is getting squashed into 880K and an 8 page magazine. I will be logging on Saturday night, any last minute contributions (small cool bits of code) that are emailed to me get BUM8 emailed back to them. And if I don't finish it? Well I'm not logging back onto the net after Saturday until it's done that's for sure. So if you want it emailed to you as soon as it is done, email me a file under 4K for the groovy_code drawer and if it gets included you'll get BUM8 even before Guildhall does... Simon From e9425635@student.tuwien.ac.atSun Sep 3 22:30:24 1995 Date: Sat, 12 Aug 1995 12:57:51 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: Vaughan Roberts <vroberts@yoyo.cc.monash.edu.au> Cc: blitz-list@helsinki.fi Subject: Re: DecodeSprites? On Thu, 10 Aug 1995, Vaughan Roberts wrote: > > Help..... > Is there such a command as DecodeSprites, or would it be easy to > cludge one up. I'm trying to include sprites in my game file and I > don't want to to use GetaSprite (It seems to want to use more memory? > Even after I free the shapes..) > > If anyone can help, thanks... Interesting idea - maybe you could use INCBIN and later a pointer, but I have not tried out that... if you have BUM7, there's some info about including data into your own programs. Sorry that I can not give you a better advise, maybe someone else has more to say :) Gregor B. Rosenauer Vienna, Austria E-Mail: 9425635@stud1.tuwien.ac.at From e9425635@student.tuwien.ac.atSun Sep 3 22:30:24 1995 Date: Sat, 12 Aug 1995 13:05:37 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: Simon Armstrong <acid@iconz.co.nz> Cc: blitz-list@helsinki.fi Subject: Re: BUM 8 FINALLY! It's almost too good to be true. :)) I hope I will get it before Oct. (uni) so that I can play around with it. Maybe you should split up sothat one half can work on Sega-Games and the other one is completly devoted to Blitz;) BTW, is the optimizer planned to be included again sometime? 4K-Groovy code: I could send you a groovy Blitz2-Icon:) Is that enough?? Can I get BUM8 now?? Pleeease. Gregor B. Rosenauer Vienna, Austria E-Mail: 9425635@stud1.tuwien.ac.at From root@tze1.demon.co.ukSun Sep 3 22:30:24 1995 Date: Sun, 13 Aug 95 00:38:06 GMT From: Chi Wai Lee <root@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: Blitz newsgroup Whatever happened to the Blitz Basic newsgroup??? -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From audunv@powertech.noSun Sep 3 22:30:24 1995 Date: Sun, 13 Aug 1995 18:15:00 +0100 From: Audun Vaaler <audunv@powertech.no> To: blitz-list@helsinki.fi Subject: Registering Blitz A couple of months ago, I sent off my Blitz Basic II registration card to the address printed on it - Acid Software, PO Box 3172, Hampstead, London, NW3, England. Then, one month or so later, I got the very same card back with a 'return to sender' sticker applied to it, on which the box 'gone away' was ticked. Therefore, I wonder if someone knows which address I should send my registration card to. I also wonder what to do to subscribe to BUM - and as I live in Norway, if that fact would influence the price. //| || // Audun Vaaler | E-mail: | Only //| |\/| || //_ |\\ //|| ||// Bakkebo | ------- | //|| |||| || \\/ ||\\ //-+| ||/ N-2040 Klxfta | audunv@powertech.no | makes it possible Have a look at my current Blitz Basic-project at: http://www.powertech.no/~audunv/SuperPac.html From mmmakela@cc.helsinki.fiSun Sep 3 22:30:24 1995 Date: Mon, 14 Aug 1995 23:34:40 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Blitz newsgroup (fwd) Forwarded message: > From: Chi Wai Lee <root@tze1.demon.co.uk> > > Whatever happened to the Blitz Basic newsgroup??? > It's still there (alt.sys.amiga.blitz), but for some reason people have had a lot of problems receiving it. If you mean the plan to start comp.sys.amiga.blitz - this has been on halt, because 1) I was lazy 2) when I finally got accurate info last month from the mailing list, which should help users in these questions, there wasn't enough messages/day that I could have written the RFD (request for discussion) with good arquments. We are close to "critical mass" so that we could success - but we definitely don't have >30 messages/day or 1000 subscribers, which is considered to be enough in the recommedations. But I just today came up with an idea, which could solve the problem for ALL Amiga programmers, who would see the messages of some list occasionally, but don't want to subscribe the list: let's write RFD for comp.sys.amiga.programmer.m-l or something like that, which would be place to forward all programming related mailing-lists' post. The listservers would add something before the original subject (A: for Amos, B: for Blitz E: for E...), so that people could read only the messages of which they are most interested - but they would see from subjects, what is happening with other languages. I don't know yet, maybe it's silly idea, and we should instead try to start many separate newsgroups at once - this could be easier in fact than just advocating for Blitz group... -Mikko From phips@scout.rhein-main.deSun Sep 3 22:30:24 1995 Date: Tue, 15 Aug 95 20:58:59 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Re: Blitz newsgroup (fwd) Hi Mikko, you wrote in <199508142034.XAA03656@karhu.Helsinki.FI> on Aug 14: > But I just today came up with an idea, which could solve > the problem for ALL Amiga programmers, who would see > the messages of some list occasionally, but don't want > to subscribe the list: let's write RFD for > comp.sys.amiga.programmer.m-l or something like that, which > would be place to forward all programming related mailing-lists' > post. The listservers would add something before the > original subject (A: for Amos, B: for Blitz E: for E...), > so that people could read only the messages of which they > are most interested - but they would see from subjects, > what is happening with other languages. I disagree with that. You shouldn't put all programming mailinglists again into a newsgroup. If someone is interested in the language he will add himself to the mailing list but not for reading everything a second time in a newsgroup. btw, this would have the affect that the people instead of adding themselves to the lists will only write through the newsgroup. I think the way it is is ok. and, why not use some existing basic newsgroup like COMP.SYS.BASIC ??????????????????????????? -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From bryce@gothic.demon.co.ukSun Sep 3 22:30:24 1995 Date: Tue, 15 Aug 95 23:03:04 GMT From: James Savage <bryce@gothic.demon.co.uk> To: blitz-list@helsinki.fi Subject: My gadtools prob Heres some code ... .gui xpos = 4 : ypos = 175 : width = 92 : pad = 3 Free GTList 2 GTButton 2, 0,xpos,ypos,width,11,"_Thread",$0010 : xpos = xpos + width + pad GTButton 2, 1,xpos,ypos,width,11,"_FollowUp",$0010 : xpos = xpos + width + pad GTButton 2, 2,xpos,ypos,width,11,"_Reply",$0010 : xpos = xpos + width + pad GTButton 2, 3,xpos,ypos,width,11,"_MailTo",$0010 : xpos = xpos + width + pad GTButton 2, 4,xpos,ypos,width,11,"_Save",$0010 : xpos = xpos + width + pad GTButton 2, 5,xpos,ypos,width,11,"_Print",$0010 : xpos = xpos + width + pad GTButton 2, 6,xpos,ypos,width,11,"_Articles",$0010 xpos = 4 : ypos = 4 : width = 320 : pad = 22 GTText 2, 7,xpos,ypos,width,12,"",$0010,"" : xpos = xpos + width + pad GTText 2, 8,xpos,ypos,width,12,"",$0010,"" xpos = 4 : ypos = ypos + 13 GTText 2, 9,xpos,ypos,width,12,"",$0010,"" : xpos = xpos + width + pad GTText 2,10,xpos,ypos,width,12,"",$0010,"" xpos = 644 : ypos = ypos + 13 gtmin = 0 gttop = 0 ;article()\abody gtmax = 0; article()\alen GTScroller 2,11,xpos,ypos,22,142,"",$400,16,gtmax,gttop Return .article_gui oldwin = win Window 2,(ScreenWidth-678)/2,(ScreenHeight-200)/2,678,200,$2|$4|$8,"GNews - Article Text",1,2,2 Activate 2 AttachGTList 2,2 Use IntuiFont 0 Use WindowFont 0 Use Window 2 GTSetString 2,7,from$ GTSetString 2,8,org$ GTSetString 2,9,subj$ GTSetString 2,10,dat$ GTBevelBox 2,9,ypos+11,640,142,0 gttop = article()\abody gtmax = article()\alen GTSetAttrs 2,11,#GTSC_Top,gttop,#GTSC_Total,gtmax WLocate 328,6 : Print "at" WLocate 328,19 : Print "on" selected = False win = 2 Return So, tell me why GTSetAttrs does sod all in the above routine, or ANY routine! If I set #GTSC_Top and #GTSC_Total in the gui routine, all is well, but adding and removing the user interface every time I open the window is slow, and really pisses off enforcer! Any ideas? James -- James on earth /\v/\ CountB on IRC /\v/\ bryce@gothic.demon.co.uk on the Net "Undead, undead, undead!" - Bauhaus From cwl@tze1.demon.co.ukSun Sep 3 22:30:24 1995 Date: Wed, 16 Aug 95 00:38:14 GMT From: Chi Wai Lee <cwl@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: Blitz newsgroup (fwd) > "critical mass" so that we could success - but we > definitely don't have >30 messages/day or 1000 subscribers, > which is considered to be enough in the recommedations. Yep, it's gone awfully quiet all of a sudden. Probably due to the holidays. > post. The listservers would add something before the > original subject (A: for Amos, B: for Blitz E: for E...), > so that people could read only the messages of which they > are most interested - but they would see from subjects, > what is happening with other languages. This wouldn't be the best idea for the people who want to read off-line. > I don't know yet, maybe it's silly idea, and we should instead Sounds silly <G> I bet once Blitz 3 (or whatever it's called) turns up, it'll start hotting up again. (or even BUM8) -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From xbones@dungeon.iea.comSun Sep 3 22:30:24 1995 Date: Wed, 16 Aug 95 03:55:13 From: Crossbones <xbones@dungeon.iea.com> Reply to: sflock@comtch.iea.com To: blitz-list@helsinki.fi Subject: Bug in BlockScroll? I'm having a problem with the BlockScroll command, and just wondering if anyelse is having this, or is it just me? I seem to be able to scroll on all axis 'cept one. Here's the different ones I use... BlockScroll 16,1,288,192,0,1 \ These are for the X-axis. BlockScroll 0,1,288,192,16,1 / They work. BlockScroll 16,32,288,160,16,16 \ This one works BlockScroll 16,0,288,160,16,16 / This doesn't. It doesn't matter how I change the Y values, it always scrolls one line all the way down the screen. Any suggestions? Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| | Other Projects: 3d Vector Routine [80%] , CiaTrackerLib [Done] | |_________________________________________________________________________| From xbones@dungeon.iea.comSun Sep 3 22:30:24 1995 Date: Wed, 16 Aug 95 14:27:39 From: Crossbones <xbones@dungeon.iea.com> Reply to: sflock@comtch.iea.com To: blitz-list@helsinki.fi Subject: Program priority How does one change the priority of the program? What I'm writing right now needs a higher priorty than what it's probably at. (At any rate, I need the ability to change it.) Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| | Other Projects: 3d Vector Routine [80%] , CiaTrackerLib [Done] | |_________________________________________________________________________| From e9425635@student.tuwien.ac.atSun Sep 3 22:30:24 1995 Date: Wed, 16 Aug 1995 17:05:25 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: Mikko Makela <mmmakela@cc.helsinki.fi> Cc: blitz-list@helsinki.fi Subject: Re: Blitz newsgroup (fwd) On Mon, 14 Aug 1995, Mikko Makela wrote: > But I just today came up with an idea, which could solve > the problem for ALL Amiga programmers, who would see > the messages of some list occasionally, but don't want > to subscribe the list: let's write RFD for > comp.sys.amiga.programmer.m-l or something like that, which > would be place to forward all programming related mailing-lists' > post. The listservers would add something before the > original subject (A: for Amos, B: for Blitz E: for E...), > so that people could read only the messages of which they > are most interested - but they would see from subjects, > what is happening with other languages. > > -Mikko I think that's a great idea - people using other lanugages could see the benefits of Blitz;) and nobody could say we are narrow-minded. It would be interesting to hear how things are done in other languages (for example C, which I want to learn). Gregor B. Rosenauer Vienna, Austria E-Mail: 9425635@stud1.tuwien.ac.at * God save the Queen, we save your Data (advert) * From lynnjenn@village.caSun Sep 3 22:30:24 1995 Date: Wed, 16 Aug 95 23:52:04 EDT From: Lynn Jennings <lynnjenn@village.ca> To: blitz-list@helsinki.fi Subject: RE: Program priority > How does one change the priority of the program? What I'm writing right now > needs a higher priorty than what it's probably at. (At any rate, I need the > ability to change it.) > > Steve oldPriority.b = SetTaskPri_( FindTask_(0), newPriority.b ) SetTaskPri takes a task address and the new priority as arguments. Calling FindTask with a parameter of 0 finds the address of the current (i.e. your program's) task. You could put the results of FindTask in a long-sized variable once and then use the variable instead of the call if you plan to change the task priority more than once. Note that the priority is a signed byte (-128 to +127) but you should avoid setting it to higher than +5 (or lower than -5 ) or so unless you know what you're doing. Setting it to very high values will cause the system to crash and/or lockup as vital system routines (such as the input.device) are effectively locked out. Christopher Jennings Enchanted Blade Associates From SWIFFENR@vax7.curtin.EDU.AUSun Sep 3 22:30:24 1995 Date: Fri, 18 Aug 1995 06:43:40 +0800 From: Richard Wiffen <SWIFFENR@vax7.curtin.EDU.AU> To: blitz-list@helsinki.fi Subject: Repeats Am I the only one getting two copies of every message? - Richard _--_|\ AMIGA /// Richard Wiffen (swiffenr@cc.curtin.edu.au) -- Perth, W.A. / \ OK! /// --------------------------------------------------------- ==>\_.--._/ \\\/// "I don't understand." v \XX/ "Ursula has great powers." From mmmakela@cc.helsinki.fiSun Sep 3 22:30:24 1995 Date: Fri, 18 Aug 1995 09:07:50 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Repeats (fwd) Forwarded message: > Am I the only one getting two copies of every message? > > - Richard > No, I just mailed to my postmaster because of them. -Mikko From mmmakela@cc.helsinki.fiSun Sep 3 22:30:24 1995 Date: Fri, 18 Aug 1995 09:07:50 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Repeats (fwd) Forwarded message: > Am I the only one getting two copies of every message? > > - Richard > No, I just mailed to my postmaster because of them. -Mikko From mmmakela@cc.helsinki.fiSun Sep 3 22:30:24 1995 Date: Sat, 19 Aug 1995 23:40:00 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@karhu.Helsinki.FI Subject: Virtual i -glasses come - are we ready ? I just read the latest news from The Amiga Web and felt actually quite confident after reading about these glasses, that they could be a breakthough in the area. Now, we really need libs for them as soon as possible... Does anyone have any hint of developer info for them ? -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | Homepage, like this sig, still under construction... | | | | If you don't have time to do it all by yourself - delegate. | |============================================================== BTW, as you see, after writing my name manually to appr. 500-1000 messages, I finally decided to give up and make a .signature file 8). (when I began to use email, I couldn't get it to work - and after that it became a habit) From bryce@gothic.demon.co.ukSun Sep 3 22:30:24 1995 Date: Sun, 20 Aug 95 14:04:11 GMT From: James Savage <bryce@gothic.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: My gadtools prob (fwd) On Wed, 16 Aug 95, Philipp Lonke wrote: *** Start of forwarded message Hi James, you wrote in <9508152303.AA00dbb@gothic.demon.co.uk> on Aug 15: > So, tell me why GTSetAttrs does sod all in the above routine, or ANY > routine! If I set #GTSC_Top and #GTSC_Total in the gui routine, all is > well, but adding and removing the user interface every time I open the > window is slow, and really pisses off enforcer! > > Any ideas? Use TRITON ;) *** End of forwarded message That won't make gtsetattrs work. Why won't anybody help me? ;( -- James on earth /\v/\ CountB on IRC /\v/\ bryce@gothic.demon.co.uk on the Net "Undead, undead, undead!" - Bauhaus From phips@scout.rhein-main.deSun Sep 3 22:30:24 1995 Date: Sun, 20 Aug 95 18:18:57 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: How to create an own task? I hope that someone can help me: For my current project I need a clock, which advances not in real time but in game time (e.g. an hour in the game are 15 minutes in reality). I thought about putting the clock-code into an interrupt but that doesn't seem to me to be ok - the rest of my program is system compliant (not in blitz-mode!) and the code takes longer than a 50ths second... so I thought about creating an own task who signals every minute or so - but I just didn't get it how to do that. I tried to understand how the RKMs tell it - perhaps that will take a little time :) and I hope someone other can explain it to me easier. Or is there a way in BB2 which I didn't see? thanx for your help! PS: I am very sorry, but Stefan Zeiger still didn't put his TRITON 1.4 on AmiNet. As I don't have direct ftp access myself, you still have to wait - until next week, hopefully :) -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From J.B.Gosland@computer-science.hull.ac.ukSun Sep 3 22:30:24 1995 Date: Sun, 20 Aug 1995 20:59:44 +0100 (BST) From: "J.B.Gosland" <J.B.Gosland@computer-science.hull.ac.uk> To: blitz-list@helsinki.fi Subject: Help Hello guys Can someone answer the following and mail me back 1) How do i do hardware wrap around scrolling in blitz 2) Is there a version of the ClipBlit command available for Qblit 3) Can a List's pointer be set with a list variable without resorting to using a loop Thanks JBG From mmmakela@cc.helsinki.fiSun Sep 3 22:30:25 1995 Date: Sun, 20 Aug 1995 23:51:22 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Has somebody made circle-link ? I haven't found the reason for dublicates yet. Now I would like to everyone who has been linking the list to somewhere, check that it isn't "circle-link". -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | Homepage, like this sig, still under construction... | | | | If you don't have time to do it all by yourself - delegate. | |============================================================== From studer@ens.ascom.chSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 95 10:10:19 +0200 From: Studer Andreas 3132 <studer@ens.ascom.ch> To: blitz-list@helsinki.fi Subject: Re: Virtual i -glasses come - are we ready ? Hello, > I just read the latest news from The Amiga Web and > felt actually quite confident after reading about > these glasses, that they could be a breakthough > in the area. > > Now, we really need libs for them as soon as possible... > Does anyone have any hint of developer info for them ? The i-glasses does split a interlaced picture in the even and odd lines for every eye (don't ask me, which will be for which eye, but this is a minor problem... :). The resolution of the glasses is Lores-like. Simon knows that. I have mailed them that 10 days ago. But i don't know, if they'll include that now on his 3D-lib. I think for the near future the follow things are more important: CHEAP Amigas (also bundles). CD-ROM's for every Amiga. No more Amigas with no Fastram (2 Megs will give alot of speed for a A1200) and no Harddisk (40 Megs would be still alot for a Amiga). The A1200 should have a HD-floppy like the A4000 has. ... bye Andrew From vroberts@yoyo.cc.monash.edu.auSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 1995 19:08:43 +1000 (EST) From: Vaughan Roberts <vroberts@yoyo.cc.monash.edu.au> To: James Savage <bryce@gothic.demon.co.uk> Cc: blitz-list@helsinki.fi Subject: Re: My gadtools prob > > Heres some code ... > > .gui > xpos = 4 : ypos = 175 : width = 92 : pad = 3 > Free GTList 2 > GTButton 2, 0,xpos,ypos,width,11,"_Thread",$0010 : xpos = xpos + width + pad > GTButton 2, 1,xpos,ypos,width,11,"_FollowUp",$0010 : xpos = xpos + width + pad > GTButton 2, 2,xpos,ypos,width,11,"_Reply",$0010 : xpos = xpos + width + pad > GTButton 2, 3,xpos,ypos,width,11,"_MailTo",$0010 : xpos = xpos + width + pad > GTButton 2, 4,xpos,ypos,width,11,"_Save",$0010 : xpos = xpos + width + pad > GTButton 2, 5,xpos,ypos,width,11,"_Print",$0010 : xpos = xpos + width + pad > GTButton 2, 6,xpos,ypos,width,11,"_Articles",$0010 > xpos = 4 : ypos = 4 : width = 320 : pad = 22 > GTText 2, 7,xpos,ypos,width,12,"",$0010,"" : xpos = xpos + width + pad > GTText 2, 8,xpos,ypos,width,12,"",$0010,"" > xpos = 4 : ypos = ypos + 13 > GTText 2, 9,xpos,ypos,width,12,"",$0010,"" : xpos = xpos + width + pad > GTText 2,10,xpos,ypos,width,12,"",$0010,"" > xpos = 644 : ypos = ypos + 13 > gtmin = 0 > gttop = 0 ;article()\abody > gtmax = 0; article()\alen > GTScroller 2,11,xpos,ypos,22,142,"",$400,16,gtmax,gttop > Return > ***** Code Deleted ***** > > So, tell me why GTSetAttrs does sod all in the above routine, or ANY > routine! If I set #GTSC_Top and #GTSC_Total in the gui routine, all is > well, but adding and removing the user interface every time I open the > window is slow, and really pisses off enforcer! > > Any ideas? > > James I don't think it's actually GTSetAttrs fault... Try putting the GTScroller command at the start of the GT list, ie give it an id of 0 and placing it near the top of the subroutine. I've had the same trouble with sliders, so I think it has to do with the order that Blitz sets up the GTlist, and having graphical gadgets (scrollers etc.) at the start of the list. But anyway that should solve your problem. Let me know if it doesn't. (cause I've tried your code segment and have got it to work :') Vaughan Roberts. vroberts@yoyo.cc.monash.edu.au http://yoyo.cc.monash.edu.au/~vroberts Member of Insane Software, and programer of Aerial Racers. From mmmakela@cc.helsinki.fiSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 1995 12:30:04 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Re: Virtual i -glasses come - are we ready ? (fwd) Forwarded message: > The i-glasses does split a interlaced picture in the even and odd lines > for every eye (don't ask me, which will be for which eye, but this > is a minor problem... :). The resolution of the glasses is Lores-like. > Simon knows that. I have mailed them that 10 days ago. > But i don't know, if they'll include that now on his 3D-lib. Clever and simple solution. I guess it's possible to make Amiga to show every second line from another screen/bitmap and every second from another (and this would do it, wouldn't it ?) with interrupts ? Ofcourse the speed will be a problem, as everything must be calculated twice (some hacks may help here a bit). > > I think for the near future the follow things are more important: > CHEAP Amigas (also bundles). > CD-ROM's for every Amiga. > No more Amigas with no Fastram (2 Megs will give alot of speed > for a A1200) and no Harddisk (40 Megs would be still alot for a > Amiga). > The A1200 should have a HD-floppy like the A4000 has. > Yes, maybe, but I don't think we can make any libs for these... 8) except that for cd-rom there should be better support. I guess the bundles which are described in The Amiga Web's pages are what we will see before Christmas. > > Andrew > -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email: mmmakela@helsinki.fi | | If you don't have time to do it all by yourself - delegate. | |============================================================== From studer@ens.ascom.chSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 95 17:30:20 +0200 From: Studer Andreas 3132 <studer@ens.ascom.ch> To: blitz-list@helsinki.fi Subject: Re: Virtual i -glasses come - are we ready ? (fwd) Hello, > Clever and simple solution. I guess it's possible to make Amiga > to show every second line from another screen/bitmap and every > second from another (and this would do it, wouldn't it ?) with Erm... i'm not sure, if i understand you correctly, but i don't think, this would work... "interlaced" doesn't work this way. But i'm sure, it is possible in a similar way with the famous chopper. :) Does someone else have a simple solution for that? > interrupts ? Ofcourse the speed will be a problem, as everything > must be calculated twice (some hacks may help here a bit). I think the greatest problem is to DRAW every picture twice. The twice-calculating can't be too hard because in that moment, any rotations, moving and animation of an 3D-object is done. So you must simply calculate the scene in two "positions" along the horizontal-axis,which will give you the distance between the eyes for 3D. cu Andrew From mmmakela@cc.helsinki.fiSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 1995 19:41:44 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Re: Virtual i -glasses come - are we ready ? (fwd) Forwarded message: > > > Clever and simple solution. I guess it's possible to make Amiga > > to show every second line from another screen/bitmap and every > > second from another (and this would do it, wouldn't it ?) with > > Erm... i'm not sure, if i understand you correctly, but i don't think, > this would work... > "interlaced" doesn't work this way. But i'm sure, it is possible > in a similar way with the famous chopper. :) Hmmbh. I should have known that. > > interrupts ? Ofcourse the speed will be a problem, as everything > > must be calculated twice (some hacks may help here a bit). > > I think the greatest problem is to DRAW every picture twice. The > twice-calculating can't be too hard because in that moment, any > rotations, moving and animation of an 3D-object is done. So you > must simply calculate the scene in two "positions" along the > horizontal-axis,which will give you the distance between the eyes > for 3D. > Yes, I have programmed some demos for red/blue glasses (best of them with AMOS long time ago) and know how it works. But I don't know, how the fact that you only need to calculate "little different" scene can make the calculation any easier. Ofcourse the drawing takes time too. -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | Homepage, like this sig, still under construction... | | | | If you don't have time to do it all by yourself - delegate. | |============================================================== From phips@scout.rhein-main.deSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 95 18:57:02 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Re: My gadtools prob (fwd) Hi James, you wrote in <9508201404.AA00dgb@gothic.demon.co.uk> on Aug 20: > > Any ideas? > > Use TRITON ;) > > That won't make gtsetattrs work. > > Why won't anybody help me? ;( But if you use TRITON you don't need GadTools anymore, no more caring about fontsensitivity, screens, fonts, and all this ugly stuff. You just create easily your window with buttons, sliders, progress-indicators, checkmarks, listviews of any kind, etc... and you just take care of the incoming messages - react on selected buttons etc. Resizing the window or anything else concerning the layout is no more your task and/or problem - TRITON will do it for you. btw: the thing is: with TRITON, changing attributes will work *always* in what order the buttons etc. are ;) -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From josh_jacobsen@wiltel.comSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 1995 15:02:49 -0500 From: Josh Jacobsen <josh_jacobsen@wiltel.com> To: blitz-list@helsinki.fi Subject: Amiga 1200 Okay... lotsa newbie questions... One>> The copy of BlitzBasic2 that I bought will work fine on my A2000, but it won't work worth crap on my A1200... even the really short sample code from BUM #1 (with QBlit) won't work. Most of the examples won't work, except for Insectoids. (which surprised me) This royally sucks. Is there something I need to set special for an A1200? Two>> I've heard that the address on the Registration card is bad. Is there a different address that I should send it to? Especially... The check for the BUMS? Three>> Is there someplace where I could FTP the newest libraries or whatever? Or do those come with the BUMS? I know that there is a Blitz FTP site, but I don't know where it is. About the 3D goggles>> Haven't they had those around for a _long_ time... the ones that split the interlace? I heard about those like 2 years ago... was it just some kind of ultra-prerelease review? Wouldn't you have some major problems determining head tilt (as far as the 'close together on a horizontal plane From mmmakela@cc.helsinki.fiSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 1995 23:26:20 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Re: Amiga 1200 > > Okay... lotsa newbie questions... > One>> The copy of BlitzBasic2 that I bought will work fine on my A2000, > but it won't work worth crap on my A1200... even the really short sample > code from BUM #1 (with QBlit) won't work. Most of the examples won't > work, except for Insectoids. (which surprised me) This royally sucks. Is > there something I need to set special for an A1200? You should get the latest version. Sadly not too easy to achieve. > > Two>> I've heard that the address on the Registration card is bad. Is > there a different address that I should send it to? Especially... The check > for the BUMS? > I don't have a list of addresses for BUM subscribtions, although I have requested it almost a year now. > Three>> Is there someplace where I could FTP the newest libraries or > whatever? Or do those come with the BUMS? I know that there is a > Blitz FTP site, but I don't know where it is. > Did you read the welcoming message ? Try x2ftp.oulu.fi for a start. Acid stuff is copyrighted, but many other libs are free. They don't prevent you from having crashes though, I'm afraid. > About the 3D goggles>> Haven't they had those around for a _long_ > time... the ones that split the interlace? I heard about those like 2 years > ago... was it just some kind of ultra-prerelease review? Wouldn't you > have some major problems determining head tilt (as far as the 'close > together on a horizontal plane > I guess they have just now got it to a form, which is affordable (?) and doesn't weigth too much or give you enormous headache after one hour 8). -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email:mmmakela@helsinki.fi | | If you don't have time to do it all by yourself - delegate. | |============================================================== From mmmakela@cc.helsinki.fiSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 1995 23:30:56 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Circle-link probably found Like someone (thanks, btw) noticed, the headers of these dublicates told the address, which were causing them. I would have checked them rigth away myself, but I deleted couple of first ones as this was first time something like this happend. The address causing it is now removed (I asked him to subscribe again, when he has checked it out), but dublicates may come still couple of days. Majordomo will prevent major troubles, but it won't "bother" because of couple of messages 8(. -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email:mmmakela@helsinki.fi | | If you don't have time to do it all by yourself - delegate. | |============================================================== From mmmakela@helsinki.fiSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 1995 23:52:49 +0300 From: mmmakela@helsinki.fi Subject: bsdsocket.library (This message was approved by me, as it's not that much over the 7000 char limit and can interest many. Sorry it took sooo long, the approve script failed - Mikko) From: Chi Wai Lee <cwl@tze1.demon.co.uk> To: blitz-list@helsinki.fi Subject: bsdsocket.library MIME-Version: 1.0 OK guys I've cleaned up the library a bit and it's now in a fully usable state. There's still no real docs to it except for the stuff in the source so have fun and look at the supplied chat server for examples of use. I hope to get a full release vers out as soon as I get enuf thumbs up and maybe a permanent libnum. Anyway, look forward to receiving BUM8 soon... [Part 2, Attached file "socketlib.lha.uue" 7KB] [Unable to print this part] [ Part 3: "Attached Text" ] -- +===========================================================================+ | | | Chi Wai Lee - cwl@tze1.demon.co.uk (Spiral Vortex Productions) | | | +===========================================================================+ From bryce@gothic.demon.co.ukSun Sep 3 22:30:25 1995 Date: Mon, 21 Aug 95 22:31:43 GMT From: James Savage <bryce@gothic.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: My gadtools prob (fwd) (fwd) On Sun, 20 Aug 95, Crossbones wrote: *** Start of forwarded message Hi James, > On Wed, 16 Aug 95, Philipp Lonke wrote: > > That won't make gtsetattrs work. Hey, My mail crashed and I lost your orig. post. If you'd care to re- enlighten me, I'll see if I can't help. No promises tho.. The most recent thing I've done with gadgets was add a front end to the Protracker library I'd revamped for Blitz2. *** End of forwarded message Its okay. It was a weird bug caused by the order of my gtlist. James -- James on earth /\v/\ CountB on IRC /\v/\ bryce@gothic.demon.co.uk on the Net "Undead, undead, undead!" - Bauhaus From acid@iconz.co.nzSun Sep 3 22:30:25 1995 Date: Tue, 22 Aug 1995 13:27:57 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: blitz list <blitz-list@helsinki.fi> Subject: BUM8 is finished Yup, it's done and is being tested over the next few days. Contributors expect email by Friday, others expect it in your mailbox within 3 weeks depending on location etc. 1. Stereo glasses, the I-glasses development documentation is available on their home page in Word format. For Blitz all you would need to do is cludge a bitmap structure to effectively assign different bitmaps for odd and even lines, anyone with glasses email me and I'll send you the code. The big thing with these glasses is the tracking stuff and I don't know if Escom plan on the more expensive variety with tracking included. I personally think its a waste of time, as soon as you have tracking you need to give the player other cues such as force etc. for it to be convincing. There are drivers available for FarkForces and Descent so I'm probably talking through a hole in my head as I haven't experienced them. 2. Old versions of Blitz crashing on A1200, from what I can remember the problem is with the way Blitz opens its CLI, either use NOCLI which is why Insectoids works or remove any shell enhancers you are running that may be incompatible with Blitz... 3. GTSetAttrs problem: I have stated over and over again that Gadtools need id of 50 and bigger as the dickhead who wrote the version in 2.0 uses user id's lower than this in GTlists etc. If this doesn;t fix it then the latest version from RI probably does, I have put the .obj in latest blitzlibs but don't have source code (RI-please send) so can't say if gtsetattrs ability to reference a gadget from the id passes is better worse... 4. Acid publishing... Giles Hunter of GuildhallLeisure has been in NZ this weekend. After pointing out I should stop trying to do 300 things at once we have a new strategy for operating the Acid label and getting product finished and available. More news soon but the good news is people won't have to rely on Acid NZ to get things done (BUM will be regular and edited in UK for instance) and opportunities of BB users to get things published will be increased. Stay tuned... Simon From josh_jacobsen@wiltel.comSun Sep 3 22:30:25 1995 Date: Tue, 22 Aug 1995 12:45:47 -0500 From: Josh Jacobsen <josh_jacobsen@wiltel.com> To: blitz-list@helsinki.fi Subject: Cycling Gadget... Is there some sample code for using a cycling gadget, somewhere? It doesn't seem that cycling gadgets are directly supported in Blitz (at least not the version I have), and I wanted to make sure... Thanks. From lynnjenn@village.caSun Sep 3 22:30:25 1995 Date: Tue, 22 Aug 95 13:58:49 EDT From: Lynn Jennings <lynnjenn@village.ca> To: blitz-list@helsinki.fi Subject: RE: Timing in Amiga mode > For my current project I need a clock, which advances not in= > real > time but in game time (e.g. an hour in the game are 15 minute= > s in > reality). > > I thought about putting the clock-code into an interrupt but = > that > doesn't seem to me to be ok - the rest of my program is syste= > m > compliant (not in blitz-mode!) and the code takes longer than= > a 50ths > second... Here's a couple of solutions... First of all, there is nothing wrong with using interrupts in Amiga mode. The Amiga provides an interrupt server chain for the vertical blank interrupt, which in English means that it's fine to have a vblank interrupt as long as you follow a couple of rules. Blitz happens to do this for you. So for example, you can slap a simple counter mechanism in a SetInt like this: DefType .w DispHz=50 : If NTSC then DispHz=60 frames=0 : realSecs = 0 : gameMins = 0 : gameHours = 0 SetInt 5 frames+1 if frames = DispHz frames=0 : realSecs+1 if realSecs = (60*4) ; 60*4 since 4 real min = 1 game min realSecs+1 : gameMins+1 if gameMins = 60 gameMins=0 : gameHours + 1 EndIf EndIf EndIf End SetInt The above is easily extendable for days, etc. as well. The best part is that once it's set up you don't have to think about it. Just use the gameMins and gameHours variables whenever you need the time. The only potential problem is with a line like this: Print str$(gameHours)+":"+str$(gameMins) Suppose the time is 2:59, and it changes to 3:00 exactly when the ":" is being printed. What you'll get is a jump from "2:59" to "2:00" and then (one frame later) "3:00". (This won't be a big deal if you are redrawing your frames a lot and are not too concerned (it would almost never happen), but see below.) The solution here is to move everything higher than "realSecs" outside the vblank routine, into a procedure that is called with "realSecs" as an argument. This will give you a "locked" value for the seconds at the time the procedure is called. However, this makes a new problem: several seconds may pass between calls, so the "if realSecs=60" bit won't work anymore. If you know that no more than one extra minute will pass (i.e. the time between calls is less than 2 min.) you can use: if realSecs>= (60*4) gameMins + 1: realSecs = realSecs-(60*4) ; or realSecs mod (60*4) etc. If it might be more, you can use a loop similar to above or use division and modula arithmetic. Anyway, you can also use the built in time functions. Store the time when you start into a variable, then when you want game time, call a procedure that compares current time with original time, and convert. Either of these is certainly much less drastic and resource intensive than launching another task. I hope this solves your problem, and as I said there's nothing wrong with using vblank routines in Amiga mode. Hope this helps more than it hurts! Christopher Jennings Enchanted Blade Associates From bryce@gothic.demon.co.ukSun Sep 3 22:30:25 1995 Date: Tue, 22 Aug 95 20:36:22 GMT From: James Savage <bryce@gothic.demon.co.uk> To: blitz-list@helsinki.fi Subject: BUM8 is finished (fwd) On Tue, 22 Aug 95, Simon wrote: *** Start of forwarded message 3. GTSetAttrs problem: I have stated over and over again that Gadtools need id of 50 and bigger as the dickhead who wrote the version in 2.0 uses user id's lower than this in GTlists etc. If this doesn;t fix it then the latest version from RI probably does, I have put the .obj in latest blitzlibs but don't have source code (RI-please send) so can't say if gtsetattrs ability to reference a gadget from the id passes is better worse... *** End of forwarded message It wasn't the id's, I tried that, it was the position in the list of the gtslider. I moved it from 7 to 0 and it works. I might bung a +50 on the lists to help things out as well tho. James -- James on earth /\v/\ CountB on IRC /\v/\ bryce@gothic.demon.co.uk on the Net "Undead, undead, undead!" - Bauhaus From: JONNY (BEC) 01232 894383 <JCOCHRANE@bfsec.bt.co.uk> To: blitz-list@helsinki.fi Message-Id: <950823110825.21017287@bfsec> Subject: 3270 Emulator MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-blitz-list@helsinki.fi Precedence: bulk X-Status: Status: RO Does any one know of an IBM 3270 emulator for the amiga ? Otherwise i`m gonna have to hoke out some docs on it and write one me self !! Cheers, Jonny From phips@scout.rhein-main.deSun Sep 3 22:30:25 1995 Date: Tue, 22 Aug 95 20:54:16 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: mmmakela@cc.helsinki.fi Cc: blitz-list@helsinki.fi Subject: Re: How to create an own task? Hi Mikko, you wrote in <199508212042.XAA14185@karhu.Helsinki.FI> on Aug 21: > > so I thought about creating an own task who signals every minute or so > > - but I just didn't get it how to do that. > > I'm not sure I understand what you want to do, but if the > clock is in the same program as from where it's been watched > (wasn't it a game ?), why don't you just make a routine > which writes this time often enough ? That exactly is the problem: I want this routine "work alone". But I don't want to put it via SetInt x : clock{} : End SetInt in any interrupt but instead doing this system friendly by creating an own task. -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From phips@scout.rhein-main.deSun Sep 3 22:30:25 1995 Date: Tue, 22 Aug 95 21:12:45 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Re: Virtuali -glasses come - are we ready ? (fwd) Hi Mikko, you wrote in <199508211641.TAA06117@karhu.Helsinki.FI> on Aug 21: > > I think the greatest problem is to DRAW every picture twice. The > > twice-calculating can't be too hard because in that moment, any > > rotations, moving and animation of an 3D-object is done. So you > > must simply calculate the scene in two "positions" along the > > horizontal-axis,which will give you the distance between the eyes > > for 3D. > > > Yes, I have programmed some demos for red/blue glasses (best > of them with AMOS long time ago) and know how it works. But > I don't know, how the fact that you only need to calculate > "little different" scene can make the calculation any easier. > Ofcourse the drawing takes time too. AFAIR a posting by Dr. Peter Kittel (AT), you don't have to calculate anything more ... the glasses are put on the composite video output of your amiga and it splits the picture by itself. the resolution should be smth. like lores interlace. so just code your games as you did all the time... -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From mmmakela@cc.helsinki.fiSun Sep 3 22:30:25 1995 Date: Wed, 23 Aug 1995 18:55:38 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: What are these disks ? I found these from one bbs and wanted to ask, what are they and if they are copyrighted before uploading to x2ftp: RUCD1.DMS - RUCD3.DMS Registered blitz basic user collection disk1-3 RUDEVC.DMS 800K Registered blitz basic user delevelopers collection + info bbdFev.dms 321K Blitz Basic developers disk There seemed to be some version of Triton in RUCD1.DMS -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email:mmmakela@helsinki.fi | | I simulate chaostheory on my desk. | |============================================================== From bryce@gothic.demon.co.ukSun Sep 3 22:30:25 1995 Date: Wed, 23 Aug 95 17:11:51 GMT From: James Savage <bryce@gothic.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: My gadtools prob (fwd) (fwd) On Mon, 21 Aug 95, Philipp Lonke wrote: > > > Any ideas? > > > > Use TRITON ;) > > > > That won't make gtsetattrs work. > > > > Why won't anybody help me? ;( > > But if you use TRITON you don't need GadTools anymore, no more caring But I need a support library yes? Is that freely distributable? > about fontsensitivity, screens, fonts, and all this ugly stuff. You > just create easily your window with buttons, sliders, > progress-indicators, checkmarks, listviews of any kind, etc... and you > just take care of the incoming messages - react on selected buttons > etc. Sounds nice. Can I change the position of, say, a slider from within my code? Thats why I'm using gtsetattrs, to make my slider follow keyboard shortcuts. > Resizing the window or anything else concerning the layout is no more > your task and/or problem - TRITON will do it for you. I like that idea. > btw: the thing is: with TRITON, changing attributes will work *always* > in what order the buttons etc. are ;) So where do I get it? James -- James on earth /\v/\ CountB on IRC /\v/\ bryce@gothic.demon.co.uk on the Net "Undead, undead, undead!" - Bauhaus From bryce@gothic.demon.co.ukSun Sep 3 22:30:25 1995 Date: Wed, 23 Aug 95 20:59:43 GMT From: James Savage <bryce@gothic.demon.co.uk> To: blitz-list@helsinki.fi Subject: Re: BUM8 is finished (fwd) (fwd) On Wed, 23 Aug 95, Simon Armstrong wrote: *** Start of forwarded message > >It wasn't the id's, I tried that, it was the position in the list of the >gtslider. I moved it from 7 to 0 and it works. I might bung a +50 on the >lists to help things out as well tho. > >James > OK, hopefully RI have taken careof that in the latest lib, Blizt searches through gadgets checking their user id field, I think the way setattrs was doing it was a little off, any comments Steve? Simon *** End of forwarded message -- James on earth /\v/\ CountB on IRC /\v/\ bryce@gothic.demon.co.uk on the Net "Undead, undead, undead!" - Bauhaus From acid@iconz.co.nzSun Sep 3 22:30:25 1995 Date: Thu, 24 Aug 1995 12:57:38 +1200 From: Simon Armstrong <acid@iconz.co.nz> To: blitz-list@helsinki.fi Subject: comp.sys.amiga.programmer anyone? I noticed comp.sys.amiga.programmer was a bit quiet. How many people would be into moving any blitz programming discussion there? I would much prefer a lot of Blitz stuff to be discussed in public discussion, I'm doing an AmiNet version of 1.95 and don't see any reason why the main bulk of blitz-list discussion shouldn't move at the same time. Oh Mikko, what are these disks you mention? If they have documentation files lifted straight from BUM i'm not too sure I'm very happy. If they are in German and are done by Falk I have no problem. Simon From tjstone@netshop.netSun Sep 3 22:30:25 1995 Date: Thu, 24 Aug 1995 07:44:45 -47900 From: The Crow <tjstone@netshop.net> To: Mikko Makela <mmmakela@cc.helsinki.fi> Cc: blitz-list@helsinki.fi Subject: Re: comp.sys.amiga.programmer anyone? (fwd) On Thu, 24 Aug 1995, Mikko Makela wrote: > Forwarded message: > > > From: acid@iconz.co.nz (Simon Armstrong) > > Subject: comp.sys.amiga.programmer anyone? > > > > I noticed comp.sys.amiga.programmer was a bit quiet. > > > > How many people would be into moving any blitz programming > > discussion there? .... > > This could be the best solution, because: > 1) we don't want to piss off all C, E & assembler programmers > in comp.sys.amiga.programmer I agree. > 2) RFD for comp.sys.amiga.blitz could get many people vouting > against it, as they would think it's too spesific and then > there should be group for each and every language available. > Basic group on the other hand could get'yes' votes from > all programmers (other than basic programmers too). Yes. I would forget about being too specific. > 3) People using other basics would see that Blitz beats > those hands down and could change the language. > 4) I don't think linking this list to any of existing > groups is a good idea (again, someone will be angry). > But linking it to the basic group shouldn't be > a problem. > This could be a good/sneaky way to get other programmers to switch over to this far more powerful language. > If (and when) Blitz becomes dominant (if it isn't yet) > basic for Amiga, and maybe even dominant dev. package for > Amiga, nothing would prevent starting comp.sys.amiga.blitz. > Perhaps. Although I'm sure C is used alot and they don't have their own. > > Btw, this doesn't mean, that I would stop blitz-list. > As far as there are people, who will use it, it will > stay. I will look for a chance to make a filter with > "some brain" in it to collect messages concerning blitz > to the list. > > If you can keep this list going, Great!. I don't get onto other sites much these days (mainly because of my limited time access to the net). Thanks Tom Stone From mmmakela@cc.helsinki.fiSun Sep 3 22:30:25 1995 Date: Thu, 24 Aug 1995 15:14:46 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: comp.sys.amiga.programmer anyone? (fwd) Forwarded message: > From: acid@iconz.co.nz (Simon Armstrong) > Subject: comp.sys.amiga.programmer anyone? > > I noticed comp.sys.amiga.programmer was a bit quiet. > > How many people would be into moving any blitz programming > discussion there? I would much prefer a lot of Blitz stuff > to be discussed in public discussion, I'm doing an AmiNet > version of 1.95 and don't see any reason why the main bulk > of blitz-list discussion shouldn't move at the same time. I have noticed that too, but I still think that we will piss off some people, if there will appear 10-30 messages/day conserning Blitz in comp.sys.amiga.programmer. That's why I have now come up with a solution, which could be best for all: comp.sys.amiga.programmer.basic or just comp.sys.amiga.basic (hmm, the first is a bit long & the other may just be recognized to be for original Amiga basic - which one do you folks prefer ?) This could be the best solution, because: 1) we don't want to piss off all C, E & assembler programmers in comp.sys.amiga.programmer 2) RFD for comp.sys.amiga.blitz could get many people vouting against it, as they would think it's too spesific and then there should be group for each and every language available. Basic group on the other hand could get'yes' votes from all programmers (other than basic programmers too). 3) People using other basics would see that Blitz beats those hands down and could change the language. 4) I don't think linking this list to any of existing groups is a good idea (again, someone will be angry). But linking it to the basic group shouldn't be a problem. If (and when) Blitz becomes dominant (if it isn't yet) basic for Amiga, and maybe even dominant dev. package for Amiga, nothing would prevent starting comp.sys.amiga.blitz. I will write the RFD today and mail it to this list today or tomorrow. After that I would like to see as many comments about it as possible (I usually get 1-5 comments, when I ask something like this). This is important, as it's important that RFD is well done - and as you remember, enliungsh verry secondery langauge to me. Btw, this doesn't mean, that I would stop blitz-list. As far as there are people, who will use it, it will stay. I will look for a chance to make a filter with "some brain" in it to collect messages concerning blitz to the list. > > Oh Mikko, what are these disks you mention? If they have > documentation files lifted straight from BUM i'm not too > sure I'm very happy. If they are in German and are done > by Falk I have no problem. > > Simon > I don't know exactly, maybe someone has made a collection himself. I didn't download all archives, as credits on that bbs are very tight. There is some Falk's stuff anyway. I will look it closer in the evening. Now I'll have to do some cooking for our german visitors... -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email:mmmakela@helsinki.fi | | I simulate chaostheory on my desk. | |============================================================== From phips@scout.rhein-main.deSun Sep 3 22:30:26 1995 Date: Thu, 24 Aug 95 18:56:36 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Re: Cycling Gadget... Hi Josh, you wrote in <s039d189.065@GWSMTP.WILTEL.COM> on Aug 22: > Is there some sample code for using a cycling gadget, somewhere? It > doesn't seem that cycling gadgets are directly supported in Blitz (at least > not the version I have), and I wanted to make sure... Thanks. either you use the blitz gadgets with TextGadget a,b,c,d,e,"This|Will|Cycle" or you use GadTools (avaiable at least in BB2 v1.9) GTCycle list,id,x,y,w,h,"This|Cycles|Better",flags,options or you use Triton !CycleGadget{&cycles(1),id,top} -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From phips@scout.rhein-main.deSun Sep 3 22:30:26 1995 Date: Thu, 24 Aug 95 19:06:32 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: RE: Timing in Amiga mode Hi Lynn, you wrote in <9508221358.aa22768@village.village.ca> on Aug 22: > Either of these is certainly much less drastic and resource intensive than > launching another task. I hope this solves your problem, and as I said there's > nothing wrong with using vblank routines in Amiga mode. there you are right - I looked through the rkms and got really weird about that... > Hope this helps more than it hurts! it helped very much, indeed!! thanks a lot! -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From phips@scout.rhein-main.deSun Sep 3 22:30:26 1995 Date: Thu, 24 Aug 95 19:07:31 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: TRITON (was Re: My gadtools prob (fwd)) Hi James, you wrote in <9508231711.AA00dpr@gothic.demon.co.uk> on Aug 23: > > But if you use TRITON you don't need GadTools anymore, no more caring > > But I need a support library yes? Is that freely distributable? Yes, TRITON is freely distributable like ReqTools and MUI. > Sounds nice. Can I change the position of, say, a slider from within my > code? Thats why I'm using gtsetattrs, to make my slider follow keyboard > shortcuts. Mmm... I didn't try that and I would say you can't. But what is the sense of a Cycle gadget that walks through the window moved by e.g. the cursor keys?? Or did you mean to change the visible cycle entry?? This is no problem and easily to change! > > Resizing the window or anything else concerning the layout is no more > > your task and/or problem - TRITON will do it for you. > > I like that idea. me too :) > > btw: the thing is: with TRITON, changing attributes will work *always* > > in what order the buttons etc. are ;) > > So where do I get it? That's the clou. The latest release of TRITON, numbered 1.4, is not yet avaiable on aminet. You can get TRITON 1.3 there in dev/gui - remember, you need this to FDConvert the library! In TRITON 1.3, the Blitz2 package wasn't complete - now it is. Due to the fact that I don't have direct ftp access to "put" a file on a ftp server, I couldn't put the blitz package alone on x2ftp.oulu.fi. I'd be grateful if someone could do that for me! You will get a free example of the triton blitz package :-) -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From mmmakela@cc.helsinki.fiSun Sep 3 22:30:26 1995 Date: Thu, 24 Aug 1995 23:32:51 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: draft of Request For Discussion This is the draft of RFD, which I promised. Do _not_ forward this to any public forum. I will start discussion in comp.sys.amiga.programmer myself - this is to "soften the ground" for RFD. Please send me all suggestions for changes. It's quite welldefined, what should be in these RFDs and I have tried to follow the guidelines. If someone has better suggestion for name, please tell that too. comp.lang.basic.amiga could be possible, but as almost all other amiga groups start "comp.amiga", this could be confusing. ------------start of rfd---------- REQUEST FOR DISCUSSION (RFD) unmoderated group comp.sys.amiga.programmer.basic Summary: Discussion of basic languages for Amiga computers Proposed by: Mikko Makela <mmmakela@cc.helsinki.fi> This a formal Request For Discussion concerning the creation of a new unmoderated newsgroup called comp.sys.amiga.programmer.basic. This is not a Call For Votes (CFV). Please do not vote at this time. PROPOSED GROUPS: comp.sys.amiga.programmer.basic RATIONALE: There currently exists only one newsgroup for Amiga programmers, named comp.sys.amiga.programmer. This group though has traditionally been mainly used by programmers of other than basic languages, like C, E and assembler. This means that many people would find it very irritating, if suddenly comp.sys.amiga.programmer would be filled with messages concerning basic languages. There exists atleast two very active mailinglists for basic languages, so linking these lists to comp.sys.amiga.programmer would surely irritate "old users" of the group. On the other hand, separation of all languages to their own specific group would seem to be too much and the volume of most of these groups would be low. CHARTER: comp.sys.amiga.basic is meant for all basic languages which are available for Amiga range of computers. Also all mailing- lists, which specify to same area, would be allowed to link their messages with the group. PROCEDURE: A Call for Votes will be posted within 7-10 days of this posting, on approval of the news.announce.newsgroups moderator. This vote will be administered by a neutral third party and will follow the rules outlined in the Newsgroup Creation Guidelines. DISTRIBUTION: This RFD is being posted to the following newsgroups: comp.sys.amiga.programmer comp.sys.amiga.misc Discussion of this RFD will take place on news.groups. All follow-up posts should be made to news.groups. --------end of rfd------- -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email:mmmakela@helsinki.fi | | I model chaostheory on my desk. | |============================================================== From studer@ens.ascom.chSun Sep 3 22:30:26 1995 Date: Fri, 25 Aug 95 11:49:18 +0200 From: Studer Andreas 3132 <studer@ens.ascom.ch> To: blitz-list@helsinki.fi Subject: screen for i-Glasses Hello, Well, i don't have these i-Glasses, but i'm just curious, which solution would be the fastest way to combine two bitmaps in one interlaced screen for this... bye Andrew From xbones@dungeon.iea.comSun Sep 3 22:30:26 1995 Date: Fri, 25 Aug 95 10:25:57 From: Crossbones <xbones@dungeon.iea.com> Reply to: sflock@comtch.iea.com To: blitz-list@helsinki.fi Subject: IncLibrary This really should go to Richard Elmore, but I can't find his address, so I'm sure this will reach him just the same. ;) (maybe someone else can help too?) After going in and using the include-tool, I've been trying (and trying..) to get the IncSound command to work correctly. In the compile options, I set the number of sounds to 20. This is what I tried to do: if IncSound(0,?sfx1)=false then end if IncSound(1,?sfx2)=false then end <--- Problem line It seems that any number above 0 for a sound number gives back the error "Value out of maximum range." Is there something I missed? Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| | Other Projects: 3d Vector Routine [80%] , CiaTrackerLib [Done] | |_________________________________________________________________________| From phips@scout.rhein-main.deSun Sep 3 22:30:26 1995 Date: Fri, 25 Aug 95 10:41:05 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: RE: Timing in Amiga mode Hi Lynn, you wrote in <9508221358.aa22768@village.village.ca> on Aug 22: > Here's a couple of solutions... thx a lot! [example code] > The above is easily extendable for days, etc. as well. The best part is > that once it's set up you don't have to think about it. Just use the > gameMins and gameHours variables whenever you need the time. The only > potential problem is with a line like this: ok, I got another problem. Since my program can be opened on any screenmode, I always have to check which screenmode is used. That would be not as complicated if I weren't using TRITON - because here the user selects the screen not in the program but in an separate prefs editor (like MUI). So I thought about just using another interrupt. I thought about the CIA ports interrupt (SetInt 3) or the software interrupt (SetInt 2). Do you know, how I have to count then? How much per minute do these interrupts come? every 50ths or only every second? thx for help, -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From phips@scout.rhein-main.deSun Sep 3 22:30:26 1995 Date: Sat, 26 Aug 95 18:56:31 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Triton 1.4 released (fwd) so, for all you folks. you can get the newest triton incl. the complete blitz basic 2 package on aminet or, if you have an older triton already, get the blitz package stand alone on x2ftp.oulu.fi |-------------------- text of forwarded message follows --------------------| found in ftp.uni-paderborn.de/aminet/new and should be available at all AmiNet sites soon. Changes since release 1.3: ***************************************************************************** Changes for Triton users and developers: ======================================== triton.library asked for diskfont.library v37 which caused problems on OS2.0 systems. This is fixed now. triton.library asks for v36 only. QuickHelp windows accidentally appeared always on the default public screen instead of the screen of their parent window. Some gadgets could accidentally be activated by <Return> although they were not intended to react on that shortcut. Double (string gadget like) borders were not drawn correctly in 'thick' mode with OS versions below 3.0. Changes for Triton developers only: =================================== Fixed flaws in the autodoc class documentation. Cycle gadgets in MX mode didn't set all necessary IDCMP flags which caused MX gadgets not to work properly in some cases. Updated BlitzBasic support packet. Changing of class_Listview.TRLV_Top was not possible and caused the Listview to become disabled when you tried it. Internal changes: ================ Added some major new features to the OOP kernel. The message dispatching is now a bit faster with even more speed increase expected for the next release. ***************************************************************************** <html> Downloading <b>Triton 1.4</b> from AmiNet: <ul> <li> USA <i>(wuarchive.wustl.edu)</i> <ul> <li> <a href="ftp://wuarchive.wustl.edu/pub/aminet/util/libs/tri14usr.lha"> User archive</a> <li> <a href="ftp://wuarchive.wustl.edu/pub/aminet/dev/gui/tri14dev.lha"> Developer archive </a> (user archive is also required!) </ul> <li> Germany <i>(ftp.uni-paderborn.de)</i> <ul> <li> <a href="ftp://ftp.uni-paderborn.de/aminet/util/libs/tri14usr.lha"> User archive</a> <li> <a href="ftp://ftp.uni-paderborn.de/aminet/dev/gui/tri14dev.lha"> Developer archive </a> (user archive is also required!) </ul> </ul> </html> -- Stefan Zeiger mailto:s.zeiger@laren.rhein-main.de http://www.rhein-main.de/people/szeiger/index.htm |------------------------- end of forwarded message ------------------------| -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From mmmakela@cc.helsinki.fiSun Sep 3 22:30:26 1995 Date: Sun, 27 Aug 1995 19:33:40 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: TRITON Forwarded message: > From: Philipp Lonke <phips@scout.rhein-main.de> > In TRITON 1.3, the Blitz2 package wasn't complete - now it is. Due to > the fact that I don't have direct ftp access to "put" a file on a ftp > server, I couldn't put the blitz package alone on x2ftp.oulu.fi. > > I'd be grateful if someone could do that for me! You will get a free > example of the triton blitz package :-) > I can do it. In case anyone else is facing same kind of difficulties, just uuencode what you have & send it to me, I'll upload it to x2ftp or wherever you like. -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email:mmmakela@helsinki.fi | | I model chaostheory on my desk. | |============================================================== From xbones@dungeon.iea.comSun Sep 3 22:30:26 1995 Date: Sun, 27 Aug 95 22:34:16 From: Crossbones <xbones@dungeon.iea.com> Reply to: sflock@comtch.iea.com To: blitz-list@helsinki.fi Subject: Triton I downloaded all the Triton stuff, wanting to check it out for myself. There is a problem with this though, and I thought I'd let everyone know about first. (It isn't a big problem, but it did annoy me.) Before you use the FDConvert program, make sure you have library #1 free to use, or you'll create a conflict between your libraries. (You may use Richard Elmore's excellent Library Manager to do this with.) Ok.. Now on to the bit I'm annoyed about. I wanted to check out the demo programs, just to see how well blitz interacts with it.. But, if you're like me, and you have to use a different library number, they won't work because they aren't saved in ascii, and blitz won't know about the tokens. So, if someone would like to let the author know that he really should save off those example programs in ASCII format in future releases. Steve __________________________________ ______________________________________ | | | | S. Flock - Binary Assault | Current Project : Donkey Kong | | Code Mangler, Gfxian, etc. | % Complete : [OOOOOOOO..] 80% | |__________________________________|______________________________________| | Other Projects: 3d Vector Routine [80%] , CiaTrackerLib [Done] | |_________________________________________________________________________| From Chris@ragman.demon.co.ukSun Sep 3 22:30:26 1995 Date: Mon, 28 Aug 95 21:20:21 GMT From: Chris Russell <Chris@ragman.demon.co.uk> To: blitz-list@helsinki.fi Subject: Triton prob ... Damn, damn, damn ..... I d/loaded Triton to give it a whirl but came across a problem when I tried to FDConvert the lib file. Running FDConvert with FDConvert triton_lib.fd just throws up some error message about FDinfo and command line switches. Could someone *please* offer soothing words of advice on how to get the damned thing to operate so's I can run the utility, install Triton and play with it myself :)) TIA Chris ... -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _ ___ | | '_ \ __ _ ____ _ __ ___ __ _ _ __ | My name is Ozymandias | |_) // _" |/ _` || '_ ` _ \ / _` || '_ \ | King of Kings | _ <| (_| | (_| || | | | | || (_| || | | | |Gaze upon my works ye mighty |_| \_\\__,_|\__, ||_| |_| |_| \__,_||_| |_| | and despair.. |___/ Chris@ragman.demon.co.uk | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- From bwyatt@paston.co.ukSun Sep 3 22:30:26 1995 Date: Tue, 29 Aug 95 05:37:18 GMT From: Ben Wyatt <bwyatt@paston.co.uk> To: blitz-list@helsinki.fi Subject: Game creator questionnaire Hello all I'm not subscribed to this list, but I want some advice/ideas for my current project, a point and click adventure creator (PACAC :) ). It will hopefully be able to make graphic adventures equivilant to Monkey Island, Beneath the Steel Sky and Relics of Deldroneye. If you're interested in such a program, please fill in the following questionnaire and return it to me at bwyatt@paston.co.uk. Thanks. You may also be interested in some demo pics and furthur info on aminet (dev/misc, PACAC.lha). 1. Would you prefer that there is no programming at all, even if they are very simple commands? 2. PACAC will be able to control many characters, as they wander about from screen to screen, doing jobs, talking to people, getting distracted, etc. (like in Beneath the Steel Sky) Do you think that the script for these characters, should be programmed or built up using the mouse (takes longer)? 3. At the moment, the system uses variables to hold the current state of the game. These are called Var1, Var2, e.t.c. Would you prefer to have real names (such as "animstate", "count", "timesmet", etc) instead of the above? This would mean quite a bit more programming for me. Otherwise, a list of all the var numbers could come up, with their meanings beside them and the final game would also execute faster. 4. Complex conversations will be possible, with characters taking actions simply because of something you said, and the possibility of giving your character a good or bad reputation. To do this, commands will have to be built into the conversation. For example, "*T{1} How are you? *T{2} I'm very well, *N how about you? *T{1} *C{*O1 I'm great *O2 Life stinks and so do you} *T{2} *1{ [IncVar1] That's nice} *2{ [DecVar1] I know}" In the above conversation between you *T(1) and another character *T(2), this happened: You:How are you? Character:I'm very well, (on next line) how about you? You:(A choice between "I'm great" and "Life stinks and so do you") Character:(If you said "I'm great", then say "That's nice" and increase Var1. If you said "Life stinks and so do you", then say "I know" and decrease Var1) Do you think this is too complicated? If so, can you suggest a better approach? Or should I cut it out all together? 5. Music can be played on certain screens, or when a character comes on to screen (like in Monkey Island 2). Do you think that PACAC should use Tracker files, or its own music editor that isn't compatible with anything? 6. The interface will be quite like the one on Beneath the Steel Sky. It goes on the principle that there are only two things you can do with an object. These being, look at it and use it. Anyway, do you prefer this method to the standard method using icons along the bottom (Look at, Open, Use, Push, etc) for PACAC games to use? 7. Should the data files be encrypted, so that only the programmer can edit them? Or should the files be available to everyone, to look at/change? 8. Should I split the system into three separate parts, Screen Editor, Character Editor, Game Editor? Or should I try to keep it all in one editor? 9. In the script language that I have created, commands can get quite long. For example: Character Walk To / Char Walk To Animation On / Anim On ...and so on, do you prefer the shorter versions, although they make it slightly less "readable"? 10.Do you want the game to be controlled by one script, or would you prefer that each object in the game contains its own piece of programming. For example, imagine this in a game: There is a door, that can only be opened if the player turns two switches to "on". The two switches start in the "off" position. For this example, Var1=switch 1 state (0=off, 1=on) Var2=switch 2 state Var3=both the switches state (2=both on) Exit 1 is the door. Comments are shown in brackets. Switch 1: If Use and Var1=0 Then IncVar1 : IncVar3 : Animate (using switch) If Use and Var1=1 Then DecVar1 : DecVar3 : Animate Switch 2: If Use and Var2=0 Then IncVar2 : IncVar3 : Animate If Use and Var2=1 Then IncVar2 : DecVar3 : Animate Door: If Use and Var3=2 Then Animate (door opening) : Exit On 1 Otherwise. if it were a single script: Object 1 is switch 1 Object 2 is switch 2 Object 3 is the door If Use1 and Var1=0 Then IncVar1 : IncVar3 : Animate (using switch) If Use1 and Var1=1 Then DecVar1 : DecVar3 : Animate If Use2 and Var2=0 Then IncVar2 : IncVar3 : Animate If Use2 and Var2=1 Then IncVar2 : DecVar3 : Animate If Use3 and Var3=2 Then Animate (door opening) : Exit On 1 Notice that the only difference is that the object number is specified. Also, this code would be surrounded by the rest of the code for the current screen/game. Which method do you prefer? 11.PACAC will support some kind of Animation. Which would you prefer this to be; Anim5 (Dpaint) or er... PACAC type :) PACAC type animations would have extra things which Anim5 doesn't have, eg. Fading, sound effects, the outlined text, etc. but it would probably be harder to make your animations. Maybe it could import Anim5 animations and allow you to edit them. Anyway, which do you prefer? 12.Are there any particular tools you'd like to have, when making your adventure? e.g. Screen renderer, character generator, e.t.c. 13.Any comments/ideas/suggestions you wish to add or you'd like to answer furthur questionnaires, then here's the place for it: Thanks for your time and help. :) _________________________________ / \ > Ben Wyatt - bwyatt@paston.co.uk < \_________________________________/ ©1995 Very Interesting Signatures From kosiva@csd.uch.grSun Sep 3 22:30:26 1995 Date: Tue, 29 Aug 1995 08:48:41 +0300 From: Kosiva stylianh <kosiva@csd.uch.gr> To: blitz-list@helsinki.fi Subject: New user.. Please, inform me about the current BlitzII version. Mark 'Force' Papadakis Objmanip Programmer 'At last i am in list..':-) From kosiva@csd.uch.grSun Sep 3 22:30:26 1995 Date: Tue, 29 Aug 1995 11:31:05 +0300 From: Kosiva stylianh <kosiva@csd.uch.gr> To: blitz-list@helsinki.fi Subject: Question.. What is the object of the conversation these days? I am a new user and .. Does anyone know if there is another program like ObjManip? Q2:What is the next BIG THING for the BlitzII? Mark 'Force' Papadakis kosiva@csd.uch.gr From kosiva@csd.uch.grSun Sep 3 22:30:26 1995 Date: Tue, 29 Aug 1995 14:51:12 +0300 From: Kosiva stylianh <kosiva@csd.uch.gr> To: blitz-list@helsinki.fi Info about ObjManip ------------------- Current version:2.00 Installer :MPInstaller V1.0 Status :Completed Programmer :Mark Papadakis (kosiva@csd.uch.gr) Genre :Convertion and manipulation of graphic objects Range :BlitzII shapes, AMOS Icons, AMOS Bobs, IFF Brushes, .info files Kickstart :1.1 - 3.1 MemRequired :1 MB Ram PDWare :ShareWare (Demo version allows only 20 images) Shared$ :10 $ This program was written by me in order to convert some games that i had written in AMOS(crap!) and see how fast would they run with BlitzII.. I sent a version (1.0b) to Greece's computer mag PIXEL. The liked it and they contacted with me. So, i sent them v1.2. The popularity of the program was big enough to persuade me to write the current version. It was completely rewritten, with my MPInterface and it is tottaly bug-free.... Please, mail me for more info. I will upload the demo version to the official BlitzII ftp site, if i 'ill make to connectt there, that is... If you want i can uuencode the .lha file and sent it to the list... Not that big(only 350K :-) Mark'Force'Papadakis From mmmakela@cc.helsinki.fiSun Sep 3 22:30:26 1995 Date: Tue, 29 Aug 1995 21:53:40 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Re: Buffers... > > I'm having ridiculous problems with Blitz2... Every time I select > "Compile/Run" from the menu, it resets all my buffers (under options). > While this is moderately annoying on my A2000, it's absolutely frustrating > on my A1200, where the computer crashes whenever the buffers are > improperly set. > > is there any way to set these 'options' or save them or something, so it > always uses them? I'm writing programs to capture 336 shapes from > text files (and set proper handles) from iff files, and my main program will > be using over 1000 shapes. I think I re-booted my computer 20 or more > times last night while trying to do stuff... (it actually took me quite a while > to realize that the options were being reset, and in some cases lowered > to like 2k) > > BTW.... Thanks, Phillip, for the Cycling Gadget tips! > Blitz saves (atleast in my version, 1.9) the compiler options settings along the program, so just save the program after you have changed the settings. -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email: mmmakela@cc.helsinki.fi | | I model chaostheory on my desk. | |============================================================== From mmmakela@cc.helsinki.fiSun Sep 3 22:30:26 1995 Date: Tue, 29 Aug 1995 22:19:04 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Blitz digests Who was it, who requested the recent messages from blitz-list week or two ago ? Sorry I didn't get back to you, but you didn't remind me, so half of the blame is yours 8)... Anyway, I'm going to upload big archive of these messages to aminet in near days. I should make this every month I guess from now on... Mark, do you still keep the digests in your homepage ? I don't have enough room to do that (uh, I haven't yet even found time to make my homepage ready. I guess I'm too making too many things at once...) -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email: mmmakela@cc.helsinki.fi | | I model chaostheory on my desk. | |============================================================== From tjstone@netshop.netSun Sep 3 22:30:26 1995 Date: Tue, 29 Aug 1995 21:16:03 -47900 From: The Crow <tjstone@netshop.net> To: Kosiva stylianh <kosiva@csd.uch.gr> Cc: blitz-list@helsinki.fi Subject: Re: 3D stuff... On Tue, 29 Aug 1995, Kosiva stylianh wrote: > I know that the 'Seek n Destroy' as well as the 'Guardian' were written in BlitzII. The question is:BlitzII doesnt have any 3D handling commands... How did they make it? > Mark Papadakis > > > I could be wrong, but I think that Mark Sibly used BLITZ2 to create a 3D modeling program which he then used to design all his game objects. He also used BLITZ2 to create other "utilites" which he used to help design GLOOM. However, I don't think "Guardian" or "Gloom" were coded in BLITZ. I may be wrong on this, but I don't think so. Thanks Tom Stone From roya@rol.bbs.noSun Sep 3 22:30:26 1995 Date: Tue, 29 Aug 1995 23:40:56 +0100 From: Roy Antonsen <roya@rol.bbs.no> To: blitz-list@helsinki.fi Subject: Requester mayhem Hi there. I've just started out with Blitz Basic, and I've encountered some small problems. I'm making a vote-poller program wich is using GTStrings and GTListviews. This works fine. But how do I read the text that has been entered into the GTStrings and store them in a file? I'm also having some trouble with an About-requester that's supposed to be in the prog. Currently, I have this code (only part of it ofcourse): #MOUSEMOVE=$10:#INTUITICKS=$400000 AddIDCMP #MOUSEMOVE+#INTUITICKS .main Repeat ev.l=WaitEvent If ev<>#MOUSEMOVE AND ev<>#INTUITICKS Then Gosub addevent Until ev=$200 Free Window 0 Free Screen 0 End .addevent If MenuHit=0 AND ItemHit=3 Then Gosub about Return .about Title$="About" BodyText$="Jurassic Pack Pro-Poller V1.0|19(C)95|By KillJoy/BDZ" GadgetText$="OK" result=Request(Title$,BodyText$,GadgetText$) Return Now, when I select About from the menu, and press OK, the About requester keeps popping up. It disappears and returns again! It just won't end! What am I doing wrong here? Please, reply to my email adress, as I am not a member of this mailing- list. Roy Antonsen aka // A1200T - EMail: roya@rol.bbs.no KillJoy/BDZ. \x/ THOR 2.01 - Current time:29-Aug-95 21:23:20 From acid@iconz.co.nzSun Sep 3 22:30:26 1995 Date: Wed, 30 Aug 1995 10:07:35 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Kosiva stylianh <kosiva@csd.uch.gr> Cc: blitz-list@helsinki.fi Subject: Re: 3D stuff... On Tue, 29 Aug 1995, Kosiva stylianh wrote: > I know that the 'Seek n Destroy' as well as the 'Guardian' were written in BlitzII. The question is:BlitzII doesnt have any 3D handling commands... How did they make it? > Mark Papadakis > > > Neither of those games were written in Blitz. Don't beleive anything you read in magazines! Simon From acid@iconz.co.nzSun Sep 3 22:30:26 1995 Date: Wed, 30 Aug 1995 10:11:33 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Josh Jacobsen <josh_jacobsen@wiltel.com> Cc: blitz-list@helsinki.fi Subject: Re: Buffers... On Tue, 29 Aug 1995, Josh Jacobsen wrote: > I'm having ridiculous problems with Blitz2... Every time I select > "Compile/Run" from the menu, it resets all my buffers (under options). > While this is moderately annoying on my A2000, it's absolutely frustrating > on my A1200, where the computer crashes whenever the buffers are > improperly set. > Ummm, using 2 pass compiling Blitz will make sure all relevant buffers are as small as possible except for string workspace which the programmer has the last say. If your object maximums are being overwritten something you are doing something way wrong. The only thing I know that resets object maximums is to reloadlibs from compiler menu which I find a ginormouse pain in the butt but Mark says no change... Simon From gakennedy@cix.compulink.co.ukSun Sep 3 22:30:26 1995 Date: Wed, 30 Aug 95 01:16 BST-1 From: Graham Kennedy <gakennedy@cix.compulink.co.uk> To: Blitz-list@helsinki.fi Cc: gakennedy@cix.compulink.co.uk Subject: Fixer for Triton demo programs For all those people attempting to get the triton demo proggies working here is a fixer you can run against each of them to convert the internal library number into the one you have assigned to the FDconvert program. I have avoided anything fancy so it should be ok with all blitz releases. No promises, as I've just knocked it together, but it worked for me. ---------------- start of fixer program ------------------(start cut here) ; Library Converter ; Quick hack, by gakennedy@cix.compulink.co.uk ; this seems to work OK, but no promises. WBStartup WbToScreen 0 WBenchToFront_ MaxLen path$=160 MaxLen fname$=64 here: Print "Enter the Value you used in FDConvert (1-255) :" lib=Edit(3):If lib<1 OR lib>255 Then NPrint "Enter a number between 1 and 255":Goto here nlib.l=(lib+256)*128 NPrint "Select cancel on Filerequester to exit" ifn$="wibble" While(ifn$<>"") ifn$=FileRequest$("Select A file to Convert",path$,fname$) If ifn$<>"" If ReadFile(1,ifn$) ok=WriteFile(2,ifn$+".new") Print "Converting (",ifn$,")......" FileInput 1:FileOutput 2 While(Eof(1)=0) a$=Inkey$(1) If Asc(a$)=135 ; found a triton command, lets convert it cmd=(Asc(Inkey$(1)) AND 127) newcmd.l=(nlib OR cmd) a$=Mki$(newcmd) End If Print a$ Wend DefaultOutput NPrint "Complete" End If DefaultInput CloseFile 1 CloseFile 2 End If Wend End ------------------- end of fixer program ----------------- (end cut here) Hope this is of use. All the best Graham K. From gakennedy@cix.compulink.co.ukSun Sep 3 22:30:26 1995 Date: Wed, 30 Aug 95 01:16 BST-1 From: Graham Kennedy <gakennedy@cix.compulink.co.uk> To: Blitz-list@helsinki.fi Cc: gakennedy@cix.compulink.co.uk Subject: Re: Triton prob ... In-Reply-To: <9508282120.AA00195@ragman.demon.co.uk> > Damn, damn, damn ..... > > I d/loaded Triton to give it a whirl but came across a >problem when I tried to FDConvert the lib file. Running FDConvert >with FDConvert triton_lib.fd just throws up some error message >about FDinfo and command line switches. > Could someone *please* offer soothing words of advice on how >to get the damned thing to operate so's I can run the utility, >install Triton and play with it myself :)) > >TIA > >Chris ... Firstly, Install triton itself (I think the 'libs:triton.library' file is required when you run the FDconv program, could be wrong tho.) Hokey dokey.. here's wot I did.. from the shell FDconv triton_lib.fd Then (I think) it says something about a library, enter triton.library (remember case is important) then it asks for a library number from 1-255, if you have no 3rd party extensions enter 14 here. (if you don't use a 14 you will have probs with the demo programs.. I'll try and write a library fixer for the demo progs tonight. This should create the library OK. you then need to run the makedeflibs program to (surprisingly) make the deflibs file (although I do advise you to back up your current deflibs just in case). Hope this helps. Graham K. From cyrano@aztec.asu.eduSun Sep 3 22:30:26 1995 Date: Wed, 30 Aug 1995 11:50:49 -0700 (MST) From: "ROBERT B. PIGFORD" <cyrano@aztec.asu.edu> To: blitz-list@helsinki.fi Subject: Ode to Blitz Rich Elmore's email address is <relmore@silver.sdsmt.edu> And now, here's something we think you'll _really_ like... There once was a program called Blitz Which everyone said was a hit The software was bought And on my shelf it did rot Said me to myself "This the pits!" This software, it seems, will not run As the version is not the new one Rev one point nine's out They say there's no doubt This latest is oh so much fun. A call to the US rep made He emails me a full upgrade! It won't reconstruct The archive's defunct We're back to square one, I'm afraid. I send email back to the dude No reply, not a word, how rude! All I want is what works Nothing fancy, no perks (Easy now, don't come unglued!) So high on my shelf the box sits Useless dead trees and full disks Confidence gone, Simon's promises a yawn About that box full of nothing but shit! B^) -- - Rob. D/S Phoenix Scottish Pipe Band cyrano@aztec.asu.edu Phoenix, Arizona (602) 962-9646 From mmmakela@cc.helsinki.fiSun Sep 3 22:30:26 1995 Date: Wed, 30 Aug 1995 22:16:24 +0300 (EETDST) From: Mikko Makela <mmmakela@cc.helsinki.fi> To: blitz-list@helsinki.fi Subject: Urgent: developer status, how much ? I need some facts for this lobbying which I'm trying to do with AT: how much is developer status currently ? What does one get with it ? How much are RKMs ? Overall: how much money does one have to spend to effectively learn Amiga programming skin deeper nowadays ? -- |============================================================== | Mikko Makela, University of Helsinki, Computer Science | | email: mmmakela@cc.helsinki.fi | | I model chaostheory on my desk. | |============================================================== From phips@scout.rhein-main.deSun Sep 3 22:30:26 1995 Date: Wed, 30 Aug 95 21:31:34 CET From: Philipp Lonke <phips@scout.rhein-main.de> To: blitz-list@helsinki.fi Subject: Re: Fixer for Triton demo programs Hi Graham, you wrote in <memo.565707@cix.compulink.co.uk> on Aug 30: > For all those people attempting to get the triton demo proggies working > here is a fixer you can run against each of them to convert the internal > library number into the one you have assigned to the FDconvert program. > > I have avoided anything fancy so it should be ok with all blitz releases. For all those, who want it easier ;) The library ID I used was 14. I sent to Mikko the ascii listings with a short key to programming-guide. so they will be on x2ftp soon. [didn't I wrote that already in a mail? I get older ;) -- Philipp Lonke * http://www.rhein-main.de/people/phips/index.htm * "Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten können, bleiben die Völker so dumm, daß sie sich Kriege für 60 Milliarden leisten müssen." (Ch. Morgenstern, "Aphorismen") From e9425635@student.tuwien.ac.atSun Sep 3 22:30:26 1995 Date: Thu, 31 Aug 1995 11:09:55 +0200 (METDST) From: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> To: Blitz-List <blitz-list@helsinki.fi> Subject: BitmapInput-BUG,ColSplit I wonder why nobody encounters that bug, but I have serious probs with it and it stops me from finishing a game that I have been playing around with for more than 2 years now (not because of the complexity but more because of long interruptions through school/university...): THE BUG: Simply try to use BitmapInput in Blitzmode and then Edit$ to get a string. It prints the prompt and then halts the system _completly_! I am confused by the last docs in the BUM-magazine, where it says that Blitz leaves the Keyboard-Interrupt on and you don't have to use Blitzkeys anymore (or something like that). I finally got that to work with Blitz1.8, but now with 1.9 it crashes again:( Any glorious ideas??:) BTW I still use the old Slice-Lib, because I don't want to rewrite these routines anymore - I want to finish that game now. Anyway, can this be the cause for the crash? ColSplit: I have got no reply to that question yet:(, but could someone ex- plain me how I can _remove_ a Colsplit? I only want to use one at the end of a level, and later restore the display to normal. Should I do a ColSplit with the same rgb-numbers for every line to remove the effect? Please help..! Gregor B. Rosenauer Vienna, Austria E-Mail: 9425635@stud1.tuwien.ac.at * Let us finally bear in mind that it is easier to * * spend two dollars than to save one. (W. Allen) * From modonnell@meto.govt.ukSun Sep 3 22:30:26 1995 Date: Thu, 31 Aug 1995 09:46:33 +0000 (GMT) From: modonnell@meto.govt.uk To: blitz-list@helsinki.fi Subject: Re: BitmapInput-BUG,ColSplit Gregor B. Rosenauer wrote: > ColSplit: I have got no reply to that question yet:(, but could someone ex- > plain me how I can _remove_ a Colsplit? I only want to use one at the end > of a level, and later restore the display to normal. Should I do a ColSplit > with the same rgb-numbers for every line to remove the effect? > Please help..! I had this problem with one of my games. All I did was to save the area of memory (in which the ColSplits are stored) into an array at the start of the program (ie. before any ColSplits have been used). Then poke this array back again to reset the screen to normal. It's not a very nice was of doing it I admit, but it seems to work OK. I'll try to find the bit of code tonight, but it's pretty easy to do anyway. BTW Gregor, I couldn't reply to your email address '9425635@stud1.tuwien.ac.at' for some reason - it says 'User Unknown' Matthew ______________________________________________________________________ //////// Matthew O'Donnell |||||||||||||| modonnell@meto.govt.uk \\\\\\\ ------------------------------------------------------------------------ From mlf27308@ggr.co.ukSun Sep 3 22:30:26 1995 Date: 31 Aug 95 15:32:00 BST From: Mr M L Funnell <mlf27308@ggr.co.uk> To: blitz-list@helsinki.fi, blitz-request@helsinki.fi Subject: SIGNOFF SIGNOFF mlf27308@ggr.co.uk From gakennedy@cix.compulink.co.ukSun Sep 3 22:30:26 1995 Date: Thu, 31 Aug 95 23:06 BST-1 From: Graham Kennedy <gakennedy@cix.compulink.co.uk> To: Blitz-list@helsinki.fi Cc: gakennedy@cix.compulink.co.uk Subject: Re[2]: Fixer for Triton demo programs In-Reply-To: <9508302031.AA007pq@scout.rhein-main.de> >For all those, who want it easier ;) > >The library ID I used was 14. I sent to Mikko the ascii listi= >ngs with >a short key to programming-guide. so they will be on x2ftp so= >on. > >[didn't I wrote that already in a mail? I get older ;) Although, I think the RI CDlib extension also uses 14, so you could get a clash. Graham K. From: JONNY (BEC) 01232 894383 <JCOCHRANE@bfsec.bt.co.uk> To: blitz-list@helsinki.fi Message-Id: <950901083813.21403e3b@bfsec> Subject: amiga mailing lists MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-blitz-list@helsinki.fi Precedence: bulk Status: RO anybody know of any other amiga mailing list addresses ? cheers Jonny From acid@iconz.co.nzSun Sep 3 22:30:27 1995 Date: Fri, 1 Sep 1995 03:29:20 +1200 (NZST) From: Simon <acid@iconz.co.nz> To: Gregor Bernhard Rosenauer <e9425635@student.tuwien.ac.at> Cc: Blitz-List <blitz-list@helsinki.fi> Subject: Re: BitmapInput-BUG,ColSplit I think you need blitzkeys on still for edit$, also make sure bitmapoutput is fine as well. Best thing is a small test program, if you can't get the test program going post it here, and though shalt fix it. From NULLZWO@Refugium.gun.deSun Sep 3 22:30:27 1995 Date: Fri, 1 Sep 95 18:47:09 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Examples disk Hi, today one of our users called me and asked if there exists a list of all examples available for BlitzBasic. Nope, I said, but it's a good idea and it could be very useful for all. Therefore I ask you all to send me all examples you can find on your harddisks which haven't been published yet in any way (so don't send sources which are already one of the BUMs for example :-))) I will collect them, sort them thematically, build a index file and put the index file and the archive(s) on the FTP server and on the aminet. Mikko, is Majordomo able to act like a server for files, e.g. bb2-examples? That would be the easiest way for all I think, as not everbody has access to the FTP or aminet directories. Via this server single sources could be ordered, an index file can be posted monthly for example. If somebody searches for a routine how to program a GTListView for example, he might have a look on the index file and "frequest" it from the BB2 Examples Server. Or does there exist something like this already, and is there somebody who would help me with this work? seeya, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 From NULLZWO@Refugium.gun.deSun Sep 3 22:30:27 1995 Date: Sat, 2 Sep 95 10:59:21 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Re: Triton prob ... Reply to... Chris Russell (Chris@ragman.demon.co.uk) Re: <Triton prob ...> Date: 28.08.95 CR> Damn, damn, damn ..... CR> CR> I d/loaded Triton to give it a whirl but came across a CR> problem when I tried to FDConvert the lib file. Running FDConvert CR> with FDConvert triton_lib.fd just throws up some error message CR> about FDinfo and command line switches. which version of FDConvert do you use, 2.0? If not, you should organize it (or I'll email it to you). ciao, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 From NULLZWO@Refugium.gun.deSun Sep 3 22:30:27 1995 Date: Sat, 2 Sep 95 10:59:36 CET From: Falk Nieder <NULLZWO@Refugium.gun.de> To: blitz-list@helsinki.fi Subject: Gregor's EMail (Re: BitmapInput-BUG,ColSplit) Reply to... modonnell@meto.govt.uk (modonnell@meto.govt.uk) Re: <Re: BitmapInput-BUG,ColSplit> Date: 31.08.95 mm> BTW Gregor, I couldn't reply to your email address mm> '9425635@stud1.tuwien.ac.at' for some reason - it says 'User Unknown' if he hasn't seen it yet: in his signature he forgets the "e" in front of the 9425xxx... look at my email address at my university :-) ciao, Falk -- Falk Nieder _ NullZwo@Refugium.gun.de _ // a2766230@smail.rrz.uni-koeln.de BlitzBasic Distribution Germany \X/ German BB2-BBS: +49-221-3605468 From roya@rol.bbs.noSun Sep 3 22:30:27 1995 Date: Sat, 02 Sep 1995 13:15:11 +0100 From: Roy Antonsen <roya@rol.bbs.no> To: blitz-list@helsinki.fi Subject: Re: Requester mayhem On 31-Aug-95 23:32:00, phips@scout.rhein-main.de wrote: >> GTStrings and GTListviews. This works fine. But how do I read the >> text that has been entered into the GTStrings and store them in a >> file? >With the Blitz command str$=GTGetString$(GTList,id) Ok, thanks. >To put them in a file refer to your blitzbasic manual. :) Yes, I've discovered how to do this actually (I DO have a manual :)) >> result=Request(Title$,BodyText$,GadgetText$) >did you open a window? then try r=request(window,title$,body$,gad$) Yes, I opened a Window, but how does this help from keeping the requester popping up all the time? Anyway, this gives a Syntax Error when compiling. Roy Antonsen aka // A1200T - EMail: roya@rol.bbs.no KillJoy/BDZ. \x/ THOR 2.01 - Current time:01-Sep-95 07:56:30